Difference between revisions of "App Trivia"

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* In battle, the appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect.
* In battle, the appearance of the direction of the status notes (the blue boxes with a note describing the status effect being applied) depend on the location of the square applying the effect. In other words, status note boxes move outward from the caster towards the square being applied. This is a very subtle effect.
* In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back.
* In the home screen, you can pinch the map out to zoom out and make the banners go away. Pinch in the make the banners come back.
* Within a bundle for Release game-related variables, an entry <code>"Guild.SoundPlayer.Enabled":"none"</code> exists, while in the Dev game-related variables, this entry is set to <code>EnbldBGM</code>.
* <s>Within a bundle for Release game-related variables, an entry <code>"Guild.SoundPlayer.Enabled":"none"</code> exists, while in the Dev game-related variables, this entry is set to <code>EnbldBGM</code>.</s>
* Most sprites with alternate face expressions also have an icon counterpart. Housamo's backend fully supports alternate face expressions, just as much as alternate skins for transients. However, nothing in game actually stores the changes for face expressions.
: Another factoid is that, technically, only 25 additional faces can be supported for. Given the assumed implementation (there's reasonable evidence to support the claim that this is how it works internally), <code>",b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z".split(',')[card.faceid];</code>, will exceed the bounds. However, an easy fix is with an app update with adding more values to the CSV string (for example, [...],y,z,aa,ab,[...]). It's best to assume this will cause bugs in the far far far far far future if LW does add more face expressions to <abbr title="The joke is that Ashigara has a ton of skins and alternate facial expressions.">[[Ashigara]].</abbr>


== Unreleased Characters ==
== Unreleased Characters ==
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|-
|-
!{{Star|3}}
!{{Star|3}}
|{{Catalog:Transient|name=Leib|flavor=レイヴ|rarity=3}}
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=3}}
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=3}}
|-
|-
!{{Star|4}}<br/>/<br/>{{Star|5}}
!{{Star|4}}<br/>/<br/>{{Star|5}}
|{{Catalog:Transient|name=Leib|flavor=レイヴ|rarity=4}}
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=4}}
|{{Catalog:Transient|name=Kirito|flavor=キリト|rarity=4}}
}}
}}
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* [[Tetsuox]] and [[Suzuka]] both appear before [[Tangaroa]] and the GoGo transients
* [[Tetsuox]] and [[Suzuka]] both appear before [[Tangaroa]] and the GoGo transients
* [[Avarga]] appearing before [[Krampus]]
* [[Avarga]] appearing before [[Krampus]]
* [[Governer]]s and [[Shino]] appearing after [[Agyo]] and [[Leib]]
* [[Governor]]s and [[Shino]] appearing after [[Agyo]] and [[Leib]]
* [[Surtr]] and [[Azathoth]] appearing before [[Aizen]]
* [[Surtr]] and [[Azathoth]] appearing before [[Aizen]]
* [[Tadikarao]] appearing after [[Aizen]] (may be due to [[Hogen]]'s CQ)
* [[Tadikarao]] appearing after [[Aizen]] (may be due to [[Hogen]]'s CQ)
* [[Gyobu]] before [[Gyumao]], who are before [[Amatsumara]] and [[Thunderbird]]
* [[Gyobu]] before [[Gyumao]], who are before [[Amatsumara]] and [[Thunderbird]] (who appear away from [[Musashi]] and [[Wakan Tanka]])


{| class='wikitable'
{| class='wikitable'

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