Skills
Skill Levels
All cards start at skill level 1.
As you increase the skill level of your cards, the power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
Skill Levels can reach a maximum of 100.
Skill Levels are applied to all skills. A new Skill is unlocked for each card when you Limit Break them, up to a total of 4 Skills.
Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of Activation
Skill Timings
Every skill has a specific timing in which it will activate. The various skill timings are as follows.
Timing Name (Eng/Jpn) | Description |
---|---|
Beginning of Phase 【フェーズ開始時】 | Activates when a Phase begins.[1] |
Before Attacking 【攻撃前】 | Activates right before a character attacks. |
When Attacking 【攻撃時】 | Activates when a character attacks. |
After Attacking 【攻撃後】 | Activates after a character attacks. |
Before Damage 【ダメージ前】 | Activates right before a character is attacked and damaged. |
After Damage 【ダメージ後】 | Activates after a character has been attacked and damaged. Used for skills that buff you or your allies. |
When Damaged 【対ダメージ】 | Activates after a character has been attacked and damaged. Used for skills that debuff enemies. |
While Moving 【移動時】 | Activates when a character is moving. Typically used for skills that enhance your movement range. |
After Moving 【移動後】 | Activates after a character moves.[2] |
Special Attack 【特攻】 | Activates when attacking, but only in certain conditions (E.g. If the opponent has a certain skill or weapon type[3]). Increases damage by 1.5x. Does not increase with skill level. |
Special Defense 【特防】 | Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level. |
During Status Ailment 【状態異常時】 | Activates when afflicted with a debuff or status ailment. |
During Victory 【勝利時】 | Activates when you win a battle. |
Charge Skill Duration and Effect Increase
The duration of most buffs caused by a Charge Skill is sometimes determined by the number of enemies hit by the Charge Skill.
For example, a Makara's Charge Skill gives the Protection buff to all nearby allies. If Makara hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Makara hits only 1 still living enemy, it will only last 1 turn.
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring CP, the greater the effects. Essentially, it will cause it to activate multiple times.
While this is true of some Charge Skill buffs, not all buffs caused by a Charge Skill work this way.
However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack.
It's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.
Buffs and debuffs do not have their durations refreshed when applied again. For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 3 turns. If you were to wait 2 turns and cast it on the same ally with Youl again, the buff will not reset and the Blessing will wear off the next turn.
Buffs
Base Value is the effect of the skill at Skill Level 1.
Max Value is the effect of the skill at Skill Level 100.
Buff Type | Name (Eng/Jpn) | Icon | Description | Base Value | Max Value |
---|---|---|---|---|---|
Offensive | Attack Up 【攻撃強化】 | Increases attack by a multiplier for 4 turns. | 1.1x | 2.2x | |
Critical 【クリティカル】 | Increases attack by a multiplier for 1 turn. | 2x | 4x | ||
Critical++ 【クリティカル++】 | Increases attack by a multiplier for 1 turn. | 2.75x | 5.5x | ||
Fighting Spirit 【闘志】 | Increases attack by a multiplier for 3 turns. | 1.2x | 2.4x | ||
Herculean Strength 【剛力】 | Increases attack by a multiplier for 5 turns. | 1.15x | 2.3x | ||
Berserk【暴走】 | Increases both damage dealt and damage received by a multiplier for 4 turns. | 1.3x | 2.6x | ||
Rage【激怒】 | Increases both damage dealt and damage received by a multiplier for ? turns. | 1.25x | 2.5x | ||
Defensive | Defense Up 【防御強化】 | Decreases damage received from enemies by a multiplier for 4 turns. | 0.9x | 0.45x | |
Diamond 【金剛】 | Decreases damage received from enemies by a multiplier for 4 turns. | 0.9x | 0.45x | ||
Stubborn 【頑強】 | Decreases damage received from enemies by a multiplier for 1 turn. | 0.9x | 0.45x | ||
Protection 【守護】 | Decreases damage received from enemies by a multiplier for 1 turn. | 0.9x | 0.45x | ||
Evasion 【回避】 | Greatly decreases damage received from enemies by a multiplier for 1 turn. | 0.01x | 0.005x | ||
Healing | Heal 【回復】 | Heals a character by a certain amount. The amount varies depending on the skill. | N/A | N/A | |
Blessing 【祝福】 | Heals the buffed by a certain amount at the end of each turn for 3 turns. | 300 | 600 | ||
Regeneration 【再生】 | Heals the buffed by a certain amount at the end of each turn for 3 turns. | 400 | 800 | ||
Guts 【根性】 | Revives the buffed unit to 1 HP upon dying for the first time. Lasts 5 turns. | N/A | N/A | ||
Cleanse 【弱体解除】 | Removes debuffs. | N/A | N/A | ||
CP | Increase CP 【CP増加】 | Increases CP of a character by a certain amount. The amount varies depending on the skill. | N/A | N/A | |
Acceleration 【加速】 | Increases CP of the buffed character at the end of your turn for 3 turns.[4] | 8 | N/A | ||
Roused 【奮起】 | Increases CP of the buffed character at the end of your turn for 3 turns.[5] | 10 | N/A | ||
Movement | Vertical Movement Increase 【縦方向移動力増加】 | Increases the distance a character can move vertically. | N/A | N/A |
Debuffs
Skill Radius Keywords
Name (Eng/Jpn) | Description |
---|---|
Adjacent 【隣接1マス】 | Effects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally. The range can include the person using the skill (隣接1マス内) or exclude them (隣接1マス). |
Nearby 【周囲1マス】 | Effects all friendly units 1 space away from the unit horizontally and vertically and diagonally. The range can include the person using the skill (周囲1マス内) or exclude them (周囲1マス). |
In a Wide Radius 【距離2マス】 | Effects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally. |
Footnotes
- ↑ This means a new wave of enemies. It does not mean the beginning of each turn.
- ↑ What this really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.
- ↑ For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
- ↑ The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.
- ↑ See previous footnote.