[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hitting units / 15~30%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to enemiesin front of self, steal 100% of decreased HP -25~-50 CP to enemiesin front of self, steal 100% of decreased CP / 20~40%
"Beings who find themselves adrift from the System of our limited world, becoming missing chunks of existence. Their reasons for falling out of existence are myriad. Some came upon power nearing omniscience or omnipotence. Others wrapped themselves in concepts of infinity, surpassing the knowable world. Others, still, found their nonexistence proven and blinked out from reality. To understand any of their actions, thoughts, or desires with the limits of human reason is a nigh impossible task. Contacting them is harder still; drawing close without proper precautions risks absorption into their non-being and a complete loss of one's reason to exist. To make even a limited contract with one as a Summoner requires preparation for the worst."
Translated from Japanese
A lack of existence outside the framework of a finite world. Some possess powers approaching omniscience or omnipotence. Others are imbued with concepts of infinity that transcend the world. And some have obtained proof of absence that shows they are not present anywhere in this world. It is extremely difficult for limited human intelligence to understand their actions and thoughts. If one gets too close, they will be drawn in and assimilated, and even their very reason for existence will be sucked dry. Even if it is a limited contract, if one makes a contract as a summoner, one needs to be prepared for the consequences.
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hitting units / 15~30%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to enemiesin front of self, steal 100% of decreased HP -25~-50 CP to enemiesin front of self, steal 100% of decreased CP / 20~40%
"Beings who find themselves adrift from the System of our limited world, becoming missing chunks of existence. Their reasons for falling out of existence are myriad. Some came upon power nearing omniscience or omnipotence. Others wrapped themselves in concepts of infinity, surpassing the knowable world. Others, still, found their nonexistence proven and blinked out from reality. To understand any of their actions, thoughts, or desires with the limits of human reason is a nigh impossible task. Contacting them is harder still; drawing close without proper precautions risks absorption into their non-being and a complete loss of one's reason to exist. To make even a limited contract with one as a Summoner requires preparation for the worst."
Translated from Japanese
A lack of existence outside the framework of a finite world. Some possess powers approaching omniscience or omnipotence. Others are imbued with concepts of infinity that transcend the world. And some have obtained proof of absence that shows they are not present anywhere in this world. It is extremely difficult for limited human intelligence to understand their actions and thoughts. If one gets too close, they will be drawn in and assimilated, and even their very reason for existence will be sucked dry. Even if it is a limited contract, if one makes a contract as a summoner, one needs to be prepared for the consequences.
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemiesin Snipe range by 1 square / 30~60% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Attract hit units by 1 square / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hitting units / 15~30%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to hitting units / 20~40%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-150~-300 HP to enemiesin front of self, steal 100% of decreased HP -25~-50 CP to enemiesin front of self, steal 100% of decreased CP / 20~40%
"Beings who find themselves adrift from the System of our limited world, becoming missing chunks of existence. Their reasons for falling out of existence are myriad. Some came upon power nearing omniscience or omnipotence. Others wrapped themselves in concepts of infinity, surpassing the knowable world. Others, still, found their nonexistence proven and blinked out from reality. To understand any of their actions, thoughts, or desires with the limits of human reason is a nigh impossible task. Contacting them is harder still; drawing close without proper precautions risks absorption into their non-being and a complete loss of one's reason to exist. To make even a limited contract with one as a Summoner requires preparation for the worst."
Translated from Japanese
A lack of existence outside the framework of a finite world. Some possess powers approaching omniscience or omnipotence. Others are imbued with concepts of infinity that transcend the world. And some have obtained proof of absence that shows they are not present anywhere in this world. It is extremely difficult for limited human intelligence to understand their actions and thoughts. If one gets too close, they will be drawn in and assimilated, and even their very reason for existence will be sucked dry. Even if it is a limited contract, if one makes a contract as a summoner, one needs to be prepared for the consequences.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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