Robinson/Strategy

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NOTE: This page currently under construction.

(This page is for Robinson strategy guide. For the standard Robinson page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Robinson seems odd at first, having no direct damage buffs for being an assuming sniper-like character, however, on the support side, his Default skill is amazing, it alone giving KO insurance to him and his party can prove quite good by itself, LB1 is decent, though nothing to write home about since it can be outdone by most damage, LB2 is largely situational like skills of its kind. Where he starts getting fun is with LB3, which paired with his Charge, he can fully exploit his LB3, which by itself is excellent to increase damage dealt to enemies from him and his allies on top of his own special damage increase from it. Bear in mind his only redeeming qualities come largely from Default, LB3 and Charge, and he’s reliant on the latter to be the labeled Glass Cannon he can be. He only has Guts to survive and Weakness is an ailment, you may want to consider offensive and/or defensive buffs to get the most mileage out of him. Also, given Weakness’ short duration, if you want allies to make use of it, he should be put in either of the first few party slots.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon, Offensive Support

Gameplay Role:

Pros

+ Default Guts serves as KO insurance for him and his allies, paired with Blessing to self with a slight push in survivability.

+ LB3 allows him to apply Weakness to whatever he hits, which is heavily exploited by himself and allies who hit enemies under it as well. Please consider he should be leader due to Weakness’ short-lived duration.

+ Charge allows him to feasibly exploit LB3 to its fullest potential thanks to Barrage while creating a lot of CP boost purely by repeated normal attacks.

Cons

- Default needs good positioning due to its trigger nature.

- One can argue LB1 is not that useful due to it happening every level start.

- LB2 is generally useless.

- Requires Barrage to get his LB3 and most of his efficiency going, otherwise LB3 falls into a narrow supporting effect.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngNether element icon.pngShot weapon icon.png 6214 8198 4010 5652 1805 2543 2085 2939
Icon frame rarity 4.pngNether element icon.pngShot weapon icon.png 7010 8982 4212 5807 1896 2613 3286 4530
Icon frame rarity 4.pngAll-Round element icon.pngSnipe weapon icon.png 6119 7978 5072 6775 1319 1761 3956 5284


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Robinson
【Debuffer】

Robinson
【Moveslut, CP Battery】

Robinson
【Healer, Tank】

Robinson
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples