Difference between revisions of "Template:Skill infobox"
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(Created page with "<includeonly>{{#css: table.infobox { background-color: #f9f9f9; border: 1px solid #aaa; font-size: 11px; margin: 1em 0em 1em 2em; padding: 2px; text-al...") |
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{{#if: {{ | auto categorization | ||
| | -->{{#if: {{#ifeq: {{{categorize|y}}} | n | n }} <!-- categorize is set to don't categorize --> | ||
{{NAMESPACE}} <!-- don't categorize if outside namespace --> | |||
| | | <!-- don't categorize --> | ||
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}} | [[Category:Skills]] | ||
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== Description == | == Description == | ||
Revision as of 03:35, 13 April 2017
Description
This templates creates a formatted string using the skill information as well as a skill subobject using the following properties:
- Has game context
- Has Japanese name
- Has English name
- Has Japanese description
- Has English description
- Has skill trigger timing
- Has skill proc chance
- Has preformatted English description
Usage
{{Skill infobox | jp name = | en name = | jp trigger timing = | jp description = | en description = | proc chance = }}
Parameters
- jp name
- Japanese name.
- en name
- Translated English name.
- jp trigger timing
- Activation method in Japanese without parentheses.
- jp description
- Skill description in Japanese.
- en description
- Translated English skill description.
- proc chance
- The skill's chance to activate at skill level 1 in percent.
Examples
{{Skill infobox | jp name = 獣の末裔 | en name = Beast Descendant | jp trigger timing = 移動後 | jp description = 自身に頑強付与 | en description = Apply {{Status effect|頑強|format=alt}} to Self | proc chance = 50 }}
Beast Descendant | |
---|---|
JP Name | 獣の末裔 |
Trigger timing | After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect | Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to Self |
Proc Chance | 50% |