Difference between revisions of "Template:Transient stat table result format"

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<includeonly><onlyinclude>{{#if:
<includeonly><onlyinclude>{{#if:
<!--defining vars-->
<!--defining vars-->
{{#vardefine:weapon|{{Weapon type|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|0}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|0}}|@|1}}|{{{?Has weapon type}}} }} }} }}
{{#vardefine:weapon|{{Weapon type|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|0}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|0}}|@|1}}|{{{Has weapon type}}} }} }} }}
{{#arraydefine:atk multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|1}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|1}}|@|1}} }} }}
{{#arraydefine:atk multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|1}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|1}}|@|1}} }} }}
{{#arraydefine:hp multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|2}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|2}}|@|1}} }} }}
{{#arraydefine:hp multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|2}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|2}}|@|1}} }} }}
{{#vardefine:cs weapon|{{Weapon type|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|3}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|3}}|@|1}}|{{{?Has charge skill weapon type}}} }} }} }}
{{#vardefine:cs weapon|{{Weapon type|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|3}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|3}}|@|1}}|{{{Has charge skill weapon type}}} }} }} }}
{{#arraydefine:cs atk multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|4}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|4}}|@|1}} }} }}
{{#arraydefine:cs atk multiplier array|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|4}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|4}}|@|1}} }} }}
{{#vardefine:note|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|5}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|5}}|@|1}}|}} }}
{{#vardefine:note|{{#if:{{#explode:{{#explode:{{{userparam|}}}|###|5}}|@|1}}|{{#explode:{{#explode:{{{userparam|}}}|###|5}}|@|1}}|}} }}
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{{#arrayprint:cs atk multiplier array||@@@|{{#vardefine:cs atk multiplier|{{#expr:{{#var:cs atk multiplier}}*@@@}} }} }}
{{#arrayprint:cs atk multiplier array||@@@|{{#vardefine:cs atk multiplier|{{#expr:{{#var:cs atk multiplier}}*@@@}} }} }}
}}<tr>
}}<tr>
   <td>{{Transient icon|{{{?Has English name}}}|size=medium|rarity={{{?Has rarity}}}|variant={{{?Has variant}}}|frame=y}}</td>
   <td>{{Transient icon|{{{Has English name}}}|size=medium|rarity={{{Has rarity}}}|variant={{{Has variant}}}|frame=y}}</td>
   <td>{{#expr: ({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1)*{{#var:hp multiplier}}) round 0 }}</td>
   <td>{{#expr: ({{formatnum:{{{Has hp value}}}|R}}+{{formatnum:{{{Has hp growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}-1)*{{#var:hp multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{#var:hp multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has hp value}}}|R}}+{{formatnum:{{{Has hp growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}+10-1)+1000)*{{#var:hp multiplier}}) round 0 }}</td>
   <td>{{#expr: ({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1)*{{#var:atk multiplier}})round 0 }}</td>   
   <td>{{#expr: ({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}-1)*{{#var:atk multiplier}})round 0 }}</td>   
   <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}+10-1)+1000)*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{#var:weapon}} }}*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}-1))*{{Weapon atk multiplier|{{#var:weapon}} }}*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{#var:weapon}} }}*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{#var:weapon}} }}*{{#var:atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{#var:cs weapon}} }}*{{{?Has charge skill multiplier}}}*{{#var:cs atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}-1))*{{Weapon atk multiplier|{{#var:cs weapon}} }}*{{{Has charge skill multiplier}}}*{{#var:cs atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{#var:cs weapon}} }}*{{{?Has charge skill multiplier}}}*{{#var:cs atk multiplier}}) round 0 }}</td>
   <td>{{#expr: (({{formatnum:{{{Has atk value}}}|R}}+{{formatnum:{{{Has atk growth value}}}|R}}*({{Transient max level|{{{Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{#var:cs weapon}} }}*{{{Has charge skill multiplier}}}*{{#var:cs atk multiplier}}) round 0 }}</td>
   {{#if:{{#var:note}}|<td>{{#var:note}}</td>}}
   {{#if:{{#var:note}}|<td>{{#var:note}}</td>}}
</tr>
</tr>

Revision as of 05:09, 10 October 2021

Test

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1) Notes
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngInfernal element icon.pngThrust weapon icon.png 6498 8530 3383 4923 1860 2707 3044 4430
Icon frame rarity 5.pngInfernal element icon.pngLong Slash weapon icon.png 9005 11047 4088 5572 1308 1783 5233 7132
Icon frame rarity 4.pngFire element icon.pngSnipe weapon icon.png 6014 7833 5319 7049 1383 1833 4149 5498