Difference between revisions of "Template:Status"
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<includeonly><onlyinclude>{{#varexists:status subobj{{{id|0}}}|{{#vardefine:status subobj{{{id|}}}|{{#if:{{{subobject|}}}|{{{subobject}}}|{{#ask: | <includeonly><onlyinclude>{{#varexists:status subobj{{{id|0}}}||{{#vardefine:status subobj{{{id|}}}|{{#if:{{{subobject|}}}|{{{subobject}}}|{{#ask: | ||
[[Has game context::Status]] | [[Has game context::Status]] | ||
{{#if:{{{1|}}}|[[Has Japanese name::{{{1|}}}]]}} | {{#if:{{{1|}}}|[[Has Japanese name::{{{1|}}}]]}} |
Revision as of 04:53, 10 October 2021
Description
This template is used to properly display statuses. It takes the English or the Japanese name of the status as its argument. ID search also works.
Examples
{{Status|金剛}}
AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff)
{{Status|en name=Burn}}
Burn-300~-600HP/turn for 5 turns (Debuff)
{{Status|id=69}}
SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff)
The above documentation is transcluded from Template:Status/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |