Difference between revisions of "Ose/Strategy"
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+ High rate Dazzle at snipe range ensures plenty enemy attacks are softened to keep your team alive. | + High rate Dazzle at snipe range ensures plenty enemy attacks are softened to keep your team alive. | ||
+ Vigor to himself and potentially all his allies has a low proc rate, but his range means you can usually have 2 or 3 chances per attack to have it activate, making it more reliable than it may appear. | + Vigor to himself and potentially all his allies has a low proc rate, but his range means you can usually have 2 or 3 chances per attack to have it activate, making it more reliable than it may appear. | ||
+ Decent defensive momentum at phase start. | + Decent defensive momentum at phase start. | ||
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+ While having a good mix of debuffing and buffing in his kit, this makes Ose a sort of jack of all trades, not excelling at any particular field compared to more specialized units. | + While having a good mix of debuffing and buffing in his kit, this makes Ose a sort of jack of all trades, not excelling at any particular field compared to more specialized units. | ||
+ His reliable Drain can keep enemy Charge Skills at bay, but this is only of use in very specific situations. | + His reliable Drain can keep enemy Charge Skills at bay, but this is only of use in very specific situations. | ||
+ Obstruct and Drain are unreliable debuffs for keeping enemy skills down. | + Obstruct and Drain are unreliable debuffs for keeping enemy skills down. | ||
Latest revision as of 12:13, 7 August 2021
NOTE: This page currently under construction.
(This page is for Ose strategy guide. For the standard Ose page, click here.)
Overview
Example overview
Highlights
Class:
Gameplay Role:
- Ose's main role, both for his 3 and 4 star variants is to safely strike foes from a distance. Lacing his golden gun and bullets with a slew of debuffs that reduce the opponents' damage output and skill activations in order to decrease damage taken for your front line units, while also punishing buffers by removing one enemy buff per turn. Due to the nature of Ose's abilities, he can easily be classified as a ranged support unit, using his Skills to keep the enemy from activating theirs and weakening them as much as possible.
Pros
+ High rate Dazzle at snipe range ensures plenty enemy attacks are softened to keep your team alive.
+ Vigor to himself and potentially all his allies has a low proc rate, but his range means you can usually have 2 or 3 chances per attack to have it activate, making it more reliable than it may appear.
+ Decent defensive momentum at phase start.
Cons
+ While having a good mix of debuffing and buffing in his kit, this makes Ose a sort of jack of all trades, not excelling at any particular field compared to more specialized units.
+ His reliable Drain can keep enemy Charge Skills at bay, but this is only of use in very specific situations.
+ Obstruct and Drain are unreliable debuffs for keeping enemy skills down.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5742 | 7660 | 4129 | 5783 | 1858 | 2602 | 2312 | 3239 | |
6532 | 8440 | 4660 | 6313 | 1211 | 1641 | 3914 | 5303 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Ose 【Debuffer】 |
Ose 【Moveslut, CP Battery】 |
Ose 【Healer, Tank】 |
Ose 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.