Difference between revisions of "Akashic Records"

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* Acquisition of additional AR Equipment is unknown.
* Acquisition of additional AR Equipment is unknown.
* Acquisition of {{Item|ARトークン}} is unknown.
* Acquisition of {{Item|ARトークン}} is unknown.
* Potency and acquisition of both {{Item|ARトークン2(仮)}} and {{Item|ARトークン3(仮)}} are unknown.
{{Comments}}
{{Comments}}

Revision as of 20:26, 28 May 2019

Salomon-kun AR Card

Starting from version 4.0.0 (Main Quest Chapter 9), players can make use of the Akashic Records feature (AR Card / Equipment, herein referred to as AR Equipment).

  • Players can receive Salomon-kun upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the Main Quest.
  • AR Equipment can provide additional effects. These effects may have limitations, may apply to other units, and their strength scale with the Equipment's level.. For example, Salomon-kun supplies an additional 50~100 ATK and HP to the equipped unit.
  • AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. Like AR Equipment effects, their strength scales like normal skills scale to Skill Level.
  • However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
  • Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
  • Like units, an AR Equipment cannot be used multiple times within the same team.

The following can be presumed until further implementation of this feature (basis is formed from internal game data):

  • AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
  • Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
  • AR Equipment are leveled with AR Token. Each quantity of AR Token adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.

AR Equipment Levels

Lv Level Group XP Required
1 1 10000
2 1 10000
3 1 10000
4 1 10000
5 1 10000
6 1 10000
7 1 10000
8 1 10000
9 1 10000
10 2 10000
11 2 10000
12 2 10000
13 2 10000
14 2 10000
15 2 10000
16 2 10000
17 2 10000
18 2 10000
19 2 10000
20 3 10000
21 3 10000
22 3 10000
23 3 10000
24 3 10000
25 3 10000
26 3 10000
27 3 10000
28 3 10000
29 3 10000
30 4 10000
31 4 10000
32 4 10000
33 4 10000
34 4 10000
35 4 10000
36 4 10000
37 4 10000
38 4 10000
39 4 10000
40 5 10000
41 5 10000
42 5 10000
43 5 10000
44 5 10000
45 5 10000
46 5 10000
47 5 10000
48 5 10000
49 5 10000
50 6 10000
51 6 10000
52 6 10000
53 6 10000
54 6 10000
55 6 10000
56 6 10000
57 6 10000
58 6 10000
59 6 10000
60 7 10000
61 7 10000
62 7 10000
63 7 10000
64 7 10000
65 7 10000
66 7 10000
67 7 10000
68 7 10000
69 7 10000
70 8 10000
71 8 10000
72 8 10000
73 8 10000
74 8 10000
75 8 10000
76 8 10000
77 8 10000
78 8 10000
79 8 10000
80 9 10000
81 9 10000
82 9 10000
83 9 10000
84 9 10000
85 9 10000
86 9 10000
87 9 10000
88 9 10000
89 9 10000
90 10 10000
91 10 10000
92 10 10000
93 10 10000
94 10 10000
95 10 10000
96 10 10000
97 10 10000
98 10 10000
99 10 10000
100 11 10000

Notes

  • Given the current UI, AR Equipment may be restricted to a "two-effects one-skill" design.
  • Acquisition of additional AR Equipment is unknown.
  • Acquisition of AR Token is unknown.
  • Potency and acquisition of both AR Token 2 and AR Token 3 are unknown.

8 comments
[Show Comments]

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Anonymous user: ad18c460
No. 16779
18 months ago
Score 0 You

>>15294

Get more copies of the AR and use AR tokens to level them up. Any rates that aren't 100% to start will usually double between level 1 and 100, so if an AR skill is at 30% it will get to 60% at level 100. 50% becomes 100% and so on. Unless it's a farmable AR, you'll usually be stuck with low activation rates due to AR banners having terrible rates
Anonymous user: 5b125640
No. 15301
24 months ago
Score 0 You

>>15294

i mean activation rates
Anonymous user: 5b125640
No. 15294
24 months ago
Score 0 You
how to increase % effects in AR equipments?
Anonymous user: 4211d8b3
No. 3043
63 months ago
Score 0 You
This game mechanic reminds me of the memoria cards from magia record where you put cards to boost your characters.
Anonymous user: b57289d7
No. 3035
63 months ago
Score 0 You
I think they're really cool I just think making the summon for one cost the same as a new unit is very excessive. Maybe 1 or 2 transient stones or maybe use the ally summon points but 5 transient stones?
Anonymous user: 888a74ed
No. 3032
63 months ago
Score 0 You

>>3031 aaaaaaaaaaaaaaaaaabsolutely not worth it. the rates are garbage and you need to get the same card multiple times for it to be of any use.

if you have a fave, save for them instead, definitely, 1000%.
Anonymous user: fe9ba8ca
No. 3031
63 months ago
Score 0 You
Worth rolling for AR? I’m leaning more towards saving for my fav unit
Anonymous user: ab904221
No. 3022
63 months ago
Score 0 You
Sounds like a pretty cool concept, LW should make more of that equipment. It would be pretty hard to make quests for each one, so they should make a gacha for it or something. As for the cost, maybe make it cost as much as regular units because fuck you and no, we're not giving you more stones.
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