Difference between revisions of "Template:VN:Dialogue"
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<includeonly> | <includeonly>{{#vardefine:portrait| | ||
{{#ifexist:File:{{{character}}}_{{#if:{{{variant|}}}|_{{{variant}}}_|}}expression_{{{face|neutral}}}.png | {{#ifexist:File:{{{character}}}_{{#if:{{{variant|}}}|_{{{variant}}}_|}}expression_{{{face|neutral}}}.png | ||
| File:{{{character}}}{{#if:{{{variant|}}}|_{{{variant}}}_|}}_expression_{{{face|neutral}}}.png | | File:{{{character}}}{{#if:{{{variant|}}}|_{{{variant}}}_|}}_expression_{{{face|neutral}}}.png | ||
Line 6: | Line 6: | ||
}}{{#vardefine:name title | }}{{#vardefine:name title | ||
|<b>{{{character}}}</b>: {{#ifeq:{{{face|neutral}}}|neutral||<i>({{{face|neutral}}} face)</i><br/>}} | |<b>{{{character}}}</b>: {{#ifeq:{{{face|neutral}}}|neutral||<i>({{{face|neutral}}} face)</i><br/>}} | ||
}}{{#subobject:dialogue{{#vardefineecho:dialoguenumber|{{#expr:{{#var:dialoguenumber|-1}}+1}}}} | }}{{#if:{{#var:transientnumber}}| N |{{#subobject:dialogue{{#vardefineecho:dialoguenumber|{{#expr:{{#var:dialoguenumber|-1}}+1}}}} | ||
| Has game context = Dialogue | | Has game context = Dialogue | ||
| Has character = {{{character|}}} | | Has character = {{{character|}}} |
Revision as of 00:12, 7 October 2018
Description
This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:
- Has character
- Is variant
- Has expression
- Has dialogue
- Has portrait
Usage
{{VN:Dialogue }}
Parameters
- character
- Character speaking.
- variant
- Variant (if any) of the character speaking.
- face
- Expression (if any) of the character speaking.
- dialogue
- What the character is speaking.
Examples
{{VN:Dialogue | character = Leib | dialogue = Yare yare. }}
{
{{VN:Dialogue | character = Gabriel | expression = cheerful | dialogue = Her words shit the atmosphere in the room like magic. The earlier tension vanishes as if it was never there to begin with. }}
{