Difference between revisions of "Skills"
Line 6: | Line 6: | ||
Every skill has a specific timing in which it will activate. The various skill timings are as follows. | Every skill has a specific timing in which it will activate. The various skill timings are as follows. | ||
フェーズ開始時: Beginning of Phase. Skill will activate when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)<br /> | フェーズ開始時: Beginning of Phase. Skill will activate when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)<br /><br /> | ||
攻撃時: When Attacking. Skill will activate | 攻撃前: Before Attacking. Skill will activate right before a character attacks.<br /> | ||
ダメージ後: After Damage. Skill will activate after a character | 攻撃時: When Attacking. Skill will activate when a character attacks.<br /> | ||
移動後: After Moving. Skill will activate after a character moves. (Note: What this really means is that a skill will activate after you select it for movement. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.<br /> | 攻撃後: After Attacking. Skill will activate after a character attacks.<br /> | ||
ダメージ前: Before Damage. Skill will activate right before a character is attacked.<br /> | |||
ダメージ後: After Damage. Skill will activate after a character is attacked.<br /> | |||
移動時: While Moving. Skill will activate when a character is moving. Typically used for skills that enhance your movement range.<br /> | |||
移動後: After Moving. Skill will activate after a character moves. (Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.<br /> | |||
特攻: Special Attack. Activates when attacking, but only in certain conditions. For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)<br /> | 特攻: Special Attack. Activates when attacking, but only in certain conditions. For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)<br /> | ||
特防: Special Defense. Activates when attacked by a weapon or skill of a certain type. <br /> | 特防: Special Defense. Activates when attacked by a weapon or skill of a certain type. <br /> | ||
勝利時: During Victory. Skill will activate when you win a battle. (Currently, no characters possess a skill with this timing) | |||
Revision as of 22:16, 27 December 2016
Skill Levels
All cards start at skill level 1. As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
Skill Timings
Every skill has a specific timing in which it will activate. The various skill timings are as follows.
フェーズ開始時: Beginning of Phase. Skill will activate when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)
攻撃前: Before Attacking. Skill will activate right before a character attacks.
攻撃時: When Attacking. Skill will activate when a character attacks.
攻撃後: After Attacking. Skill will activate after a character attacks.
ダメージ前: Before Damage. Skill will activate right before a character is attacked.
ダメージ後: After Damage. Skill will activate after a character is attacked.
移動時: While Moving. Skill will activate when a character is moving. Typically used for skills that enhance your movement range.
移動後: After Moving. Skill will activate after a character moves. (Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.
特攻: Special Attack. Activates when attacking, but only in certain conditions. For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
特防: Special Defense. Activates when attacked by a weapon or skill of a certain type.
勝利時: During Victory. Skill will activate when you win a battle. (Currently, no characters possess a skill with this timing)
Skill Formulas
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is
[Base Value X (1 + 0.01 X Skill Level)]
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.
It has a base value of 1.2. A character using it has a skill level of 12.
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]
Or an increase of 1.34400. At skill level 99, it would increase damage by 2.38800.
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
[Base Value ÷ (1 + 0.01 X Skill Level)]
The formula for skills activated during Charge Skill is
[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]
Buffs
Critical (クリティカル)
Base Value: 2x Damage
Increases the damage of your default attack for 1 turn.
Heal (回復)
Base Value: Varies
Heals a character by a certain amount.
Blessing (祝福)
Base Value: 300 for 3 turns
Heals the buffed unit at the end of each turn.
Rejuvenation (再生)
Base Value: 400 for 3 turns
Heals the buffed unit at the end of each turn.
Fighting Spirit (闘志)
Base Value: 1.2
Increases damage dealt.
Herculean Strength (剛力)
Base Value: 1.15
Increases damage dealt.
Increase CP (CP増加)
Base Value: Varies
Increases CP of a character by a certain amount.
Acceleration (加速)
Increases CP gained at the end of a characters turn.
Roused (奮起)
Increases CP gained at the end of a characters turn.
Evasion (回避)
Base Value: 0.01
Greatly decreases damage received from enemies.
Stubborn (頑強)
Base Value: 0.9
Decreases damage received from enemies.
Protection (守護)
Base Value: Unknown
Decreases damage received from enemies.
Diamond (金剛)
Base Value: Unknown
Decreases damage received from enemies.
Vertical Movement Increase (縦方向移動力増加)
Increases the distance a character can move vertically.
Cleanse (弱体解除)
Removes debuffs.
Debuffs
Poison (毒)