Difference between revisions of "Template:Skill infobox"

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| Has precursor skill={{{precursor|}}}
| Has precursor skill={{{precursor|}}}
}}<!-- end of subobject creation
}}<!-- end of subobject creation
-->
--><!-- Grab evolution and precursor name -->
<!-- Grab evolution and precursor name -->
{{#vardefine:evolution skill subobj|
{{#vardefine:evolution skill subobj|
  {{#if: {{{evolution|}}}
  {{#if: {{{evolution|}}}
Line 97: Line 96:
  |{{#show: {{#var:precursor skill subobj}} |?Has English name }}
  |{{#show: {{#var:precursor skill subobj}} |?Has English name }}
  }}
  }}
}}
}}<table id="skill{{#var:skillnumber}}" class="infobox">
<table id="skill{{#var:skillnumber}}" class="infobox">
<tr>
<tr>
   <th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th>
   <th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th>

Revision as of 14:48, 12 April 2018

Description

This templates creates a formatted string using the skill information as well as a skill subobject using the following properties:

  • Has game context
  • Has Japanese name
  • Has English name
  • Has Japanese-English name
  • Has lowercase English name
  • Has Japanese description
  • Has English description
  • Has skill trigger timing
  • Has skill proc chance
  • Has preformatted English description
  • Has raw English description
  • Has evolved skill
  • Has precursor skill

Usage

{{Skill infobox
| jp name = 
| en name = 
| jp-en name = 
| jp trigger timing = 
| jp description = 
| en description = 
| proc chance = 
}}

Parameters

jp name
Japanese name.
en name
English name.
jp-en name
Translated English name.
jp trigger timing
Activation method in Japanese without parentheses.
jp description
Skill description in Japanese.
en description
Translated English skill description.
proc chance
The skill's chance to activate at skill level 1 in percent.
evolution
The skill's evolution
precursor
The skill's pre-evolution (base)

Examples

{{Skill infobox
| jp name = 獣の末裔
| en name = Beast Descendant
| jp trigger timing = 移動後
| jp description = 自身に頑強付与
| en description = Apply {{Status effect|頑強}} to Self
| proc chance = 50
}}



Beast Descendant
JP Name 獣の末裔
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to Self
Proc Chance 50%