Difference between revisions of "Template:Skill infobox"
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| Has evolved skill={{{evolution|}}} | | Has evolved skill={{{evolution|}}} | ||
}}<!-- end of subobject creation | }}<!-- end of subobject creation | ||
--><table id="skill{{#var:staffmembernumber}}" class="infobox"> | --> | ||
{{#if:{{{evolution|}}}|This skill can be [[Evolution Quest|improved]].}} | |||
<table id="skill{{#var:staffmembernumber}}" class="infobox"> | |||
<tr> | <tr> | ||
<th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th> | <th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th> |
Revision as of 14:08, 12 April 2018
Description
This templates creates a formatted string using the skill information as well as a skill subobject using the following properties:
- Has game context
- Has Japanese name
- Has English name
- Has Japanese-English name
- Has lowercase English name
- Has Japanese description
- Has English description
- Has skill trigger timing
- Has skill proc chance
- Has preformatted English description
- Has raw English description
- Has evolved skill
Usage
{{Skill infobox | jp name = | en name = | jp-en name = | jp trigger timing = | jp description = | en description = | proc chance = }}
Parameters
- jp name
- Japanese name.
- en name
- English name.
- jp-en name
- Translated English name.
- jp trigger timing
- Activation method in Japanese without parentheses.
- jp description
- Skill description in Japanese.
- en description
- Translated English skill description.
- proc chance
- The skill's chance to activate at skill level 1 in percent.
- evolution
- The skill's evolution
Examples
{{Skill infobox | jp name = 獣の末裔 | en name = Beast Descendant | jp trigger timing = 移動後 | jp description = 自身に頑強付与 | en description = Apply {{Status effect|頑強}} to Self | proc chance = 50 }}
Beast Descendant | |
---|---|
JP Name | 獣の末裔 |
Trigger timing | After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect | Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to Self |
Proc Chance | 50% |