Difference between revisions of "Skills"
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== Skill Levels == | |||
All cards start at skill level 1. | All cards start at skill level 1. | ||
As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful. | As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful. | ||
== Skill Timings == | |||
Every skill has a specific timing in which it will activate. The various skill timings are as follows. | Every skill has a specific timing in which it will activate. The various skill timings are as follows. | ||
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ダメージ後<br /> | ダメージ後<br /> | ||
== Skill Formulas == | |||
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br /> | The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br /> | ||
[Base Value X (1 + 0.01 X Skill Level)] | [Base Value X (1 + 0.01 X Skill Level)] | ||
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[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)] | [Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)] | ||
== Buffs == | |||
Critical (クリティカル)<br /> | Critical (クリティカル)<br /> | ||
Base Value: 2x Damage<br /> | Base Value: 2x Damage<br /> | ||
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== Debuffs == | |||
Poison (毒) | Poison (毒) |
Revision as of 13:41, 27 December 2016
Skill Levels
All cards start at skill level 1. As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
Skill Timings
Every skill has a specific timing in which it will activate. The various skill timings are as follows.
フェーズ開始時
移動後
攻撃時
ダメージ後
Skill Formulas
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is
[Base Value X (1 + 0.01 X Skill Level)]
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.
It has a base value of 1.2. A character using it has a skill level of 12.
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]
Or an increase of 1.34400. At skill level 99, it would increase damage by 2.38800.
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is
[Base Value ÷ (1 + 0.01 X Skill Level)]
The formula for skills activated during Charge Skill is
[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]
Buffs
Critical (クリティカル)
Base Value: 2x Damage
Increases the damage of your default attack for 1 turn.
Blessing (祝福)
Base Value: 300 for 3 turns
Heals the buffed unit at the end of each turn.
Rejuvenation (再生)
Base Value: 400 for 3 turns
Heals the buffed unit at the end of each turn.
Fighting Spirit (闘志)
Base Value: 1.2
Increases damage dealt.
Debuffs
Poison (毒)