Difference between revisions of "The Game"

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'''The Game''' is a competition held through [[the App]] that on its surface are [[guild]]s claiming territory to become the most powerful guild in [[Tokyo]]. As the story continues, it becomes more evident that the true purpose of the Game is far more encompassing than anyone had initially believed, encompassing not just Tokyo but the 23 [[World (setting)|worlds]] connected to the city as well as the fate of mankind as a whole.
'''The Game''' is a competition held through [[the App]] that on its surface are [[guild]]s claiming territory to become the most powerful guild in [[Tokyo]]. As the story continues, it becomes more evident that the true purpose of the Game is far more encompassing than anyone had initially believed, encompassing not just Tokyo but the 23 [[World (setting)|worlds]] connected to the city as well as the fate of mankind as a whole.
==Overview==
==Overview==
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All of the Game is dictated by Roles and Rules as well as the hierarchy people are placed on.<ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup> These titles determine who one is able to win against, who one will lose against, and what their predetermined fate and destiny entail. To defy one's own title is to defy their own fate.
All of the Game is dictated by Roles and Rules as well as the hierarchy people are placed on.<ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup> These titles determine who one is able to win against, who one will lose against, and what their predetermined fate and destiny entail. To defy one's own title is to defy their own fate.
===Hierarchy===
The hierarchy is a core rule of existence; the whole universe as well as the 23 other worlds connected to Tokyo are subject to it. It determines who each person is superior to and inferior to, ranking everyone in a grand order.<ref name="nightglows"></ref><sup>15</sup> The World Representatives stand at the top of their hierarchies in their own worlds, but Tokyo's hierarchy has yet to be established.<ref name="ch12"></ref><sup>23</sup> The exiled souls within the Protagonist all rank below the Representatives.
===Exceptions===
===Exceptions===
''Main article: [[Exception]]''
''Main article: [[Exception]]''
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====''Breke''====
====''Breke''====


{{Transient icon|Breke}} was created by a combination of the worlds of [[Yggdrasil]] and Utopia to devour entities from other worlds, absorb them, and artificially reproduce their Rules.<ref name="breke">{{Transient icon|Breke}} Research File 2</ref> He retrieves the Sacred Artifacts from the World Representatives who drop out of the Game, such as Surtr, Azathoth, and Shiva, essentially being able to act as a replacement. It should be noted that while Breke is able to use the memories within these Sacred Artifacts to turn into its user, he is only but a recreation of the memories held within.<ref name="ch9"></ref><sup>22</sup> If one of the three prodigies were to unable to act, they are to be replaced by {{Transient icon|Duo}} with Breke acting as his familiar.<ref name="ch11"></ref><sup>24</sup>
{{Transient icon|Breke}} was created by a combination of the worlds of [[Yggdrasil]] and Utopia to devour entities from other worlds, absorb them, and artificially reproduce their Rules.<ref name="breke">{{Transient icon|Breke}} Research File 2</ref> He retrieves the Sacred Artifacts from the World Representatives who drop out of the Game, such as Surtr, Azathoth, and Shiva. It should be noted that while Breke is able to use the memories within these Sacred Artifacts to turn into its user, he is only but a recreation of the memories held within.<ref name="ch9"></ref><sup>22</sup> If one of the three prodigies were to unable to act, they are to be replaced by {{Transient icon|Duo}} with Breke acting as his familiar.<ref name="ch11"></ref><sup>24</sup>
===The Trophy===
===The Trophy===


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====''Ars Almadel Salomonis''====
====''Ars Almadel Salomonis''====


Ars Almadel Salomonis, {{Transient icon|Lil' Salomon}} for short,<ref name="ch9"></ref><sup>20 23</sup> is a familiar created by {{Transient icon|Mononobe}} to act as the Protagonist's guide, though he claims to be a guide for new App users.<ref name="salomon">{{AR Equip|en name=Support of Apprentice Familiar}} Research File</ref> As he considers himself a tool for the Game, he believes it isn't possible for him to disobey his creators.<ref name="nightglows"></ref><sup>13</sup>
Ars Almadel Salomonis, {{Transient icon|Lil' Salomon}} for short,<ref name="ch9"></ref><sup>20 23</sup> is a familiar created by {{Transient icon|Mononobe}} to act as the Protagonist's guide, though he claims to be a guide for new App users.<ref name="salomon">{{AR Equip|en name=Support of Apprentice Familiar}} Research File</ref> As he considers himself a tool for the Game, he believes it isn't possible for him to disobey his creators.<ref name="nightglows"></ref><sup>13</sup> After being created by Mononobe for the Protagonist, their deaths happen a lot less frequently.<ref name="ch11"></ref><sup>15</sup>


Mononobe gave Salomon the Ring he wears on his horns, warning him to never take it off or else he would become undone. He describes Salomon as a wyrm, the loneliest of demons who represent the scarcest of minorities in the world. He refers to Mononobe as Father and sees the Protagonist as his Master and being just like him—a lonely wyrm. Despite being older than them, Mononobe told Salomon that he should serve the Protagonist until he figured out what he wanted to do for himself.<ref name="ch9"></ref><sup>23</sup>
Mononobe gave Salomon the Ring he wears on his horns, warning him to never take it off or else he would become undone. He describes Salomon as a wyrm, the loneliest of demons who represent the scarcest of minorities in the world. He refers to Mononobe as Father and sees the Protagonist as his Master and being just like him—a lonely wyrm. Despite being older than them, Mononobe told Salomon that he should serve the Protagonist until he figured out what he wanted to do for himself.<ref name="ch9"></ref><sup>23</sup>
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The Ring of Solomon the Wise is a Sacred Artifact gifted to the Protagonist by Mononobe after reuniting with Lil' Salomon at the end of [[Release Campaign:Main Quest Chapter 9|Chapter 9]]. A copy of it also exists on Lil' Salomon's horn. {{Transient icon|Mephistopheles}} notably has infernal fire on the same horn where the Ring would be. The Ring is inscribed with a hexagram pattern.<ref name="ch9"></ref><sup>23 24</sup>
The Ring of Solomon the Wise is a Sacred Artifact gifted to the Protagonist by Mononobe after reuniting with Lil' Salomon at the end of [[Release Campaign:Main Quest Chapter 9|Chapter 9]]. A copy of it also exists on Lil' Salomon's horn. {{Transient icon|Mephistopheles}} notably has infernal fire on the same horn where the Ring would be. The Ring is inscribed with a hexagram pattern.<ref name="ch9"></ref><sup>23 24</sup>


The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.
The Ring is able to bind thoughts and memories from multiple worlds into one vessel, essentially forming contracts beyond worlds.<ref name="ch9"></ref><sup>1</sup><ref name="ch11"></ref><sup>15</sup> The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.<ref name="ch9"></ref><sup>23</sup>
 
The Ring also allows the Protagonist to have extradimensional contact with Lil' Salomon. It allows them to escape the world alone.<ref name="ch11"></ref><sup>15</sup>


The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate.<ref name="ch9"></ref><sup>23</sup> The Ring cannot be forcibly taken either because of the ward of protection placed on it. If someone unqualified would attempt to remove it, the Protagonist would be engulfed in a mass of blinding light. The Ring cannot be given to just anyone as well. Its inheritor is chosen deliberately, and only its rightful owner has that privilege. While this would normally allow the prodigies such as {{Transient icon|Curren}} to take it because their genes originate from King Solomon as does Mononobe's, in the specific loop [[Release Campaign:Main Quest Chapter 12|Chapter 12]] takes place in, only a person the majority believes to be Mononobe is allowed to remove it. If no one had known of Mononobe before, they would be able to take the Ring.<ref name="ch12"></ref><sup>16 17 19</sup>
The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate.<ref name="ch9"></ref><sup>23</sup> The Ring cannot be forcibly taken either because of the ward of protection placed on it. If someone unqualified would attempt to remove it, the Protagonist would be engulfed in a mass of blinding light. The Ring cannot be given to just anyone as well. Its inheritor is chosen deliberately, and only its rightful owner has that privilege. While this would normally allow the prodigies such as {{Transient icon|Curren}} to take it because their genes originate from King Solomon as does Mononobe's, in the specific loop [[Release Campaign:Main Quest Chapter 12|Chapter 12]] takes place in, only a person the majority believes to be Mononobe is allowed to remove it. If no one had known of Mononobe before, they would be able to take the Ring.<ref name="ch12"></ref><sup>16 17 19</sup>


{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup> After obtaining the Ring and reuniting with Lil' Salomon, the Protagonist's Role changed from Wanderer to Dragon.<ref name="ch10"></ref><sup>21</sup>
{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup> Mononobe would then take the Ring and place it in a book inside the library under the old school building nearby [[Shinjuku Academy]], waiting for the Protagonist to find it.<ref name="ch11"></ref><sup>15</sup> After obtaining the Ring and reuniting with Lil' Salomon, the Protagonist's Role changed from Wanderer to Dragon.<ref name="ch10"></ref><sup>21</sup>
 
The Ring Lil' Salomon has on his horn is the shadow copy of the Ring of Solomon. It's described to be the shadow cast from the original Ring's world onto Salomon's world. because of their connection to each other, Salomon is able to know the location of its other half and can teleport to wherever they are whenever.<ref name="ch10"></ref><sup>1</sup>
====''The 24th Soul''====
====''The 24th Soul''====


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====''The Three Prodigies''====
====''The Three Prodigies''====


The three prodigies are designer babies who underwent an experiment at birth during their time in the Academy, the predecessor to what was later known as the Tower of Babel.<ref name="ch13"></ref><sup>1</sup> Based on the data gathered from the [[SUMMONS#Fujimi Academy Experiments|Fujimi Academy Experiments]], they took five children and attempted to make them into artificial pillars as well as give them enhanced artificial intelligence.<ref name="ch11"></ref><sup>22</sup> Only three children would be seen as a success: {{Transient icon|∀Isaac}}, {{Transient icon|Bertro}}, and {{Transient icon|Curren}}. {{Transient icon|Duo}} and {{Transient icon|Shuichi}} were designated as failures, though Duo was noted to have shown promising results because he possessed a pillar.<ref name="ch9"></ref><sup>11</sup>
The three prodigies are designer babies who underwent an experiment at birth during their time in the Academy, the predecessor to what was later known as the Tower of Babel.<ref name="ch13"></ref><sup>1</sup> Based on the data gathered from the [[SUMMONS#Fujimi Academy Experiments|Fujimi Academy Experiments]], they took five children and attempted to make them into artificial pillars as well as give them enhanced artificial intelligence.<ref name="ch11"></ref><sup>22</sup> Only three children would be seen as a success: {{Transient icon|∀Isaac}}, {{Transient icon|Bertro}}, and {{Transient icon|Curren}}. {{Transient icon|Duo}} and {{Transient icon|Shuichi}} were designated as failures, though Duo was noted to have shown promising results because he possessed a pillar.<ref name="ch9"></ref><sup>11</sup> The memories they hold as an artificial pillar are stored in their Critical Memory Storage Unit, or CMSU. The CMSU is also made to store Mononobe's memories. It is described to look like a high-tech mechanical box.<ref name="ch11"></ref><sup>24</sup>


The prodigies only see others by the Role they hold. To them, the world is nothing but Systems, unable to comprehend the relevance and spiritual importance of individuality.<ref name="ch12"></ref><sup>16</sup>
In the event that he is no longer able to uphold his position as observer, he is to be replaced by {{Transient icon|Duo}} with Breke as his familiar.<ref name="ch11"></ref><sup>24</sup>
 
The prodigies are tasked to monitor the players of the Game, the Representatives.<ref name="ch11"></ref><sup>24</sup> They only see others by the Role they hold. To them, the world is nothing but Systems, unable to comprehend the relevance and spiritual importance of individuality.<ref name="ch12"></ref><sup>16</sup>


They have a private, secret communication line intended for the sole use of the three of them.<ref name="ch12"></ref><sup>17</sup>
They have a private, secret communication line intended for the sole use of the three of them.<ref name="ch12"></ref><sup>17</sup>


In the event that he is no longer able to uphold his position as observer, he is to be replaced by {{Transient icon|Duo}} with Breke as his familiar.<ref name="ch11"></ref><sup>24</sup>
As the prodigies are all clones of King Solomon, they are subject to a one-of-a-kind clone disease. This illness slowly starts to paralyze those affected by it until they are rendered immobile.<ref name="isaac">{{Transient icon|∀Isaac}} Research File 1</ref> Duo hypothesizes that the affliction operates as thus: ''Physical function ceases in direct proportion to the accelerated acquisition of knowledge.'' The order of who will be afflicted by it is: Isaac, then Bertro, then Curren, then Duo, then Shuichi. Duo has created a treatment program handled to combat that very disease, one that he had developed over the course of several loops.<ref name="ch13"></ref><sup>1</sup>
 
clone disease


The prodigies were tasked to research what the next step should be in the onward evolution of humankind.<ref name="ch13"></ref><sup>1</sup> Their theories would be designated Plans A-D, assigned to AIsaac, Bertro, Curren, and Duo respectively. Curren notes that simply combining the plans would only go so far.<ref name="ch9"></ref><sup>1</sup> The prodogies hold an immense feeling of responsibility on their shoulders to develop their theories, and so they use the looping Tokyo as a lab cage where they can freely test their plans.<ref name="ch13"></ref><sup>1</sup>
The prodigies were tasked to research what the next step should be in the onward evolution of humankind.<ref name="ch13"></ref><sup>1</sup> Their theories would be designated Plans A-D, assigned to AIsaac, Bertro, Curren, and Duo respectively. Curren notes that simply combining the plans would only go so far.<ref name="ch9"></ref><sup>1</sup> The prodigies hold an immense feeling of responsibility on their shoulders to develop their theories, and so they use the looping Tokyo as a lab cage where they can freely test their plans.<ref name="ch13"></ref><sup>1</sup>
* Plan A: Progress through '''assimilation''' - AIsaac plans to network all the world's knowledge, culminating in the formation of a super, super meta-intelligence. This would also entail the assimilation of mankind's consciousnesses into a collective. He believes that removing any sense of identity, whether it be gender, race, strength, wisdom, or wealth, would be meaningless in his Collective Consciousness. With nothing left to divide the people, conflict and disparity would be wiped from existence, achieving world peace.<ref name="ch13"></ref><sup>13</sup>  
* Plan A: Progress through '''assimilation''' - AIsaac plans to network all the world's knowledge, culminating in the formation of a super, super meta-intelligence. This would also entail the assimilation of mankind's consciousnesses into a collective. He believes that removing any sense of identity, whether it be gender, race, strength, wisdom, or wealth, would be meaningless in his Collective Consciousness. With nothing left to divide the people, conflict and disparity would be wiped from existence, achieving world peace.<ref name="ch13"></ref><sup>13</sup>  
* Plan B: Progress through '''battle''' - Bertro believes the spirit of human advancement lies in repetition, namely the constant cycle and acceleration of war and how humanity evolves through the pressures of conflict. To do battle is to develop, and to do war is to evolve. He tests this by attempting to perform the ultimate destruction—destroying Tokyo in a way that cannot be reset, killing anyone and everyone for good. He challenges others to overcome his ultimate obstacle, surpassing their previous limits to achieve victory.<ref name="ch11"></ref><sup>22 23</sup>
* Plan B: Progress through '''battle''' - Bertro believes the spirit of human advancement lies in repetition, namely the constant cycle and acceleration of war and how humanity evolves through the pressures of conflict. To do battle is to develop, and to do war is to evolve. He tests this by attempting to perform the ultimate destruction—destroying Tokyo in a way that cannot be reset, killing anyone and everyone for good. He challenges others to overcome his ultimate obstacle, surpassing their previous limits to achieve victory.<ref name="ch11"></ref><sup>22 23</sup>
* Plan C: Progress through '''cultivation''' - Curren believes that humanity has the potential for salvation through sheer knowledge and intellect.<ref name="ch13"></ref><sup>1</sup>
* Plan C: Progress through '''cultivation''' - Curren believes that humanity has the potential for salvation through sheer knowledge and intellect.<ref name="ch13"></ref><sup>1</sup>
* Plan D is the plan assigned to Duo, though its details are currently unknown. It was excluded from the experimentation phase and abandoned long ago.<ref name="ch13"></ref><sup>1</sup> It also involves {{Transient icon|R-19}} in some way.<ref name="duo ar">{{AR Equip|en name=The Plan D Youth}}</ref>
* Plan D is the plan assigned to Duo, though its details are currently unknown. It was excluded from the experimentation phase and abandoned long ago.<ref name="ch13"></ref><sup>1</sup> It also involves {{Transient icon|R-19}} in some way.<ref name="duo ar">{{AR Equip|en name=The Plan D Youth}} Research File</ref>
====''Mononobe''====
====''Mononobe''====


Mononobe was a monitor terminal assigned to watch over the Protagonist. He served as a vessel to record memories of the heroes who attract the World Representatives to the Game.<ref name="ch12"></ref><sup>16</sup>
Mononobe was a monitor terminal assigned to watch over the Protagonist. He served as a vessel to record memories of the heroes who attract the World Representatives to the Game.<ref name="ch12"></ref><sup>16</sup> He is also a copy designed to act on King Solomon's behalf, and thus inherited a small portion of his memories as well.<ref name="ch11"></ref><sup>24</sup>


Upon giving up the Ring of Solomon, Mononobe is described to had broken down. Someone from the administration then split his consciousness into three memory storage units, each of which was given to the guild masters of the Three True Guilds. These memory units contain invaluable data, information which caused them to diverge from their roles as observers and begin to take action in the Game itself for once. At this point, if there happened to be a next loop, Mononobe would be a different person entirely.<ref name="ch12"></ref><sup>16 17</sup>
Upon giving up the Ring of Solomon, Mononobe is described to had broken down. Someone from the administration then split his consciousness, each of which was given to the three prodigies' CMSUs. These memory units contain invaluable data, information which caused them to diverge from their roles as observers and begin to take action in the Game itself for once. At this point, if there happened to be a next loop, Mononobe would be a different person entirely.<ref name="ch12"></ref><sup>16 17</sup>  
CMSU
 
* Mononobe's Affection
Mononobe's memories are considered to be the most important thing that exists in Tokyo because oh his small portion of King Solomon's memories.<ref name="ch11"></ref><sup>24</sup>
* Mononobe's Rage
* Bertro's portion - This fragment of Mononobe's memories represents the vessel that had been worn down over countless loops. He wonders how long the loops have gone on and how many times he's redone the same scenarios with the Protagonist. He remembers in his past breaking down at his students over losing their memories, but has since learned to handle his emotions. He can no longer endure having to see the Protagonist once again lose the memories they made together, whether it be detention, summer school, or the festivals they attended together. Nor can he longer see them die time and time again. Despite the Protagonist making memories and bonding with everyone in Tokyo over countless loops, he wishes that they forget about him in the end.<ref name="ch11"></ref><sup>15</sup>
* AIsaac's portion - This fragment of Mononobe's memories holds all his rage, anger, hatred, and resentment towards the world. He hates the Protagonist, wishing they had never cared for him. He questions how the world ended up how it is currently, and who is to blame for its current state. His anger and frustration stems from the fact that he, Mononobe, was no longer all-seeing and all-knowing, with the only thing he could do now was watch over the Protagonist. At the same time, he couldn't stop thinking about the other versions of the Protagonist from other loops who had passed before. He desperately wanted to tell them how he felt deep inside, yet never wanted anyone to learn he ever felt such things.<ref name="ch12"></ref><sup>19</sup><ref name="ch13"></ref><sup>31 33</sup>
* Curren's portion - The fragment her portion represents is currently unknown.
===Administrators===
===Administrators===


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===Fujimi Academy Prototype===
===Fujimi Academy Prototype===
''Main article: [[SUMMONS#Fujimi Academy Experiments|SUMMONS/Fujimi Academy Experiments]]''
''Main article: [[SUMMONS#Fujimi Academy Experiments|SUMMONS/Fujimi Academy Experiments]]''
The experiment held within Fujimi Academy was a prototype version of the Game, a version that was designed for the purpose of creating an immortal, omniscient, omnipotent god. Each student would be granted powers from another world then let loose in a battle royale to the death.<ref name="fantasy">[[Event Quest:Valentine Fantasy|Valentine Fantasy: An Eternal Fairyland]]</ref><sup>14</sup> The experiment would be cut short after the creation of an Exception, with only a few survivors making it out alive, such as {{Transient icon|Arc}}. The data gathered from the Fujimi Academy experiments would be used to create the App.<ref name="ch8"></ref><sup>15</sup>
In addition, the goal of the Fujimi Academy experiment was observing immortality through a method known as Memory Inheritance. This method of immortality transplants one's memories onto another object or body. For the purposes of the experiment, they tested this theory on the students. This would become the prototype of Sacred Artifacts.<ref name="ch8"></ref><sup>16</sup>
===Nightglows===
===Nightglows===
In [[Event Quest:Nightglows of the Starlit Sky|Nightglows of the Starlit Sky]], {{Transient icon|Nodens}} hacked the Game to create a fixed Game rigged in his favor. He changed the Game's structure to make it so that he couldn't lose.<ref name="nightglows"></ref><sup>13</sup>
Nodens changed the setting of the Game to take place in outer space. This granted himself a massive advantage over most other Representatives because they all lacked the concept of outer space and space wars in their world's faiths. The only ones that lacked this conceptual disadvantage were those from the [[Old Ones|World of the Old Ones]] as well as those from Utopia because they held the Role of Space Defense: to repel aggressors from the cosmos. They are experienced in interstellar combat.<ref name="nightglows"></ref><sup>12</sup>
Originally, Nodens was not qualified to be a player because he lacked a full Role. He had lost half of his Role of the Conqueror in his past. In addition, Nuadha from Tir na Nog also shares the same exact Role and Rule as him, and he too lost half his Role. Nodens took Nuadha's memories to reclaim his full Role of the Conquer and thus his Rule of Seizing in return. However, merging two people together would not immediately give him control over his Rule. To accomplish that, the Nightgaunts have parasitically attached themselves to Nodens and shared his life essence, making them the true culprit of the Nightglows incident. The Nightgaunts are noted to have dark matter-esque bodies that imprison countless memories within.<ref name="nightglows"></ref><sup>13</sup>
Duo speculates that this was able to happen because of a rare astronomical phenomenon, a phenomenon caused by someone in the Tower of Babel. That event would be covered by the news, and Nodens took advantage of that opportunity to give the people of Tokyo his memories of Earth being invaded by aliens. Once people went outside to look at the sky, they saw not a celestial event, but Nodens' memories of the invasion of Earth. Duo relates the event to being similar to a [[collision of worlds]] but across the entire city of Tokyo. Everyone was experiencing the same dream of a space invasion, but if no one had ever woken back up, that dream would have become reality. Once Nodens was defeated by the Protagonist, the whole event was destroyed by the Great Flood of Time, washing away the memories of it ever occurring from most of its participants.<ref name="nightglows"></ref><sup>14</sup>
To ensure that the events never happen again, the Game Masters sent {{Transient icon|Alice}} and {{Transient icon|Jambavan}} to put up posters around the city that has the Elder Sign, a symbol designed to repel the Great Old Ones, printed on it. Alice sees the effort as pointless because "it's a key to a treasure box...(but) the treasure inside has already been looted".<ref name="nightglows"></ref><sup>14</sup>
Despite failing in the end, Nodens and Azathoth sees it as a victory because they were able to win against the other Representatives. They had defied their own fate of being the predetermined losers of the Game, of all the other players always outranking the Old Ones. With this constant broken, the players can no longer count on consistency, the Game losing any semblance of order and structure. Nodens won against all the other Representatives as the Old Ones Representative.<ref name="nightglows"></ref><sup>15</sup>
==Notes==
==Notes==
{{Story Terms}}
{{Story Terms}}