Difference between revisions of "Zabaniyya/Strategy"

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==Checks and Counters==
==Checks and Counters==


'''Example counter'''


Example description
===☆5 Zabaniyya===
 
'''Highly Defensive Units and Attack Debuffers'''
 
Units with a multitude of defensive buffs can render {{Transient icon|Zabaniyya|rarity=5}}'s use obsolete since he has no form of bypassing the defense buffs, he also possesses no form of handling debuffs, making statuses such as {{Status|en name=Dazzle}}, {{Status|en name=Curse}} and ,in particular, {{Status|en name=Darkness}} cut down his overall damage by a lot, rendering his sole function as a damage dealer, pointless.
 
'''Pushback Units'''
 
Units that can push him back to the bottom of the map can be extremely damaging for him considering his already limited range, albeit he can equip {{AR Equipment|id=5062}} which can make that a non-issue.
 
'''Skill Locking'''
 
Units that can apply any method of {{Status|en name=Skill Lock}} near completely shuts him down, though he can bypass {{Status|en name=Bind}} by equipping {{AR Equipment|id=5005}}.
 
'''Any Direct Damage'''
 
{{Transient icon|Zabaniyya|rarity=5}} has no defensive presence or sustain, so he will take full damage from everything and cannot recover the health he loses without external help.
 
'''Stigma Immunity'''
 
Units such as {{Transient icon|Sol|rarity=4}} can be immune to {{Status|en name=Stigma}}, albeit these may be rare, it could still cut down his utility significantly by reducing his overall damage dealt.
 
 
===☆5 Fashionista Zabaniyya===
 
'''Movement Disruptors'''
 
{{Transient icon|Zabaniyya|variant=Fashionista}} possesses no form of debuff management and requires movement to fully take advantage of his kit, as such, units that can prevent movement can hamper his overall utility, these being units that inflict statuses such as {{Status|en name=Fear}}, {{Status|en name=Paralysis}}, {{Status|en name=Oppression}} and especially {{Status|en name=Break}}.
 
'''Disablers'''
 
Units that can disable him with {{Status|en name=Charm}} or that reduce his proc rates with {{Status|en name=Drain}} and {{Status|en name=Obstruct}} can severely limit his damage and healing potential.
 
'''Skill Locking'''
 
Units that can apply any method of {{Status|en name=Skill Lock}} near completely shuts him down, though he can bypass {{Status|en name=Skill Lock}} by equipping {{AR Equipment|id=5016}}.
 
'''Defense Piercers'''
 
Units that can pierce through defense can heavily reduce his defensive presence.


==Teambuilding Options==
==Teambuilding Options==