Difference between revisions of "Skills"

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フェーズ開始時<br />
フェーズ開始時<br />
移動後<br />
移動後<br />
攻撃時<br />
ダメージ後<br />
ダメージ後<br />


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The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.  <br />
It has a base value of 1.2.  A character using it has a skill level of 12.  <br />
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]<br />
Or an increase of 1.34400.


The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
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Rejuvination (再生)<br />
Rejuvenation (再生)<br />
Base Value: 400 for 3 turns<br />
Base Value: 400 for 3 turns<br />
Heals the buffed unit at the end of each turn.
Heals the buffed unit at the end of each turn.


 
Fighting Spirit (闘志)<br />
Base Value: 1.2<br />
Increases damage dealt.






===== Debuffs =====
===== Debuffs =====
Poison (毒)