Difference between revisions of "Gabriel/Strategy"

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'''Cons'''
'''Cons'''


- No durability to complement her impressive sustain, requiring defensive support to survive the hits she and her team would be healing.
- No durability to complement her impressive sustain, requiring defensive support to survive the damage she and her team would be healing.


- {{Status|en name=Glint}} being a very common buff makes her LB3 very underwhelming.
- {{Status|en name=Glint}} being a very common buff makes her LB3 very underwhelming.

Latest revision as of 20:37, 10 August 2021

NOTE: This page currently under construction.

(This page is for Gabriel strategy guide. For the standard Gabriel page, click here.)

Overview

Gabriel

Gabriel is one of the more unfortunate victims of time. Before her Skill Evolution, she was often seen as one of the worst ☆5 units. Thankfully, it served to complement her original role as a dedicated healer and added a fitting but situational CharmCannot attack for 3 turns (Debuff) as well as some reliable CP boosting. Supplying all this After Moving is reminiscent of units like Aizen and Snow, but while they can provide their team with durability too, Gabriel omits any in favor of greater healing. This can be difficult to utilize, as it's usually more worthwhile to prevent big hits than to heal them back up, especially if those hits can simply kill units before they can even get healed. This lack of durability also makes her Charm difficult to use due to its short range, requiring her to move to the front line to hit maximum targets. Lastly, her CS does extremely little past some damage. In short, Gabriel is a dedicated healer that can effectively sustain her team through damage, but would require aid in durability to survive said damage first.

Valentine Gabriel

Gabriel is once again a product of her time with her Valentine variant. She still plays the role of a healer, but tries to double as a damage dealer with Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff). Unfortunately, this buff alone with her Magic range does not allow her to do good enough damage to justify the drop in durability, which she has none of to begin with just like in the regular version. Losing out on increased horizontal movement does not help either, which she is still reliant on for some of her healing. Thankfully, LB3 coupled with the Evolved LB2 alone lets per provide some healing, CP and a small damage increase for her team while idly attacking at good range. While she can be useful with this, she retains the issue of an underwhelming CS and durability from base, even worse now with Berserk+, making a dedicated protector like Akiha Gongen almost a necessity to run with her.

Highlights

Gabriel

Class: Healer

Gameplay Role: Sustain, CP Boosting

Pros

+ Powerful healing capabilities as well as consistent CP boosting.

+ Increased horizontal movement allows for easy repositioning while supporting her team.

Cons

- No durability to complement her impressive sustain, requiring defensive support to survive the damage she and her team would be healing.

- Glint+10% skill activation rate for 2 turns (Buff) being a very common buff makes her LB3 very underwhelming.

- Charm has short range and only moderate activation rate, requiring her to move to the front line despite her frailty.

- Very underwhelming CS.

Valentine Gabriel

Class: Glass Cannon, Healer

Gameplay Role: Damage Dealer, Sustain

Pros

+ Default grants her some damage in exchange for durability, with one more external buff she can make an effective, though fragile, damage dealer.

+ Provides decent support without having to move.

Cons

- Remains mostly a support but now with Berserk+, which is disconnected from her role and reduces her already lacking durability.

- Evolved LB2, the most notable part of her skillset, is turn-restricted and cannot provide healing on demand like her base version.

- CS adds very little over the base version's.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngMagic weapon icon.png 6177 8156 3993 5636 1118 1578 2236 3156
Icon frame rarity 5.pngAether element icon.pngMagic weapon icon.png 7590 9457 5098 6721 1428 1882 5710 7527
Icon frame rarity 4.pngFire element icon.pngMagic weapon icon.png 7823 9915 3398 4867 951 1363 2854 4088


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Gabriel
【Debuffer】

Gabriel
【Moveslut, CP Battery】

Gabriel
【Healer, Tank】

Gabriel
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples