Difference between revisions of "Template:Transient stat table result format"
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SurtrFan8511 (talk | contribs) (Let's make this even more unreadable) |
SurtrFan8511 (talk | contribs) (Fixed rounding) |
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Line 2: | Line 2: | ||
<tr> | <tr> | ||
<td>{{Transient icon|{{{?Has English name}}}|size=medium|rarity={{{?Has rarity}}}|variant={{{?Has variant}}}|frame=y}}</td> | <td>{{Transient icon|{{{?Has English name}}}|size=medium|rarity={{{?Has rarity}}}|variant={{{?Has variant}}}|frame=y}}</td> | ||
<td>{{#expr: | <td>{{#expr: ({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1)) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: ({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: ({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: ({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) round 0 }}</td> | ||
<td>{{#expr: | <td>{{#expr: (({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) round 0 }}</td> | ||
</tr> | </tr> | ||
</onlyinclude></includeonly> | </onlyinclude></includeonly> |