Difference between revisions of "Skills"

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(Consolidated all information into tables to make the page easier to read.)
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Every skill has a specific timing in which it will activate.  The various skill timings are as follows.
Every skill has a specific timing in which it will activate.  The various skill timings are as follows.


===''Beginning of Phase'' 【フェーズ開始時】===
{| class="wikitable"
: Activates when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)
|-
===''Before Attacking'' 【攻撃前】===
! width="25%" | Timing Name (Eng/Jpn) !! Description
: Activates right before a character attacks.
|-
===''When Attacking'' 【攻撃時】===
| ''Beginning of Phase'' 【フェーズ開始時】 || Activates when a Phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref>
: Activates when a character attacks.
|-
===''After Attacking'' 【攻撃後】===
| ''Before Attacking'' 【攻撃前】 || Activates right before a character attacks.
: Activates after a character attacks.
|-
===''Before Damage'' 【ダメージ前】===
| ''When Attacking'' 【攻撃時】 || Activates when a character attacks.
: Activates right before a character is attacked and damaged.
|-
===''After Damage'' 【ダメージ後】===
| ''After Attacking'' 【攻撃後】 || Activates after a character attacks.
: Activates after a character has been attacked and damaged.  Used for skills that buff you or your allies.
|-
===''When Damaged'' 【対ダメージ】===
| ''Before Damage'' 【ダメージ前】 || Activates right before a character is attacked and damaged.
: Activates after a character has been attacked and damaged.  Used for skills that debuff enemies.   
|-
===''While Moving'' 【移動時】===
| ''After Damage'' 【ダメージ後】 || Activates after a character has been attacked and damaged.  Used for skills that buff you or your allies.
: Activates when a character is moving. Typically used for skills that enhance your movement range.
|-
===''After Moving'' 【移動後】===
| ''When Damaged'' 【対ダメージ】 || Activates after a character has been attacked and damaged.  Used for skills that debuff enemies.   
: Activates after a character moves.  
|-
: Note: What this really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn.
| ''While Moving'' 【移動時】 || Activates when a character is moving. Typically used for skills that enhance your movement range.
===''Special Attack'' 【特攻】===
|-
: Activates when attacking, but only in certain conditions.
| ''After Moving'' 【移動後】 || Activates after a character moves.<ref>What this really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn.</ref>
: Example: a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
|-
: Increases damage when activated by 1.5. This does NOT increase with Skill Level.
| ''Special Attack'' 【特攻】 || Activates when attacking, but only in certain conditions (E.g. If the opponent has a certain skill or weapon type<ref>For example, a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)</ref>). Increases damage by 1.5x. Does not increase with skill level.
===''Special Defense'' 【特防】===
|-
: Activates when attacked by a weapon or skill of a certain type.<br />
| ''Special Defense'' 【特防】 || Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level.
: Decreases damage taken by 0.7 when activated. This does NOT increase with skill level.
|-
===''During Status Ailment'' 【状態異常時】 ===
| ''During Status Ailment'' 【状態異常時】 || Activates when afflicted with a debuff or status ailment.
: Activates when afflicted with a debuff or status ailment.
|-
===''During Victory'' 【勝利時】===
| ''During Victory'' 【勝利時】 || Activates when you win a battle.
: Activates when you win a battle.
|}
 
<!-- To be fixed later
<!-- To be fixed later
== Skill Formulas ==
== Skill Formulas ==
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Max Value is the effect of the skill at Skill Level 100.<br />
Max Value is the effect of the skill at Skill Level 100.<br />


=== Critical 【クリティカル】===
{| class="wikitable"
: '''Base Value:''' 2x Damage
|-
: '''Max Value:''' 4x Damage
! Buff Type !! width="20%" | Name (Eng/Jpn) !! Icon !! Description !! Base Value !! Max Value
: Increases the damage of your attack for 1 turn.
|-
 
! rowspan="7" | Offensive
=== Critical++ 【クリティカル++】===
| Attack Up 【攻撃強化】|| [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 4 turns. || 1.1x || 2.2x
: '''Base Value:''' 2.75x Damage
|-
: '''Max Value:''' 5.5x Damage
| Critical 【クリティカル】 || [[File:Buff-Critical Up.png]] || Increases attack by a multiplier for 1 turn. || 2x || 4x
: Increases the damage of your attack for 1 turn.
|-
 
| Critical++ 【クリティカル++】 || [[File:Buff-Critical Up.png]] || Increases attack by a multiplier for 1 turn. || 2.75x || 5.5x
=== Heal 【回復】===
|-
: '''Base Value:''' Varies
| Fighting Spirit 【闘志】 || [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 3 turns. || 1.2x || 2.4x
: Heals a character by a certain amount. The amount varies depending on the skill.
|-
 
| Herculean Strength 【剛力】 || [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 5 turns. || 1.15x || 2.3x
=== Blessing 【祝福】===
|-
: '''Base Value:''' 300 for 3 turns
| Berserk【暴走】 || [[File:Buff-Berserk~Guts.jpg]] || Increases both damage dealt and damage received by a multiplier for 4 turns. || 1.3x || 2.6x
: '''Max Value:''' 600 for 3 turns
|-
: Heals the buffed unit at the end of each turn.
| Rage【激怒】 || [[File:Buff-Strength Up.jpg]] || Increases both damage dealt and damage received by a multiplier for ? turns. || 1.25x || 2.5x
 
|-
=== Regeneration 【再生】===
! rowspan="5" | Defensive
: '''Base Value:''' 400 for 3 turns
| Defense Up 【防御強化】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
: '''Max Value:''' 800 for 3 turns
|-
: Heals the buffed unit at the end of each turn.
| Diamond 【金剛】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x
 
|-
=== Guts 【根性】===
| Stubborn 【頑強】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x
: Restores the unit to 1 HP when brought to 0 HP.
|-
 
| Protection 【守護】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x
=== Fighting Spirit 【闘志】===
|-
: '''Base Value:''' 1.2x
| Evasion 【回避】 || [[File:Buff-Evasion.jpg]] || Greatly decreases damage received from enemies by a multiplier for 1 turn. || 0.01x || 0.005x
: '''Max Value:''' 2.4x
|-
: Increases damage dealt.
! rowspan="5" | Healing
 
| Heal 【回復】 ||  || Heals a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
=== Herculean Strength 【剛力】===
|-
: '''Base Value:''' 1.15x
| Blessing 【祝福】 || [[File:Buff-Heal.jpg]] || Heals the buffed by a certain amount at the end of each turn for 3 turns. || 300 || 600
: '''Max Value:''' 2.3x
|-
: Increases damage dealt.
| Regeneration 【再生】 || [[File:Buff-Heal.jpg]] || Heals the buffed by a certain amount at the end of each turn for 3 turns. || 400 || 800
 
|-
=== Attack Up 【攻撃強化】===
| Guts 【根性】 || [[File:Buff-Berserk~Guts.jpg]] || Revives the buffed unit to 1 HP upon dying for the first time. Lasts 5 turns. || N/A || N/A
: '''Base Value:''' 1.1x
|-
: '''Max Value:''' 2.2x
| Cleanse 【弱体解除】 ||  || Removes debuffs. || N/A || N/A
: Increases damage dealt.
|-
 
! rowspan="3" | CP
=== Berserk【暴走】===
| Increase CP 【CP増加】 ||  || Increases CP of a character by a certain amount. The amount varies depending on the skill. || N/A || N/A
: '''Base Value:''' 1.3x
|-
: '''Max Value:''' 2.6x
| Acceleration 【加速】 || [[File:Buff-CP Charge.jpg]] || Increases CP of the buffed character at the end of your turn for 3 turns.<ref>The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.</ref> || 8 || N/A
: Increases both damage dealt and damage received.
|-
 
| Roused 【奮起】 || [[File:Buff-CP Charge.jpg]] || Increases CP of the buffed character at the end of your turn for 3 turns.<ref>See previous footnote.</ref> || 10 || N/A
=== Rage【激怒】===
|-
: '''Base Value:'''1.25x
! Movement
: '''Max Value:''' 2.5x
| Vertical Movement Increase 【縦方向移動力増加】 ||  || Increases the distance a character can move vertically. || N/A || N/A
: Increases both damage dealt and damage received.
|}
 
=== Increase CP 【CP増加】===
: '''Base Value:''' Varies
: Increases CP of a character by a certain amount.
 
=== Acceleration 【加速】===
: ''Base Value:'' 8CP
: Increases CP of the buffed character at the end of your turn.
: Note: The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.
 
=== Roused 【奮起】===
: ''Base Value:'' 10CP
: Increases CP of the buffed character at the end of your turn.
: Note:  Probably has the same odd behavior as Acceleration.
 
=== Evasion 【回避】===
: '''Base Value:''' x0.01
: '''Max Value:''' x0.005
: Greatly decreases damage received from enemies.
 
=== Stubborn 【頑強】===
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
 
=== Protection 【守護】===
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
 
=== Defense Up 【防御強化】 ===
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
 
=== Diamond 【金剛】===
: '''Base Value:''' x0.9
: '''Max Value:''' x.45
: Decreases damage received from enemies.
 
=== Vertical Movement Increase 【縦方向移動力増加】===
: Increases the distance a character can move vertically.
 
=== Cleanse 【弱体解除】===
: Removes debuffs.


== Debuffs ==
== Debuffs ==
=== Poison 【毒】===
{| class="wikitable"
: '''Base Value:''' 100
|-
: '''Max Value:''' 200
! Type !! width="17%" | Name (Eng/Jpn) !! Icon !! Description !! width="8%" | Base Value !! width="8%" | Max Value
: Deals damage to the afflicted at the end of each turn.
|-
 
! rowspan=2 | Offensive
=== Deadly Poison 【猛毒】===
| Curse 【呪い】 || [[File:Debuff-Curse.png|27px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 3 turns. || 0.8x || 0.4x
: '''Base Value:''' 200
|-
: '''Max Value:''' 400
| Bewitched 【幻惑】 || [[File:Debuff-Bewitched.jpg|27px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 2 turns. || 0.7x || 0.35x
: Deals high damage to the afflicted at the end of each turn.
|-
 
! rowspan=4 | Sealing
=== Burn 【火傷】===
| Charm 【魅了】 || [[File:Debuff-Charm.jpg|27px]] || Prevents afflicted target from attacking or using charge skills for 2 turns. || N/A || N/A
: '''Base Value:'''  300
|-
: '''Max Value:''' 600
| Paralysis 【マヒ】 ||  || Effect Unknown. ||  ||
: Deals damage to the afflicted at the end of each turn.
|-
 
| Skill Seal 【スキル封印】 ||  || Prevents afflicted target's skills from activating for ? turns. || N/A || N/A
=== Freeze【凍結】===
|-
: '''Base Value:''' 100? and 1.12?(Needs confirmation)
| Fear 【恐怖】 || [[File:Debuff-Fear.jpg|27px]] || Prevents afflicted target from moving themselves and reduces CP by 10 each turn for 3 turns. || N/A || N/A
: Deals damage to the afflicted at the end of each turn and increases damage taken.
|-
 
! rowspan=4 | Damaging
=== Curse 【呪い】===
| Poison 【毒】 || [[File:Debuff-Poison.jpg]] || Deals damage to the afflicted target at the end of each turn for 3 turns. || 100 || 200
: '''Base Value:''' x0.8
|-
: '''Max Value:'' x0.4
| Deadly Poison 【猛毒】 ||  || Deals damage to the afflicted target at the end of each turn. || 200 || 400
: Decreases the amount of damage the afflicted target deals.
|-
 
| Burn 【火傷】 ||  || Deals damage to the afflicted at the end of each turn. || 300 || 600
=== Bewitched 【幻惑】===
|-
: '''Base Value:''' x0.7
| Freeze【凍結】 ||  || Deals damage to the afflicted target at the end of each turn and increases damage taken by a multiplier.  || 100 dmg, 1.2x(?) || (?)
: '''Max Value:'' x0.35
|-
: Decreases the amount of damage the afflicted target deals.
! Misc.
 
| Purge 【強化解除】 ||  || Removes all status buffs from afflicted target. || N/A || N/A
=== Charm 【魅了】===
|}
: Prevents the afflicted character from attacking or using Charge skills.
 
=== Paralysis 【マヒ】===
: Effect unknown.
 
=== Skill Seal 【スキル封印】===
: Seals the afflicted's skills.
 
=== Fear 【恐怖】===
: Reduces CP of the afflicted at the end of each turn by 10%.
 
=== Purge 【強化解除】===
: Removes buffs from the target.


== Skill Radius Keywords ==
== Skill Radius Keywords ==
===Adjacent 【隣接1マス】===
{| class="wikitable"
"All '''adjacent''' allies" or "all '''adjacent''' units" means adjoining units perpendicular, not diagonal, to the caster 1 square away.  In other words, only horizontally and vertically.<br />
|-
In the game, 隣接1マス means all adjacent units 1 square away, NOT including the caster.  隣接1マス内 means all adjacent units INCLUDING the caster.
! width="20%" | Name (Eng/Jpn) !! Description
 
|-
===Nearby 【周囲1マス】===
| Adjacent 【隣接1マス】 || Effects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally. The range can include the person using the skill (隣接1マス内) or exclude them (隣接1マス).
"All '''nearby''' allies" or "all '''nearby''' units" means all units 1 square away, including diagonally.<br />
|-
In the game, 周囲1マス means all nearby units NOT including the caster. 周囲1マス内 means all nearby units INCLUDING the caster.
| Nearby 【周囲1マス】 || Effects all friendly units 1 space away from the unit horizontally and vertically and diagonally. The range can include the person using the skill (周囲1マス内) or exclude them (周囲1マス).
|-
| In a Wide Radius 【距離2マス】 || Effects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally.
|}


===In a Wide Radius 【距離2マス】===
== Footnotes ==
"In a wide radius" means 2 squares vertical and horizontal, and 1 square diagonal.
<references />

Revision as of 03:03, 20 February 2017

Skill Levels

All cards start at skill level 1.

As you increase the skill level of your cards, the power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
Skill Levels can reach a maximum of 100.
Skill Levels are applied to all skills. A new Skill is unlocked for each card when you Limit Break them, up to a total of 4 Skills.

Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of Activation

Skill Timings

Every skill has a specific timing in which it will activate. The various skill timings are as follows.

Timing Name (Eng/Jpn) Description
Beginning of Phase 【フェーズ開始時】 Activates when a Phase begins.[1]
Before Attacking 【攻撃前】 Activates right before a character attacks.
When Attacking 【攻撃時】 Activates when a character attacks.
After Attacking 【攻撃後】 Activates after a character attacks.
Before Damage 【ダメージ前】 Activates right before a character is attacked and damaged.
After Damage 【ダメージ後】 Activates after a character has been attacked and damaged. Used for skills that buff you or your allies.
When Damaged 【対ダメージ】 Activates after a character has been attacked and damaged. Used for skills that debuff enemies.
While Moving 【移動時】 Activates when a character is moving. Typically used for skills that enhance your movement range.
After Moving 【移動後】 Activates after a character moves.[2]
Special Attack 【特攻】 Activates when attacking, but only in certain conditions (E.g. If the opponent has a certain skill or weapon type[3]). Increases damage by 1.5x. Does not increase with skill level.
Special Defense 【特防】 Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level.
During Status Ailment 【状態異常時】 Activates when afflicted with a debuff or status ailment.
During Victory 【勝利時】 Activates when you win a battle.

Charge Skill Duration and Effect Increase

The duration of most buffs caused by a Charge Skill is sometimes determined by the number of enemies hit by the Charge Skill. For example, a Makara's Charge Skill gives the Protection buff to all nearby allies. If Makara hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Makara hits only 1 still living enemy, it will only last 1 turn.
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring CP, the greater the effects. Essentially, it will cause it to activate multiple times.
While this is true of some Charge Skill buffs, not all buffs caused by a Charge Skill work this way.

However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack.
It's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.

Buffs and debuffs do not have their durations refreshed when applied again. For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 3 turns. If you were to wait 2 turns and cast it on the same ally with Youl again, the buff will not reset and the Blessing will wear off the next turn.

Buffs

Base Value is the effect of the skill at Skill Level 1.
Max Value is the effect of the skill at Skill Level 100.

Buff Type Name (Eng/Jpn) Icon Description Base Value Max Value
Offensive Attack Up 【攻撃強化】 Buff-Strength Up.jpg Increases attack by a multiplier for 4 turns. 1.1x 2.2x
Critical 【クリティカル】 Buff-Critical Up.png Increases attack by a multiplier for 1 turn. 2x 4x
Critical++ 【クリティカル++】 Buff-Critical Up.png Increases attack by a multiplier for 1 turn. 2.75x 5.5x
Fighting Spirit 【闘志】 Buff-Strength Up.jpg Increases attack by a multiplier for 3 turns. 1.2x 2.4x
Herculean Strength 【剛力】 Buff-Strength Up.jpg Increases attack by a multiplier for 5 turns. 1.15x 2.3x
Berserk【暴走】 Buff-Berserk~Guts.jpg Increases both damage dealt and damage received by a multiplier for 4 turns. 1.3x 2.6x
Rage【激怒】 Buff-Strength Up.jpg Increases both damage dealt and damage received by a multiplier for ? turns. 1.25x 2.5x
Defensive Defense Up 【防御強化】 Buff-Defense Up.jpg Decreases damage received from enemies by a multiplier for 4 turns. 0.9x 0.45x
Diamond 【金剛】 Buff-Defense Up.jpg Decreases damage received from enemies by a multiplier for 4 turns. 0.9x 0.45x
Stubborn 【頑強】 Buff-Defense Up.jpg Decreases damage received from enemies by a multiplier for 1 turn. 0.9x 0.45x
Protection 【守護】 Buff-Defense Up.jpg Decreases damage received from enemies by a multiplier for 1 turn. 0.9x 0.45x
Evasion 【回避】 Buff-Evasion.jpg Greatly decreases damage received from enemies by a multiplier for 1 turn. 0.01x 0.005x
Healing Heal 【回復】 Heals a character by a certain amount. The amount varies depending on the skill. N/A N/A
Blessing 【祝福】 Buff-Heal.jpg Heals the buffed by a certain amount at the end of each turn for 3 turns. 300 600
Regeneration 【再生】 Buff-Heal.jpg Heals the buffed by a certain amount at the end of each turn for 3 turns. 400 800
Guts 【根性】 Buff-Berserk~Guts.jpg Revives the buffed unit to 1 HP upon dying for the first time. Lasts 5 turns. N/A N/A
Cleanse 【弱体解除】 Removes debuffs. N/A N/A
CP Increase CP 【CP増加】 Increases CP of a character by a certain amount. The amount varies depending on the skill. N/A N/A
Acceleration 【加速】 Buff-CP Charge.jpg Increases CP of the buffed character at the end of your turn for 3 turns.[4] 8 N/A
Roused 【奮起】 Buff-CP Charge.jpg Increases CP of the buffed character at the end of your turn for 3 turns.[5] 10 N/A
Movement Vertical Movement Increase 【縦方向移動力増加】 Increases the distance a character can move vertically. N/A N/A

Debuffs

Type Name (Eng/Jpn) Icon Description Base Value Max Value
Offensive Curse 【呪い】 Debuff-Curse.png Decreases the amount of damage the afflicted target deals by a multiplier for 3 turns. 0.8x 0.4x
Bewitched 【幻惑】 Debuff-Bewitched.jpg Decreases the amount of damage the afflicted target deals by a multiplier for 2 turns. 0.7x 0.35x
Sealing Charm 【魅了】 Debuff-Charm.jpg Prevents afflicted target from attacking or using charge skills for 2 turns. N/A N/A
Paralysis 【マヒ】 Effect Unknown.
Skill Seal 【スキル封印】 Prevents afflicted target's skills from activating for ? turns. N/A N/A
Fear 【恐怖】 Debuff-Fear.jpg Prevents afflicted target from moving themselves and reduces CP by 10 each turn for 3 turns. N/A N/A
Damaging Poison 【毒】 Debuff-Poison.jpg Deals damage to the afflicted target at the end of each turn for 3 turns. 100 200
Deadly Poison 【猛毒】 Deals damage to the afflicted target at the end of each turn. 200 400
Burn 【火傷】 Deals damage to the afflicted at the end of each turn. 300 600
Freeze【凍結】 Deals damage to the afflicted target at the end of each turn and increases damage taken by a multiplier. 100 dmg, 1.2x(?) (?)
Misc. Purge 【強化解除】 Removes all status buffs from afflicted target. N/A N/A

Skill Radius Keywords

Name (Eng/Jpn) Description
Adjacent 【隣接1マス】 Effects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally. The range can include the person using the skill (隣接1マス内) or exclude them (隣接1マス).
Nearby 【周囲1マス】 Effects all friendly units 1 space away from the unit horizontally and vertically and diagonally. The range can include the person using the skill (周囲1マス内) or exclude them (周囲1マス).
In a Wide Radius 【距離2マス】 Effects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally.

Footnotes

  1. This means a new wave of enemies. It does not mean the beginning of each turn.
  2. What this really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.
  3. For example, a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)
  4. The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.
  5. See previous footnote.