Difference between revisions of "Akashic Records"
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* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the quest under the Lessons marker; methods of acquisition is currently unknown. | * Players can receive [[Salomon-kun]] {{Star|1}} upon completing the quest under the Lessons marker; methods of acquisition is currently unknown. | ||
* AR Equipment can provide additional stats (labeled as effects); for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP | |||
* AR Equipment can provide additional stats; for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP | |||
* Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%" | * Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%" | ||
* However, equipment may impose a restriction; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit. | * However, equipment may impose a restriction; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit. | ||
* All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method. | * All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method. | ||
The following can be presumed based on existing game data: | The following can be presumed based on existing game data: | ||
* AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained. | * AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained. | ||
* AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based. | * AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based. | ||
* AR Equipment possess an upper level limit, similar to Sacred Artifact levels; that is, obtaining duplicate cards will raise this parameter. | * AR Equipment possess an upper level limit, similar to Sacred Artifact levels; that is, obtaining duplicate cards will raise this parameter. | ||
* AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID. | * AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID. | ||
Revision as of 17:15, 28 May 2019
With the announcement of Main Quest Chapter 9, LW released details of the AR Equipment features.
- Players can receive Salomon-kun upon completing the quest under the Lessons marker; methods of acquisition is currently unknown.
- AR Equipment can provide additional stats (labeled as effects); for example, Salomon-kun supplies +100 ATK and HP
- Equipment can also provide additional skills; for example, Salomon-kun supplies: "[When Appearing] Increase CP / 100%"
- However, equipment may impose a restriction; for example, Salomon-kun can only be equipped to an All-Round-typed unit.
- All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method.
The following can be presumed based on existing game data:
- AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained.
- AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based.
- AR Equipment possess an upper level limit, similar to Sacred Artifact levels; that is, obtaining duplicate cards will raise this parameter.
- AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID.
AR Equipment Levels
Lv | Level Group | XP Required |
---|---|---|
1 | 1 | 10000 |
2 | 1 | 10000 |
3 | 1 | 10000 |
4 | 1 | 10000 |
5 | 1 | 10000 |
6 | 1 | 10000 |
7 | 1 | 10000 |
8 | 1 | 10000 |
9 | 1 | 10000 |
10 | 2 | 10000 |
11 | 2 | 10000 |
12 | 2 | 10000 |
13 | 2 | 10000 |
14 | 2 | 10000 |
15 | 2 | 10000 |
16 | 2 | 10000 |
17 | 2 | 10000 |
18 | 2 | 10000 |
19 | 2 | 10000 |
20 | 3 | 10000 |
21 | 3 | 10000 |
22 | 3 | 10000 |
23 | 3 | 10000 |
24 | 3 | 10000 |
25 | 3 | 10000 |
26 | 3 | 10000 |
27 | 3 | 10000 |
28 | 3 | 10000 |
29 | 3 | 10000 |
30 | 4 | 10000 |
31 | 4 | 10000 |
32 | 4 | 10000 |
33 | 4 | 10000 |
34 | 4 | 10000 |
35 | 4 | 10000 |
36 | 4 | 10000 |
37 | 4 | 10000 |
38 | 4 | 10000 |
39 | 4 | 10000 |
40 | 5 | 10000 |
41 | 5 | 10000 |
42 | 5 | 10000 |
43 | 5 | 10000 |
44 | 5 | 10000 |
45 | 5 | 10000 |
46 | 5 | 10000 |
47 | 5 | 10000 |
48 | 5 | 10000 |
49 | 5 | 10000 |
50 | 6 | 10000 |
51 | 6 | 10000 |
52 | 6 | 10000 |
53 | 6 | 10000 |
54 | 6 | 10000 |
55 | 6 | 10000 |
56 | 6 | 10000 |
57 | 6 | 10000 |
58 | 6 | 10000 |
59 | 6 | 10000 |
60 | 7 | 10000 |
61 | 7 | 10000 |
62 | 7 | 10000 |
63 | 7 | 10000 |
64 | 7 | 10000 |
65 | 7 | 10000 |
66 | 7 | 10000 |
67 | 7 | 10000 |
68 | 7 | 10000 |
69 | 7 | 10000 |
70 | 8 | 10000 |
71 | 8 | 10000 |
72 | 8 | 10000 |
73 | 8 | 10000 |
74 | 8 | 10000 |
75 | 8 | 10000 |
76 | 8 | 10000 |
77 | 8 | 10000 |
78 | 8 | 10000 |
79 | 8 | 10000 |
80 | 9 | 10000 |
81 | 9 | 10000 |
82 | 9 | 10000 |
83 | 9 | 10000 |
84 | 9 | 10000 |
85 | 9 | 10000 |
86 | 9 | 10000 |
87 | 9 | 10000 |
88 | 9 | 10000 |
89 | 9 | 10000 |
90 | 10 | 10000 |
91 | 10 | 10000 |
92 | 10 | 10000 |
93 | 10 | 10000 |
94 | 10 | 10000 |
95 | 10 | 10000 |
96 | 10 | 10000 |
97 | 10 | 10000 |
98 | 10 | 10000 |
99 | 10 | 10000 |
100 | 11 | 10000 |
Notes
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