Difference between revisions of "Freeze"

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{{Status infobox
{{#vardefine:status en name|Freeze}}
| id = 17
{{#vardefine:status en note|Increase both fixed damage and incoming damage rate.}}
| en name = Freeze
{{#masterdata:Status|17}}
| jp name = 凍結
| filename = frozen
| duration = 4
| damage-add =
| damage-add-max =
| damage-mult =
| damage-mult-max =
| damaged-add =
| damaged-add-max =
| damaged-mult = 110
| damaged-mult-max =
| hp-recovery = -200
| hp-recovery-max =
| cp-add =
| locks =
| type = Debuff
| note = Increase both fixed damage and incoming damage rate.
| jp-note = 固定ダメ+被ダメ率増
}}
Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.
Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.



Revision as of 01:42, 17 November 2018

Freeze凍結
Type DebuffAffected by statuses related to debuffs, e. g. Nullify Debuff or Reflect Debuff.
Notes Increase both fixed damage and incoming damage rate.
Description Increase both fixed damage and incoming damage rate.
Duration 4
Tags DEF down, Decrease HP
Base Value Maximum Value
Damage Multiplier Received 110% 0%
HP Recovered -200
Used Skills

Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns.

Skills Related to this Debuff

Freezing Touch

Charge Skills Related to this Debuff

Onrupus Kamui (Horkeukamui)