Difference between revisions of "Template:VN:Dialogue"
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|} | |} | ||
{{#ask:[[Has game context::Transient]] | {{#vardefine:transient subobj|{{#ask:[[Has game context::Transient]] | ||
[[Has lowercase English name::{{lc:{{{character|}}}}}]] | [[Has lowercase English name::{{lc:{{{character|}}}}}]] | ||
{{#if:{{{rarity|}}}|[[Has rarity::{{{rarity}}}]]}} | {{#if:{{{rarity|}}}|[[Has rarity::{{{rarity}}}]]}} | ||
{{#if:{{{variant|}}}|[[Has variant::{{{variant}}}]]}} | {{#if:{{{variant|}}}|[[Has variant::{{{variant}}}]]}} | ||
}}}} | |||
{{#show:{{#var:transient subobj}}|?Has icon}}}} | |||
|?Has icon | |||
}} | |||
</includeonly><noinclude> | </includeonly><noinclude> | ||
== Description == | == Description == |
Revision as of 20:28, 3 October 2018
Description
This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:
- Has character
- Is variant
- Has expression
- Has dialogue
- Has portrait
Usage
{{VN:Dialogue }}
Parameters
- character
- Character speaking.
- variant
- Variant (if any) of the character speaking.
- face
- Expression (if any) of the character speaking.
- dialogue
- What the character is speaking.
Examples
{{VN:Dialogue | character = Leib | dialogue = Yare yare. }}
Yare yare. |
<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part ", " of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part "|Leib#transient1" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part "|Leib#transient2" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part "" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>}}
{{VN:Dialogue | character = Gouryou | dialogue = Checkmate. }}
Checkmate. |
}}