Difference between revisions of "The Game"

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SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>1</sup> ranking users in a hierarchy,<ref name="ch2"></ref><sup>14</sup> creating guilds, among other integral features.
SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>1</sup> ranking users in a hierarchy,<ref name="ch2"></ref><sup>14</sup> creating guilds, among other integral features.
===Roles and Rules===
''Main articles: [[Role]], [[Rule]]''
All of the Game is dictated by Roles and Rules as well as the hierarchy people are placed on.<ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup> These titles determine who one is able to win against, who one will lose against, and what their predetermined fate and destiny entail. To defy one's own title is to defy their own fate.
===Exceptions===
===Exceptions===
''Main article: [[Exception]]''
''Main article: [[Exception]]''


Exceptions are individuals who have been removed from Tokyo and sealed into the Plane of Nihility because the power they wield can potentially cause issues for the Game.<ref name="yog">[[Dungeon Quest/Yog-Sothoth|Yog-Sothoth's Memory]]</ref><sup>8</sup><ref name="yog ar">{{AR Equip|en name=Shard of the Abyssal Gatekeeper}} Research File</ref> Because of this, Exceptions are an extremely valuable tool to players of the Game if used properly because they allow a person to surpass the fate determined by their Role and Rule. However, this is a double-edged sword, and improper use of them can be harmful, such as {{Transient icon|Shiro}}'s brief possession by {{Transient icon|Yog-Sothoth}}'s memories.<ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup>
Exceptions are individuals who have been removed from Tokyo and sealed into the Plane of Nihility because the power they wield can potentially cause issues for the Game.<ref name="yog">[[Dungeon Quest/Yog-Sothoth|Yog-Sothoth's Memory]]</ref><sup>8</sup><ref name="yog ar">{{AR Equip|en name=Shard of the Abyssal Gatekeeper}} Research File</ref> Because of this, Exceptions are an extremely valuable tool to players of the Game if used properly because they allow a person to surpass the fate determined by their Role and Rule. However, this is a double-edged sword, and improper use of them can be harmful, such as {{Transient icon|Shiro}}'s brief possession by {{Transient icon|Yog-Sothoth}}'s memories.<ref name="ch8"></ref><sup>27</sup>
 
With the help of {{Transient icon|Furufumi}}, several members of the [[Summoners]] have been able to access and communicate with the memories of Exceptions held within Gates, further unlocking the potential of their Sacred Artifacts.


{{Transient icon|Tsukuyomi}} claims that the organizers of the Game have no interest in loops that fail to produce Exceptions.<ref name="yog"></ref><sup>8</sup>
{{Transient icon|Tsukuyomi}} claims that the organizers of the Game have no interest in loops that fail to produce Exceptions.<ref name="yog"></ref><sup>8</sup>
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===Master Rule===
===Master Rule===


The Master Rule, also referred to as majority rule, is the powering force behind the Game. It functions under a very simple clause: Whatever the majority believes in the end wins and becomes truth. Reality is shaped by majority rule, and no world is excempt from this. Majority vote determines the course of the world along with other things, and the majority always places above the minority in a hierarchy, thus being "above" them. As a consequence, the beliefs of the minority, those who do not fit within the majority, have never been accepted.<ref name="ch9"></ref><sup>21</sup><ref name="canaan">[[Event Quest:Raiders of the Lost Isle 2: The Promised Undersea City|Canaan - The Promised Land]]</ref><sup>11</sup><ref name="ch13">[[Release Campaign:Main Quest Chapter 13|Chapter 13: Invaders ~Undivine Destruction~]]</ref><sup>2</sup>
The Master Rule, also referred to as majority rule, is the powering force behind the Game. It functions under a very simple clause: Whatever the majority believes in the end wins and becomes truth. Reality is shaped by majority rule, and no world is exempt from this. Majority vote determines the course of the world along with other things, and the majority always places above the minority in a hierarchy, thus being "above" them. As a consequence, the beliefs of the minority, those who do not fit within the majority, have never been accepted.<ref name="ch9"></ref><sup>21</sup><ref name="canaan">[[Event Quest:Raiders of the Lost Isle 2: The Promised Undersea City|Canaan - The Promised Land]]</ref><sup>11</sup><ref name="ch13">[[Release Campaign:Main Quest Chapter 13|Chapter 13: Invaders ~Undivine Destruction~]]</ref><sup>2</sup>
====''Faith''====
====''Faith''====


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On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the [[The Game#The Three Geniuses|Three Geniuses]], the [[Guild#Guild Masters|guild masters]] of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.<ref name="ch9"></ref><sup>1</sup>
On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the [[The Game#The Three Geniuses|Three Geniuses]], the [[Guild#Guild Masters|guild masters]] of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.<ref name="ch9"></ref><sup>1</sup>


Azathoth claims that, for the Protagonist to win the Game themselves and stop the loops, they must overcome the Master Rule.<ref name="ch9"></ref><sup>21</sup>
Azathoth claims that, for the Protagonist to win the Game themselves and stop the loops, they must overcome the Master Rule.<ref name="ch9"></ref><sup>21</sup> Alternatively, if they were to permanently destroy themselves, the Game would also end that way as the Trophy would be broken beyond repair.<ref name="ch12"></ref><sup>16</sup>
==Persons of Interest==
==Persons of Interest==
===World Representatives===
===World Representatives===
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The two Representatives not in the Three True Guilds, {{Transient icon|Surtr}} and Azathoth, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.<ref name="ch9"></ref><sup>2</sup><ref name="ch8"></ref><sup>27</sup>
The two Representatives not in the Three True Guilds, {{Transient icon|Surtr}} and Azathoth, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.<ref name="ch9"></ref><sup>2</sup><ref name="ch8"></ref><sup>27</sup>
====''Breke''====
====''Breke''====
{{Transient icon|Breke}} was created by a combination of the worlds of [[Yggdrasil]] and Utopia to devour entities from other worlds, absorb them, and artificially reproduce their Rules.<ref name="breke">{{Transient icon|Breke}} Research File 2</ref> He retrieves the Sacred Artifacts from the World Representatives who drop out of the Game, such as Surtr, Azathoth, and Shiva, essentially being able to act as a replacement. It should be noted that while Breke is able to use the memories within these Sacred Artifacts to turn into its user, he is only but a recreation of the memories held within.<ref name="ch9"></ref><sup>22</sup> If one of the three prodigies were to unable to act, they are to be replaced by {{Transient icon|Duo}} with Breke acting as his familiar.<ref name="ch11"></ref><sup>24</sup>
===The Trophy===
===The Trophy===


The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup>
The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup>
After obtaining the Ring...
====''Boundless Tail''====
====''Boundless Tail''====


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Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending to create an Exception Territory within themselves. This technique causes their Rule to flow into their body, granting them tremendous power. The Sacred Artifacts used for this is Boundless Tail and Lil' Salomon, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.<ref name="ch9"></ref><sup>7 17</sup><ref name="ch10"></ref><sup>19 20</sup><ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>21</sup>
Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending to create an Exception Territory within themselves. This technique causes their Rule to flow into their body, granting them tremendous power. The Sacred Artifacts used for this is Boundless Tail and Lil' Salomon, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.<ref name="ch9"></ref><sup>7 17</sup><ref name="ch10"></ref><sup>19 20</sup><ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>21</sup>


Curren believes that constant use of Double Dragon is dangerous to the Protagonist.
{{Transient icon|Curren}} believes that the Protagonist's body will not last long if they continued to use Double Dragon because of the physical toll that comes from creating an Exception Territory. If they're not careful, they may end up like Mononobe and be torn into pieces.<ref name="ch12"></ref><sup>16</sup>
====''The Ring of Solomon''====
====''The Ring of Solomon''====


The Ring of Solomon the Wise is a Sacred Artifact gifted to the Protagonist by Mononobe after reuniting with Lil' Salomon at the end of [[Release Campaign:Main Quest Chapter 9|Chapter 9]]. A copy of it also exists on Lil' Salomon's horn. {{Transient icon|Mephistopheles}} notably has infernal fire on the same horn where the Ring would be. The Ring is enscribed with a hexagram pattern.<ref name="ch9"></ref><sup>23 24</sup>
The Ring of Solomon the Wise is a Sacred Artifact gifted to the Protagonist by Mononobe after reuniting with Lil' Salomon at the end of [[Release Campaign:Main Quest Chapter 9|Chapter 9]]. A copy of it also exists on Lil' Salomon's horn. {{Transient icon|Mephistopheles}} notably has infernal fire on the same horn where the Ring would be. The Ring is inscribed with a hexagram pattern.<ref name="ch9"></ref><sup>23 24</sup>


The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.
The Ring puts any angel, demon, or even the mightiest of wyrms under its control. It was able to bind 72 demons, also referred to as losers, from other worlds into the frame of one demon, one vessel. Those tasks are simply a few of the many miracles the Ring is capable of as the Ring holds a Rule that is extremely compatible with the Game. If the Ring were to fall into the hands of anyone who is able to wield its power, it would become a horrific weapon in the context of the war in Tokyo. As a safety measure, the Ring had been stored in a place where no World Representatives could reach it.


The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate.
The price of wielding the Ring and its Rule is that the owner must never relinquish it. If the owner were to break that rule, they would meet a terrible fate. The Ring cannot be forcibly taken either because of the ward of protection placed on it. If someone unqualified would attempt to remove it, the Protagonist would be engulfed in a mass of blinding light<ref name="ch12"></ref><sup>16 17</sup>


{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup>
{{Transient icon|Michael}} had originally given the Ring to King Solomon in the past, who would relinquish the Ring to someone else, banishing himself from the world.<ref name="ch9"></ref><sup>23</sup> After obtaining the Ring and reuniting with Lil' Salomon, the Protagonist's Role changed from Wanderer to Dragon.<ref name="ch10"></ref><sup>21</sup>
====''The 24th Soul''====
====''The 24th Soul''====


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Despite being charged with observing the Game, even they themselves will find themselves unable to tolerate the infinite loops and drop out from their position. This is not a danger to the Game however, as there are substitutes who will take their place in the next loop.<ref name="ch13"></ref><sup>13</sup>
Despite being charged with observing the Game, even they themselves will find themselves unable to tolerate the infinite loops and drop out from their position. This is not a danger to the Game however, as there are substitutes who will take their place in the next loop.<ref name="ch13"></ref><sup>13</sup>
====''The Three Geniuses''====
====''The Three Prodigies''====
 
The Three Prodigies only see others by the Role they hold. To them, the world is nothing but Systems, unable to comprehend the relevance and spiritual importance of individuality.<ref name="ch12"></ref><sup>16</sup>
 
The prodigies have a private, secret communication line intended for the sole use of the three of them.<ref name="ch12"></ref><sup>17</sup>
* Plan A: Assimilation
* Plan A: Assimilation
* Plan B: Battle
* Plan B: Battle//In the event that he is no longer able to uphold his position as observer, he is to be replaced by {{Transient icon|Duo}} with Breke as his familiar.<ref name="ch11"></ref><sup>24</sup>
* Plan C: Cultivation
* Plan C: Cultivation
* Plan D
* Plan D
====''Mononobe''====
====''Mononobe''====
Mononobe was a monitor terminal assigned to watch over the Protagonist. He served as a vessel to record memories of the heroes who attract the World Representatives to the Game.<ref name="ch12"></ref><sup>16</sup>
Upon giving up the Ring of Solomon, Mononobe is described to had broken down. Someone from the administration then split his consciousness into three memory storage units, each of which was given to the guild masters of the Three True Guilds. These memory units contain invaluable data, information which caused them to diverge from their roles as observers and begin to take action in the Game itself for once. At this point, if there happened to be a next loop, Mononobe would be a different person entirely.<ref name="ch12"></ref><sup>16 17</sup>
CMSU
CMSU
* Mononobe's Affection
* Mononobe's Affection