Difference between revisions of "Enemy Movement"

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(enemy attack order note)
(added detail with movement disabling)
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==Enemy Attack Order==
==Enemy Attack Order==


The order in which the enemies attack/miss during their turn determines the order in which enemies will gain move priority. To see this order, setting the gameplay speed to the lowest setting during the enemy turn can be of help. This can be visualized as a queue in which the front most enemy is bestowed move priority. When enemies are eliminated, they are removed from the queue and move priority goes to the enemy in the front of the queue which remains.
The order in which the enemies attack/miss during their turn determines the order in which enemies will gain move priority. To see this order, setting the gameplay speed to the lowest setting during the enemy turn can be of help. This can be visualized as a queue in which the front most enemy who is able to move is bestowed move priority. When enemies are eliminated, they are removed from the queue and move priority is reassigned to the front most enemy in the queue who is able to move.


The enemy attack order is preset when the battle is started much like randomized enemy positions. What this means is that restarting the battle by means of [[Tips#Restarting_a_battle_with_no_AP_loss|this method]] will not change the enemy attack order. This means that the aforementioned method can be used to determine what the enemy attack order is before attempting the quest.  
The enemy attack order is preset when the battle is started much like randomized enemy positions. What this means is that restarting the battle by means of [[Tips#Restarting_a_battle_with_no_AP_loss|this method]] will not change the enemy attack order. This means that the aforementioned method can be used to determine what the enemy attack order is before attempting the quest.