Difference between revisions of "Gabriel/Strategy"
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'''Cons''' | '''Cons''' | ||
- No durability to complement her impressive sustain, requiring defensive support to survive the | - No durability to complement her impressive sustain, requiring defensive support to survive the damage she and her team would be healing. | ||
- {{Status|en name=Glint}} being a very common buff makes her LB3 very underwhelming. | - {{Status|en name=Glint}} being a very common buff makes her LB3 very underwhelming. |
Latest revision as of 20:37, 10 August 2021
NOTE: This page currently under construction.
(This page is for Gabriel strategy guide. For the standard Gabriel page, click here.)
Overview
Gabriel
Gabriel is one of the more unfortunate victims of time. Before her Skill Evolution, she was often seen as one of the worst ☆5 units. Thankfully, it served to complement her original role as a dedicated healer and added a fitting but situational CharmCannot attack for 3 turns (Debuff) as well as some reliable CP boosting. Supplying all this After Moving is reminiscent of units like Aizen and Snow, but while they can provide their team with durability too, Gabriel omits any in favor of greater healing. This can be difficult to utilize, as it's usually more worthwhile to prevent big hits than to heal them back up, especially if those hits can simply kill units before they can even get healed. This lack of durability also makes her Charm difficult to use due to its short range, requiring her to move to the front line to hit maximum targets. Lastly, her CS does extremely little past some damage. In short, Gabriel is a dedicated healer that can effectively sustain her team through damage, but would require aid in durability to survive said damage first.
Valentine Gabriel
Gabriel is once again a product of her time with her Valentine variant. She still plays the role of a healer, but tries to double as a damage dealer with Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff). Unfortunately, this buff alone with her Magic range does not allow her to do good enough damage to justify the drop in durability, which she has none of to begin with just like in the regular version. Losing out on increased horizontal movement does not help either, which she is still reliant on for some of her healing. Thankfully, LB3 coupled with the Evolved LB2 alone lets per provide some healing, CP and a small damage increase for her team while idly attacking at good range. While she can be useful with this, she retains the issue of an underwhelming CS and durability from base, even worse now with Berserk+, making a dedicated protector like Akiha Gongen almost a necessity to run with her.
Highlights
Gabriel
Class: Healer
Gameplay Role: Sustain, CP Boosting
Pros
+ Powerful healing capabilities as well as consistent CP boosting.
+ Increased horizontal movement allows for easy repositioning while supporting her team.
Cons
- No durability to complement her impressive sustain, requiring defensive support to survive the damage she and her team would be healing.
- Glint+10% skill activation rate for 2 turns (Buff) being a very common buff makes her LB3 very underwhelming.
- Charm has short range and only moderate activation rate, requiring her to move to the front line despite her frailty.
- Very underwhelming CS.
Valentine Gabriel
Class: Glass Cannon, Healer
Gameplay Role: Damage Dealer, Sustain
Pros
+ Default grants her some damage in exchange for durability, with one more external buff she can make an effective, though fragile, damage dealer.
+ Provides decent support without having to move.
Cons
- Remains mostly a support but now with Berserk+, which is disconnected from her role and reduces her already lacking durability.
- Evolved LB2, the most notable part of her skillset, is turn-restricted and cannot provide healing on demand like her base version.
- CS adds very little over the base version's.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6177 | 8156 | 3993 | 5636 | 1118 | 1578 | 2236 | 3156 | |
7590 | 9457 | 5098 | 6721 | 1428 | 1882 | 5710 | 7527 | |
7823 | 9915 | 3398 | 4867 | 951 | 1363 | 2854 | 4088 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Gabriel 【Debuffer】 |
Gabriel 【Moveslut, CP Battery】 |
Gabriel 【Healer, Tank】 |
Gabriel 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.