Difference between revisions of "Template:Skill radius"

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<includeonly>{{#vardefine:radius name jp|
<includeonly>{{#vardefine:radius name jp|
{{#switch:{{lc:{{{1|}}}}}
{{#switch:{{Full-width to Half-width|{{lc:{{{1|}}}}}}}
| adjacent | 隣接1マス = 隣接1マス
| self | 自身 = 自身
| adjacent and self | 隣接1マス内 = 隣接1マス内
| enemies | 敵 = 敵
| adjacent | 隣接1マス | 隣接1マス = 隣接1マス
| adjacent and self | 隣接1マス内 | 隣接1マス内 = 隣接1マス内
| two squares horizontally and vertically | 十字2マス | 十字2マス = 十字2マス
| two squares horizontally and vertically and self | 十字2マス内 | 十字2マス内 = 十字2マス内
| nearby | 周囲1マス = 周囲1マス
| nearby | 周囲1マス = 周囲1マス
| nearby and self | 周囲1マス内 = 周囲1マス内
| nearby and self | 周囲1マス内 = 周囲1マス内
| in a wide radius | 距離2マス = 距離2マス
| in a wide radius | 距離2マス = 距離2マス
| in a wide radius and self | 距離2マス内 = 距離2マス内
| in a wide radius and self | 距離2マス内 = 距離2マス内
| indiscriminately and adjacent | 無差別隣1マス = 無差別隣1マス
| one square behind | 背後1マス = 背後1マス
| one square behind and self | 背後1マス内 = 背後1マス内
| two squares behind | 背後2マス = 背後2マス
| all allies | 味方 | 味方全体 = 味方全体
| all ally members | 自陣全員 = 自陣全員
| all enemies | 敵陣全員 | 敵全体 = 敵陣全員
| one square in front | 前1マス = 前1マス
| one square in front and self | 前1マス内 = 前1マス内
| nearby enemies within two squares | 周囲2マスの敵 = 周囲2マスの敵
| one square left and right | 左右1マス = 左右1マス
| one square left and right and self | 左右1マス内 = 左右1マス内
|#default = {{{1|}}}
|#default = {{{1|}}}
}}
}}
}}{{#vardefine:radius description|
}}{{#vardefine:radius description|
{{#switch:{{#var:radius name jp|}}
{{#switch:{{#var:radius name jp|}}
| 隣接1マス = Affects friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster.
| 自身 = Only includes the caster.
| 敵 = Only includes attacked enemies.
| 隣接1マス = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster.
| 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster.
| 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster.
| 周囲1マス = Affects friendly units 1 space away from the unit horizontally and vertically and diagonally. Does NOT include the caster.
| 十字2マス = Affects all friendly units 2 spaces away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster.
| 十字2マス内 = Affects all friendly units 2 spaces away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster.
| 周囲1マス = Affects all friendly units 1 space away from the unit horizontally and vertically and diagonally. Does NOT include the caster.
| 周囲1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically and diagonally, INCLUDING the caster.
| 周囲1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically and diagonally, INCLUDING the caster.
| 距離2マス = Affects friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally, not including the caster.
| 距離2マス = Affects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally, not including the caster.
| 距離2マス内 = Affects friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally, INCLUDING the caster.
| 距離2マス内 = Affects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally, INCLUDING the caster.
| 無差別隣1マス = Affects adjacent friendly units 1 space away AND enemies hit.
| 背後1マス = Affects the unit one square behind the caster.
| 背後1マス内 = Affects the caster and the unit one square behind the caster.
| 背後2マス = Affects units two squares behind the caster.
| 味方全体 = All allies
| 自陣全員 = All allies
| 敵陣全員 = All enemies
| 前1マス =
| 前1マス内 =
| 周囲2マスの敵 =
| 左右1マス内 =
| 左右1マス =
}}
}}
}}{{#vardefine:radius name en|
}}{{#vardefine:radius name en|
{{#switch:{{#var:radius name jp|}}
{{#switch:{{#var:radius name jp|}}
| 自身 = self
| 敵 = enemies
| 隣接1マス = adjacent
| 隣接1マス = adjacent
| 隣接1マス内 = adjacent and self
| 隣接1マス内 = adjacent and self
| 十字2マス = two squares horizontal and vertical
| 十字2マス内 = two squares horizontal and vertical and self
| 周囲1マス = nearby
| 周囲1マス = nearby
| 周囲1マス内 = nearby and self
| 周囲1マス内 = nearby and self
| 距離2マス = in a wide radius
| 距離2マス = in a wide radius
| 距離2マス内 = in a wide radius and self
| 距離2マス内 = in a wide radius and self
| 無差別隣1マス = adjacent allies, and also any enemies hit and damaged
| 背後1マス = unit one square behind
| 背後1マス内 = unit one square behind and self
| 背後2マス = units two squares behind
| 味方全体 = all allies
| 自陣全員 = all allies
| 敵陣全員= all enemies
| 前1マス = one square in front
| 前1マス内= one square in front and self
| 周囲2マスの敵 = nearby enemies within two squares
| 左右1マス内 = self and units to the left and right
| 左右1マス = nearby units to the left and right
| #default = {{#var:radius name jp|}}
}}
}}
}}{{#switch:{{{format|}}}
}}{{#switch:{{{format|}}}

Latest revision as of 18:08, 13 February 2019

Description

This templates translates Japanese status radius names into English and optionally adds the radius description as on-hover text.

Usage

{{Skill Radius
|<radius>
| format = 
}}

Parameters

effect
The radius name in Japanese.
format
Formatting for the description. alt displays it as on-hover text, parentheses displays it after the effect name in parentheses, only display only the description, none doesn't display the description. Defaults to alt.

Examples

{{Skill Radius|隣接1マス }}

adjacent

{{Skill Radius|隣接1マス内 }}

adjacent and self

{{Skill Radius|周囲1マス }}

nearby

{{Skill Radius|周囲1マス内}}

nearby and self

{{Skill Radius|距離2マス }}

in a wide radius