Difference between revisions of "Babalon/Strategy"
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==Overview== | ==Overview== | ||
==={{Star|5}} Babalon=== | |||
=== | A rather old unit, {{Transient icon|Babalon|rarity=5}}'s skillset has withstood the passage of time fairly well, especially with her Skill Evolution. She can reliably sustain her team with {{Status|en name=Blessing}} and soften enemy attacks with {{Status|en name=Curse}}, though unfortunately her range does not allow her to extend the latter far. Her phase start {{Status|en name=Crit+}} ensures she can reliably eliminate two enemies, and past that she can still provide consistent damage through the combination of Default and Evolved LB1. Finally, her CS allows for a potent {{Status|en name=Paralysis}} as well as devastating damage, especially if combined with Blessing and possibly her Crit+. Babalon's greatest weakness remains her short range and limited defense, but she provides enough to fit into plenty of team compositons. | ||
{{ | ==={{Star|4}} Jiangshi Babalon=== | ||
{{Transient icon|Babalon|variant=Jiangshi}} plays rather different from her base version. Befitting her role as a benevolent mother, she can reliably boost her allies with {{Status|en name=Nourishment}} and {{Status|en name=Ardor}}, but they will in turn have to sit patiently as their CP charges and Babalon holds their hands to move them around. She herself can withstand some damage thanks to {{Status|en name=DEF Up}} and supply healing like her regular version, while her CS is reminiscent of it too, though this Crit+ is likely only to reach base value. In general, Jiangshi Babalon is a niche unit who is best paired with units who have no need to move. | |||
{{Transient icon|Babalon| | |||
==Highlights== | ==Highlights== | ||
==={{Star|5}} Babalon=== | |||
'''Class:''' Defensive Support, Glass Cannon | |||
''' | '''Gameplay Role:''' Damage Dealer, Healer, Debuffer | ||
''' | '''Pros''' | ||
+ Devastating damage, especially at phase start. | |||
+ | + Provides reliable sustain and weakens enemy damage simply by attacking. | ||
+ | + Very potent CS that allows her to reach beyond her base range. | ||
'''Cons''' | '''Cons''' | ||
- | - Limited to a short range. | ||
- | - Her sustain does not extend to herself. | ||
- | - No means of protecting herself or her team against threats outside her debuffing range. | ||
==Highlights== | |||
'''Gameplay Role:''' | ==={{Star|4}} Jiangshi Babalon=== | ||
'''Class:''' Offensive Support | |||
'''Gameplay Role:''' Healer, Offensive Buffer | |||
'''Pros''' | '''Pros''' | ||
+ | + Can reliably buff her allies and supply them with some CP. | ||
+ | + Provides decent sustain to her allies, as well as to herself with enough enemies to hit. | ||
+ | + CS does potent damage and provides further sustain. | ||
'''Cons''' | |||
- {{Status|en name=Immobility}} is not an ideal status to apply to allies, and makes for a bad combo with characters who have After Moving skills. | |||
- | - Lack of increased horizontal movement means she cannot efficiently reposition allies after immobilizing them. | ||
- | - Past DEF Up, she has no means of survivability and her self-sustain is reliant on hitting enemies. | ||
==Gameplay Role== | ==Gameplay Role== | ||
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==Gameplay examples== | ==Gameplay examples== | ||
Latest revision as of 17:58, 10 August 2021
NOTE: This page currently under construction.
(This page is for Babalon strategy guide. For the standard Babalon page, click here.)
Overview
Babalon
A rather old unit, Babalon's skillset has withstood the passage of time fairly well, especially with her Skill Evolution. She can reliably sustain her team with Blessing+300~600HP/turn for 4 turns (Buff) and soften enemy attacks with CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff), though unfortunately her range does not allow her to extend the latter far. Her phase start Crit+ATK Up by 2.5x ~ 5x for 1 turn (Buff) ensures she can reliably eliminate two enemies, and past that she can still provide consistent damage through the combination of Default and Evolved LB1. Finally, her CS allows for a potent ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) as well as devastating damage, especially if combined with Blessing and possibly her Crit+. Babalon's greatest weakness remains her short range and limited defense, but she provides enough to fit into plenty of team compositons.
Jiangshi Babalon
Babalon (Jiangshi) plays rather different from her base version. Befitting her role as a benevolent mother, she can reliably boost her allies with Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) and ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), but they will in turn have to sit patiently as their CP charges and Babalon holds their hands to move them around. She herself can withstand some damage thanks to DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and supply healing like her regular version, while her CS is reminiscent of it too, though this Crit+ is likely only to reach base value. In general, Jiangshi Babalon is a niche unit who is best paired with units who have no need to move.
Highlights
Babalon
Class: Defensive Support, Glass Cannon
Gameplay Role: Damage Dealer, Healer, Debuffer
Pros
+ Devastating damage, especially at phase start.
+ Provides reliable sustain and weakens enemy damage simply by attacking.
+ Very potent CS that allows her to reach beyond her base range.
Cons
- Limited to a short range.
- Her sustain does not extend to herself.
- No means of protecting herself or her team against threats outside her debuffing range.
Highlights
Jiangshi Babalon
Class: Offensive Support
Gameplay Role: Healer, Offensive Buffer
Pros
+ Can reliably buff her allies and supply them with some CP.
+ Provides decent sustain to her allies, as well as to herself with enough enemies to hit.
+ CS does potent damage and provides further sustain.
Cons
- Immobility+12CP/turn, cannot move at will for 3 turns (Buff) is not an ideal status to apply to allies, and makes for a bad combo with characters who have After Moving skills.
- Lack of increased horizontal movement means she cannot efficiently reposition allies after immobilizing them.
- Past DEF Up, she has no means of survivability and her self-sustain is reliant on hitting enemies.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
5663 | 7567 | 4295 | 5980 | 1203 | 1674 | 2405 | 3349 | |
7703 | 9608 | 5185 | 6808 | 2852 | 3744 | 5807 | 7625 | |
6999 | 8982 | 4193 | 5771 | 1887 | 2597 | 6918 | 9523 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Babalon 【Debuffer】 |
Babalon 【Moveslut, CP Battery】 |
Babalon 【Healer, Tank】 |
Babalon 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.