Difference between revisions of "Template:Skill trigger timing"
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| 5 | 攻撃時 = {{Tooltip|When Attacking|Right before this unit deals damage to a character}} | | 5 | 攻撃時 = {{Tooltip|When Attacking|Right before this unit deals damage to a character}} | ||
| 7 | 攻撃後 = {{Tooltip|After Attacking|After this unit deals damage to a character}} | | 7 | 攻撃後 = {{Tooltip|After Attacking|After this unit deals damage to a character}} | ||
| 25 | ダメージ時 = {{Tooltip|Before Being | | 25 | ダメージ時 = {{Tooltip|Before Being Hit|Before this unit gets hit and an enemy triggers their [When Attacking] skills}}{{#vardefine:hit form|hitting}} | ||
<!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}--> | <!--Seems to match timing of 対ダメージ: | 12| ダメージ後 = After Being Hit{{#vardefine:hit form|hitting}}--> | ||
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip| | | 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|After this unit gets damaged, happens before an enemy triggers their [After Attacking] skills}}{{#vardefine:hit form|hitting}} | ||
| 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your team (sub and support slots included)}} | | 17| 勝利時 = {{Tooltip|Quest Victory|After a Quest gets completed, triggers as long as this transient was included in your starting team (sub and support slots included)}} | ||
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All | | 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other}} | ||
| 10| 特防 = {{Tooltip|Extra Defense|All | | 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other}} | ||
| 11| 状態異常時 = Before Receiving Status | | 11| 状態異常時 = Before Receiving Status | ||
| 24| 弱体後 = On Debuff | | 24| 弱体後 = On Debuff |
Revision as of 06:35, 12 September 2020
Description
This templates translates Japanese skill trigger timing into English.
Usage
{{Skill trigger timing |<trigger> }}
Parameters
- trigger
- The skill's trigger timing in Japanese.
Examples
{{Skill trigger timing|CS発動後}}
Any CS HitRight before a CS attack hits an enemy, even if they're at 0 HP
Maintenance
Adding A New Timing
- Add a new timing by inserting it into the template before
#default
.