Difference between revisions of "Template:Transient stat table result format"

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(Let's make this even more unreadable)
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<tr>
<tr>
   <td>{{Transient icon|{{{?Has English name}}}|size=medium|rarity={{{?Has rarity}}}|variant={{{?Has variant}}}|frame=y}}</td>
   <td>{{Transient icon|{{{?Has English name}}}|size=medium|rarity={{{?Has rarity}}}|variant={{{?Has variant}}}|frame=y}}</td>
   <td>{{#expr: trunc({{{?Has hp value}}}+{{{?Has hp growth value}}}*({{Transient max level|{{{?Has rarity}}} }}-1)) }}</td>
   <td>{{#expr: trunc({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1)) }}</td>
   <td>{{#expr: trunc({{{?Has hp value}}}+{{{?Has hp growth value}}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) }}</td>
   <td>{{#expr: trunc({{formatnum:{{{?Has hp value}}}|R}}+{{formatnum:{{{?Has hp growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) }}</td>
   <td>{{#expr: trunc({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}-1)) }}</td>   
   <td>{{#expr: trunc({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1)) }}</td>   
   <td>{{#expr: trunc({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) }}</td>
   <td>{{#expr: trunc({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000) }}</td>
   <td>{{#expr: trunc(({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) }}</td>
   <td>{{#expr: trunc(({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) }}</td>
   <td>{{#expr: trunc(({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) }}</td>
   <td>{{#expr: trunc(({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has weapon type}}} }} }}) }}</td>
   <td>{{#expr: trunc(({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) }}</td>
   <td>{{#expr: trunc(({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}-1))*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) }}</td>
   <td>{{#expr: trunc(({{{?Has atk value}}}+{{{?Has atk growth value}}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) }}</td>
   <td>{{#expr: trunc(({{formatnum:{{{?Has atk value}}}|R}}+{{formatnum:{{{?Has atk growth value}}}|R}}*({{Transient max level|{{{?Has rarity}}} }}+10-1)+1000)*{{Weapon atk multiplier|{{Weapon type|{{{?Has charge skill weapon type}}} }} }}*{{{?Has charge skill multiplier}}}) }}</td>
</tr>
</tr>
</onlyinclude></includeonly>
</onlyinclude></includeonly>

Revision as of 11:34, 2 February 2020