Difference between revisions of "Akashic Records"

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* AR Equipment can provide additional stats; for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP
* AR Equipment can provide additional stats; for example, [[Salomon-kun]] {{Star|1}} supplies +100 ATK and HP
* Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%"
* Equipment can also provide additional skills; for example, [[Salomon-kun]] {{Star|1}} supplies: "[When Appearing] Increase CP / 100%"
* However, equipment may impose a restriction, and an AR Cost, similar to team cost; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit.
* However, equipment may impose a restriction; for example, [[Salomon-kun]] {{Star|1}} can only be equipped to an {{Energy|All}}-typed unit.
* All AR have a cost of 1, no matter the rarity.  At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team.  This will be increased in the future through some method.


The following can be presumed based on existing game data:
The following can be presumed based on existing game data:

Revision as of 17:05, 28 May 2019

Salomon-kun AR Card

With the announcement of Main Quest Chapter 9, LW released details of the AR Equipment features.

  • Players can receive Salomon-kun upon completing the quest under the Lessons marker; methods of acquisition is currently unknown.
  • AR Equipment can be leveled, but their exact leveling method is also unknown; also, equipment possesses a rarity.
  • AR Equipment can provide additional stats; for example, Salomon-kun supplies +100 ATK and HP
  • Equipment can also provide additional skills; for example, Salomon-kun supplies: "[When Appearing] Increase CP / 100%"
  • However, equipment may impose a restriction; for example, Salomon-kun can only be equipped to an All-Round-typed unit.
  • All AR have a cost of 1, no matter the rarity. At the current moment, the max AR cost for a team is a limit of 1, so only 1 AR can be equipped per team. This will be increased in the future through some method.

The following can be presumed based on existing game data:

  • AR Equipment level up in a similar manner to leveling cards; a Good, Great, and Awesome can occur to modify the EXP gained.
  • AR Equipment level up in a similar manner to skill leveling cards, in which it's percent based.
  • AR Equipment possess an upper level limit, similar to Sacred Artifact levels; that is, obtaining duplicate cards will raise this parameter.
  • Item icon_item_ex_expup and icon_item_ar_token_1 may serve as the XP boost
  • AR Equipment can be leveled up to 100. So far, it can be assumed that every Equip level requires 10000 XP to proceed. Each level is assigned to an arbitrary group ID.

AR Equipment Levels

Lv Level Group XP Required
1 1 10000
2 1 10000
3 1 10000
4 1 10000
5 1 10000
6 1 10000
7 1 10000
8 1 10000
9 1 10000
10 2 10000
11 2 10000
12 2 10000
13 2 10000
14 2 10000
15 2 10000
16 2 10000
17 2 10000
18 2 10000
19 2 10000
20 3 10000
21 3 10000
22 3 10000
23 3 10000
24 3 10000
25 3 10000
26 3 10000
27 3 10000
28 3 10000
29 3 10000
30 4 10000
31 4 10000
32 4 10000
33 4 10000
34 4 10000
35 4 10000
36 4 10000
37 4 10000
38 4 10000
39 4 10000
40 5 10000
41 5 10000
42 5 10000
43 5 10000
44 5 10000
45 5 10000
46 5 10000
47 5 10000
48 5 10000
49 5 10000
50 6 10000
51 6 10000
52 6 10000
53 6 10000
54 6 10000
55 6 10000
56 6 10000
57 6 10000
58 6 10000
59 6 10000
60 7 10000
61 7 10000
62 7 10000
63 7 10000
64 7 10000
65 7 10000
66 7 10000
67 7 10000
68 7 10000
69 7 10000
70 8 10000
71 8 10000
72 8 10000
73 8 10000
74 8 10000
75 8 10000
76 8 10000
77 8 10000
78 8 10000
79 8 10000
80 9 10000
81 9 10000
82 9 10000
83 9 10000
84 9 10000
85 9 10000
86 9 10000
87 9 10000
88 9 10000
89 9 10000
90 10 10000
91 10 10000
92 10 10000
93 10 10000
94 10 10000
95 10 10000
96 10 10000
97 10 10000
98 10 10000
99 10 10000
100 11 10000

Notes

8 comments
[Show Comments]

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Anonymous user: ad18c460
No. 16779
18 months ago
Score 0 You

>>15294

Get more copies of the AR and use AR tokens to level them up. Any rates that aren't 100% to start will usually double between level 1 and 100, so if an AR skill is at 30% it will get to 60% at level 100. 50% becomes 100% and so on. Unless it's a farmable AR, you'll usually be stuck with low activation rates due to AR banners having terrible rates
Anonymous user: 5b125640
No. 15301
24 months ago
Score 0 You

>>15294

i mean activation rates
Anonymous user: 5b125640
No. 15294
24 months ago
Score 0 You
how to increase % effects in AR equipments?
Anonymous user: 4211d8b3
No. 3043
63 months ago
Score 0 You
This game mechanic reminds me of the memoria cards from magia record where you put cards to boost your characters.
Anonymous user: b57289d7
No. 3035
63 months ago
Score 0 You
I think they're really cool I just think making the summon for one cost the same as a new unit is very excessive. Maybe 1 or 2 transient stones or maybe use the ally summon points but 5 transient stones?
Anonymous user: 888a74ed
No. 3032
63 months ago
Score 0 You

>>3031 aaaaaaaaaaaaaaaaaabsolutely not worth it. the rates are garbage and you need to get the same card multiple times for it to be of any use.

if you have a fave, save for them instead, definitely, 1000%.
Anonymous user: fe9ba8ca
No. 3031
63 months ago
Score 0 You
Worth rolling for AR? I’m leaning more towards saving for my fav unit
Anonymous user: ab904221
No. 3022
63 months ago
Score 0 You
Sounds like a pretty cool concept, LW should make more of that equipment. It would be pretty hard to make quests for each one, so they should make a gacha for it or something. As for the cost, maybe make it cost as much as regular units because fuck you and no, we're not giving you more stones.
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