Difference between revisions of "Skills"

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: Activates after a character has been attacked and damaged.  Used for skills that buff you or your allies.
: Activates after a character has been attacked and damaged.  Used for skills that buff you or your allies.
===''When Damaged'' 【対ダメージ】===  
===''When Damaged'' 【対ダメージ】===  
: Activates when a character is attacked.  Used for skills that debuff enemies.   
: Activates after a character has been attacked and damaged.  Used for skills that debuff enemies.   
===''While Moving'' 【移動時】===
===''While Moving'' 【移動時】===
: Activates when a character is moving. Typically used for skills that enhance your movement range.
: Activates when a character is moving. Typically used for skills that enhance your movement range.

Revision as of 02:08, 13 January 2017

Skill Levels

All cards start at skill level 1.

As you increase the skill level of your cards, the power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.
Skill Levels can reach a maximum of 100.
Skill Levels are applied to all skills. A new Skill is unlocked for each card when you Limit Break them, up to a total of 4 Skills.

Skills are formatted as (Skill Name) / [Activation Timing] Skill Effect / % Chance of Activation

Skill Timings

Every skill has a specific timing in which it will activate. The various skill timings are as follows.

Beginning of Phase 【フェーズ開始時】

Activates when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.)

Before Attacking 【攻撃前】

Activates right before a character attacks.

When Attacking 【攻撃時】

Activates when a character attacks.

After Attacking 【攻撃後】

Activates after a character attacks.

Before Damage 【ダメージ前】

Activates right before a character is attacked and damaged.

After Damage 【ダメージ後】

Activates after a character has been attacked and damaged. Used for skills that buff you or your allies.

When Damaged 【対ダメージ】

Activates after a character has been attacked and damaged. Used for skills that debuff enemies.

While Moving 【移動時】

Activates when a character is moving. Typically used for skills that enhance your movement range.

After Moving 【移動後】

Activates after a character moves.
Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own After Moving skills. In other words, you can only activate one character's After Moving skill a turn.

Special Attack 【特攻】

Activates when attacking, but only in certain conditions.
Example: a character with the Special Attack skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)

Special Defense 【特防】

Activates when attacked by a weapon or skill of a certain type.

During Status Ailment 【状態異常時】

Activates when afflicted with a debuff or status ailment.

During Victory 【勝利時】

Activates when you win a battle.

Skill Formulas

The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is:

To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do.

It has a base value of 1.2. A character using it has a skill level of 12.

To find out the full damage increase, it would be

Or an increase of 1.34400. At skill level 99, it would increase damage by 2.38800.


The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is


The formula for skills activated during Charge Skill is or

Charge Skill Duration and Effect Increase

The duration of most buffs caused by a Charge Skill is sometimes determined by the number of enemies hit by the Charge Skill. For example, a Makara's Charge Skill gives the Protection buff to all nearby allies. If Makara hits 2 alive enemies with his Charge Skill, the Protection Buff will last 2 turns. If Makara hits only 1 still living enemy, it will only last 1 turn.
This is also true of most restoration effects caused by a Charge Skill, such as HP and CP restoration. The more enemies you hit with a Charge Skill that has the added effect of Healing or restoring CP, the greater the effects. Essentially, it will cause it to activate multiple times.
While this is true of some Charge Skill buffs, not all buffs caused by a Charge Skill work this way.

However, an enemy has to have HP remaining when hit by a Charge Skill for it to count. If the enemy is already "defeated" by the time the Charge Skill activates, the effect will not stack.
If you don't want to take the risk, it's recommended you make whoever you want to hit the most enemies FIRST with their Charge Skill your Leader, as Ally attack order is determined by their order in your deck slot.

Buffs

Critical 【クリティカル】

Base Value: 2x Damage
Increases the damage of your default attack for 1 turn.

Critical++ 【クリティカル++】

Base Value: 2.75x Damage
Increases the damage of your default attack for 1 turn.

Heal 【回復】

Base Value: Varies
Heals a character by a certain amount.

Blessing 【祝福】

Base Value: 300 for 3 turns
Heals the buffed unit at the end of each turn.

Regeneration 【再生】

Base Value: 400 for 3 turns
Heals the buffed unit at the end of each turn.

Guts 【根性】

Restores the unit to 1 HP when brought to 0 HP.

Fighting Spirit 【闘志】

Base Value: 1.2
Increases damage dealt.

Herculean Strength 【剛力】

Base Value: 1.15
Increases damage dealt.

Attack Up 【攻撃強化】

Base Value: Unknown
Increases damage dealt.

Berserk【暴走】

Base Value:Unknown (around 1.4?)
Increases both damage dealt and damage received.

Rage【激怒】

Base Value:Unknown
Increases both damage dealt and damage received.

Increase CP 【CP増加】

Base Value: Varies
Increases CP of a character by a certain amount.

Acceleration 【加速】

Increases CP of the buffed character at the end of your turn.

Roused 【奮起】

Increases CP of the buffed character at the end of your turn.

Evasion 【回避】

Base Value: 0.01
Greatly decreases damage received from enemies.

Stubborn 【頑強】

Base Value: 0.9
Decreases damage received from enemies.

Protection 【守護】

Base Value: Unknown
Decreases damage received from enemies.

Defense Up 【防御強化】

Base Value: Unknown
Decreases damage received from enemies.

Diamond 【金剛】

Base Value: Unknown
Decreases damage received from enemies.

Vertical Movement Increase 【縦方向移動力増加】

Increases the distance a character can move vertically.

Cleanse 【弱体解除】

Removes debuffs.

Debuffs

Poison 【毒】

Base Value: 100
Deals damage to the afflicted at the end of each turn.

Deadly Poison 【猛毒】

Base Value: Unknown
Deals high damage to the afflicted at the end of each turn.

Burn 【火傷】

Base Value: Unknown
Deals damage to the afflicted at the end of each turn.

Curse 【呪い】

Base Value: x0.8
Decreases the amount of damage the afflicted target deals.

Bewitched 【幻惑】

Base Value: Unknown
Decreases the amount of damage the afflicted target deals.

Charm 【魅了】

Prevents the afflicted character from attacking or using Charge skills.

Paralysis 【マヒ】

Effect unknown.

Skill Seal 【スキル封印】

Seals the afflicted's skills.

Fear 【恐怖】

Reduces CP of the afflicted at the end of each turn by 10%.

Purge 【強化解除】

Removes buffs from the target.

Skill Radius Keywords

Adjacent 【隣接1マス】

"All adjacent allies" or "all adjacent units" means adjoining units perpendicular, not diagonal, to the caster 1 square away. In other words, only horizontally and vertically.
In the game, 隣接1マス means all adjacent units 1 square away, NOT including the caster. 隣接1マス内 means all adjacent units INCLUDING the caster.

Nearby 【周囲1マス】

"All nearby allies" or "all nearby units" means all units 1 square away, including diagonally.
In the game, 周囲1マス means all nearby units NOT including the caster. 周囲1マス内 means all nearby units INCLUDING the caster.

In a Wide Radius 【距離2マス】

"In a wide radius" means 2 squares vertical and horizontal, and 1 square diagonal.