Difference between revisions of "Template:Status extended infobox"
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Line 64: | Line 64: | ||
table.status-preview-infobox tr:first-child th { | table.status-preview-infobox tr:first-child th { | ||
background-color: # | background-color: #ccf; | ||
padding: 0.5em 1em 0.5em 1em; | padding: 0.5em 1em 0.5em 1em; | ||
font-size: 1.2em; | font-size: 1.2em; | ||
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table.Buff tr:first-child th { | table.Buff tr:first-child th { | ||
background-color: # | background-color: #fcc; | ||
padding: 0.5em 1em 0.5em 1em; | padding: 0.5em 1em 0.5em 1em; | ||
font-size: 1.2em; | font-size: 1.2em; | ||
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table.Buff tr:not(:first-child) th { | table.Buff tr:not(:first-child) th { | ||
background-color: # | background-color: #fdd; | ||
} | } | ||
table.Buff tr:not(:first-child) th + th { | table.Buff tr:not(:first-child) th + th { | ||
background-color: # | background-color: #ffe4e4; | ||
} | } | ||
Revision as of 23:06, 28 December 2018
Description
This templates creates an infobox for a status effect, as well as a status effect subobject using the following properties:
Usage
{{Status extended infobox | id = | en name = | jp name = | filename = | duration = | damage-add = | damage-add-max = | damage-mult = | damage-mult-max = | damaged-add = | damaged-add-max = | damaged_mult = | damaged_mult_max = | hp-recovery = | hp-recovery-max = | cp-add = | locks = | type = | note = }}
Parameters
- en name
- (Officially localized) English name of the status
- jp-en name
- (Unofficially) translated English name of the status
- jp name
- Original Japanese name of the status
- filename
- Filename the status icon uses
- id
- internal ID used
- type
- Whether this is a buff or a debuff
- duration
- How many turns the status effect persists
- note
- Note that displays when the status effect is added
- jp-note
- Original Japanese for the above
- damage-add
- Additional damage applied when attacking (constant)
- damage-add-max
- Max value for the above
- damage-mult
- Damage multiplier applied when attacking (coefficient)
- damaged-add
- Additional damage applied when attacked (constant)
- damaged-add-max
- Max value for the above
- damage-mult-max
- Max value for the above
- damaged-mult
- Damage multiplier applied when attacked (coefficient)
- damaged-mult-max
- Max value for the above
- hp-recovery
- HP recovered at end turn
- hp-recovery-max
- Max value for the above
- cp-add
- CP recovered at end turn
- rate-add
- Max value for the above
- locks
- Restrictions applied to unit. These include: movement, attack, skill, CS, blowback
Examples
{{Status extended infobox | filename = Guts | id = 41 | en name = Guts | jp name = 根性 | filename = guts | duration = 5 | damage-add = | damage-add-max = | damage-mult = | damage-mult-max = | damaged-add = | damaged-add-max = | damaged_mult = | damaged_mult_max = | hp-recovery = | hp-recovery-max = | cp-add = | locks = | type = buff | note = HPゼロ時に復活 }}
Guts | |||
---|---|---|---|
Notes | HPゼロ時に復活 | ||
Duration | 5 | ||
Base Value | Maximum Value | ||
Used Skills |