Difference between revisions of "Template:Skill infobox"
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| Has raw English description ={{#var:raw skill desc}} | | Has raw English description ={{#var:raw skill desc}} | ||
| Has evolved skill={{{evolution|}}} | | Has evolved skill={{{evolution|}}} | ||
| Has precursor skill={{{precursor|}}} | |||
}}<!-- end of subobject creation | }}<!-- end of subobject creation | ||
--> | --> | ||
<!-- Grab evolution name --> | <!-- Grab evolution and precursor name --> | ||
{{#vardefine:evolution skill subobj| | {{#vardefine:evolution skill subobj| | ||
{{#if: {{{evolution|}}} | {{#if: {{{evolution|}}} | ||
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}} | }} | ||
}} | }} | ||
<table id="skill{{#var: | {{#vardefine:precursor skill subobj| | ||
{{#if: {{{precursor |}}} | |||
|{{#ask: | |||
[[Has game context::Skill]] | |||
[[Has Japanese name::{{{precursor }}}]] | |||
|link=none | |||
|limit=1 | |||
|headers=hide | |||
|searchlabel= | |||
}} | |||
}} | |||
}} | |||
{{#vardefine:precursor skill en name| | |||
{{#if: {{#var:precursor skill subobj|}} | |||
|{{#show: {{#var:precursor skill subobj}} |?Has English name }} | |||
}} | |||
}} | |||
<table id="skill{{#var:skillnumber}}" class="infobox"> | |||
<tr> | <tr> | ||
<th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th> | <th colspan="2">{{#if:{{{jp-en name}}}|<span title="{{{jp-en name}}}"><u>{{{en name|???}}}</u></span>|{{{en name|???}}}}}</th> | ||
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<th>Evolution</th> | <th>Evolution</th> | ||
<td>{{#if: {{#var:evolution skill subobj|}} | [[{{#var:evolution skill subobj|}}|{{#var:evolution skill en name|{{{evolution}}} }}]] | {{#if:{{{evolution|}}}|{{{evolution}}}|?}} }}</td> | <td>{{#if: {{#var:evolution skill subobj|}} | [[{{#var:evolution skill subobj|}}|{{#var:evolution skill en name|{{{evolution}}} }}]] | {{#if:{{{evolution|}}}|{{{evolution}}}|?}} }}</td> | ||
</tr> | |||
}} | |||
{{#if:{{{precursor|}}}| | |||
<tr> | |||
<th>Evolves From</th> | |||
<td>{{#if: {{#var:precursor skill subobj|}} | [[{{#var:precursor skill subobj|}}|{{#var:precursor skill en name|{{{precursor}}} }}]] | {{#if:{{{precursor|}}}|{{{precursor}}}|?}} }}</td> | |||
</tr> | </tr> | ||
}} | }} | ||
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* Has raw English description | * Has raw English description | ||
* Has evolved skill | * Has evolved skill | ||
* Has precursor skill | |||
== Usage == | == Usage == | ||
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; proc chance : The skill's chance to activate at skill level 1 in percent. | ; proc chance : The skill's chance to activate at skill level 1 in percent. | ||
; evolution : The skill's evolution | ; evolution : The skill's evolution | ||
; precursor : The skill's pre-evolution (base) | |||
== Examples == | == Examples == |
Revision as of 14:46, 12 April 2018
Description
This templates creates a formatted string using the skill information as well as a skill subobject using the following properties:
- Has game context
- Has Japanese name
- Has English name
- Has Japanese-English name
- Has lowercase English name
- Has Japanese description
- Has English description
- Has skill trigger timing
- Has skill proc chance
- Has preformatted English description
- Has raw English description
- Has evolved skill
- Has precursor skill
Usage
{{Skill infobox | jp name = | en name = | jp-en name = | jp trigger timing = | jp description = | en description = | proc chance = }}
Parameters
- jp name
- Japanese name.
- en name
- English name.
- jp-en name
- Translated English name.
- jp trigger timing
- Activation method in Japanese without parentheses.
- jp description
- Skill description in Japanese.
- en description
- Translated English skill description.
- proc chance
- The skill's chance to activate at skill level 1 in percent.
- evolution
- The skill's evolution
- precursor
- The skill's pre-evolution (base)
Examples
{{Skill infobox | jp name = 獣の末裔 | en name = Beast Descendant | jp trigger timing = 移動後 | jp description = 自身に頑強付与 | en description = Apply {{Status effect|頑強}} to Self | proc chance = 50 }}
Beast Descendant | |
---|---|
JP Name | 獣の末裔 |
Trigger timing | After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect | Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to Self |
Proc Chance | 50% |