Difference between revisions of "Skills"

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===== Skill Formulas =====
===== Skill Formulas =====
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br />
[Base Value of Heal/Damage/Buff X (1 + 0.5 X Skill Level)]
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]


The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br />
[Base Value of Debuff ÷ (1 + 0.5 X Skill Level)]
[Base Value of Debuff ÷ (1 + 0.01 X Skill Level)]
 
The formula for skills activated during Charge Skill is<br />
 
[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]


===== Skill Timings =====
===== Skill Timings =====

Revision as of 08:41, 27 December 2016

Skill Levels

All cards start at skill level 1. As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful.

Skill Formulas

The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)]

The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is
[Base Value of Debuff ÷ (1 + 0.01 X Skill Level)]

The formula for skills activated during Charge Skill is

[Base Value X or ÷ (1 + 0.5 X Log(10)ChargeSkillLevel)]

Skill Timings

Every skill has a specific timing in which it will activate. The various skill timings are as follows.

フェーズ開始時
移動後
ダメージ後

Buff

Critical (クリティカル)
Base Value: 2x Damage
Increases the damage of your default attack for 1 turn.


Blessing (祝福)
Base Value: 300 for 3 turns
Heals the buffed unit at the end of each turn.


Rejuvination (再生)
Base Value: 400 for 3 turns
Heals the buffed unit at the end of each turn.



Debuffs