Difference between revisions of "Skills"

Jump to navigation Jump to search
469 bytes added ,  20:58, 8 July 2018
no edit summary
(→‎Buffs: Relationship buffs)
Line 193: Line 193:
== Additional Skills ==
== Additional Skills ==
Some skills like [[Hero]] and [[Creator]] grants additional skills separate from the base skill. These skills ignore their tied skill's activation timings and chances (always 100%). Usually these skills include movement modifiers ([[Winged One]], [[Swimmer]]) or damage modifiers (increases damage dealt or decreases damaged received against specific units). For these skills, they also scale based on Skill Level (maximum of 1.5x for increases, 0.75x for decreases).
Some skills like [[Hero]] and [[Creator]] grants additional skills separate from the base skill. These skills ignore their tied skill's activation timings and chances (always 100%). Usually these skills include movement modifiers ([[Winged One]], [[Swimmer]]) or damage modifiers (increases damage dealt or decreases damaged received against specific units). For these skills, they also scale based on Skill Level (maximum of 1.5x for increases, 0.75x for decreases).
However, due to how some skills were originally documented, additional effects like [During Status Ailment] Nullify [X] will be listed with a skill, but isn't 100%. In these instances, the activation change is the same as the main skill.
Recently, skills can possess more than two effects, such as [[Concililator]] and [[Opener of Iwato]]. Each separate effect (by activation timing and chance) are documented, but won't be described directly with the parent skill.


Because these additional skills are still skills, any form of negation will remove their effects.
Because these additional skills are still skills, any form of negation will remove their effects.
== [[Skill Quest|Skill Evolution]] ==
== [[Skill Quest|Skill Evolution]] ==
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.
Skills can be further improved through [[Skill Quest]]s. These evolved skills can change the base skill in a predetermined way, be it through increased activation rates, tweaked effects, or outright additional effects. For skills that increase activation rates or other values, they simply replace the base skill. Otherwise, these evolved skills inherit the base skill. For example, [[Drifter+]] replaces [[Drifter]], but [[Mentor+]] inherits [[Mentor]]'s effects.

Navigation menu