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- ...increase the recovery from flat damage skill effects reversed by [[HP Loss Reversal]]. {{#vardefine:status en note|Healing from skill effects increased by 1.5x for 3 turns}}383 bytes (53 words) - 06:14, 15 February 2024
- ...at have buffs, being able to punish them with either {{Status|en name=Buff Reversal}} or through his increased damage for each buff the enemy has. Secondly, hi ...mage output, especially if he is in the leader slot. {{Status|en name=Buff Reversal}} also acts like an additional Weakness if the enemy has a buff, further bo17 KB (2,715 words) - 04:52, 20 May 2020
- ...on't expect much if anything from him until he gets an upgrade by means of skill evolution. ...ve application of {{Status|en name=Nourishment}} to himself and allies for healing. All of these effects make him a great option for adding defense and sustai13 KB (2,163 words) - 01:46, 22 April 2021
- ...son Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= ...allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuf35 KB (5,554 words) - 01:44, 22 April 2021
- '''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of t ...kills that lock a card's abilities (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.11 KB (1,707 words) - 23:20, 19 May 2021
- ...f other buffs to accumulate since the buffs that he gains can activate the skill timing again. For this reason, despite the rate of activation being nominal ...n be a potential issue, one should use Cthugha to tank hits and the notion that he should always be kept from receiving damage is naive and should be dispe20 KB (3,176 words) - 04:48, 20 May 2020