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- ...increase the recovery from flat damage skill effects reversed by [[HP Loss Reversal]]. {{#vardefine:status en note|Healing from skill effects increased by 1.5x for 3 turns}}383 bytes (53 words) - 06:14, 15 February 2024
- ...e support akin to {{Transient icon|Shiro}}, being able to yet again reduce damage with {{Status|en name=Curse}} and perform crowd control with {{Status|en na ...mage output, especially if he is in the leader slot. {{Status|en name=Buff Reversal}} also acts like an additional Weakness if the enemy has a buff, further bo17 KB (2,715 words) - 04:52, 20 May 2020
- '''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of t ...factor of 8.8 (4 * 2.2 = 8.8). For more detailed information regarding how damage is calculated, please see [[ATK|this page]].11 KB (1,707 words) - 23:20, 19 May 2021
- ...on't expect much if anything from him until he gets an upgrade by means of skill evolution. ...ving {{Status|en name=Guts}} to himself and healing allies after receiving damage, and a passive application of {{Status|en name=Nourishment}} to himself and13 KB (2,163 words) - 01:46, 22 April 2021
- ...osting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing facto ...allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuf35 KB (5,554 words) - 01:44, 22 April 2021
- ...f other buffs to accumulate since the buffs that he gains can activate the skill timing again. For this reason, despite the rate of activation being nominal ...a to tank hits and the notion that he should always be kept from receiving damage is naive and should be dispelled.20 KB (3,176 words) - 04:48, 20 May 2020