[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and alliesdirectly adjacent to self
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and alliesdirectly adjacent to self
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hitting units / 15~30% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+5~10 CP to self / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Poison to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 25~50% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]+5~10 CP to self / 30~60%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Drain on adjacent squares when attackedAcquire skill for 3 turns: [Before Being Attacked] Apply Drain to allies directly adjacent to self / 100% (Irremovable Debuff) to hit units / 20~40% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 20~40%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease HP Before Being AttackedAcquire skill for 4 turns: [Before Being Attacked] -400 HP to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+6~12 CP to self / 45~90% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self / 40~80%
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self + Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and alliesdirectly adjacent to self
Transients who come from various worlds that are skilled at operating flying drones. Said drones have their own intelligence, and the pilots accompany them as companions. Someone who saw them likened them to "a human and an angel." There are many who are suitable for the concept of being guided by a superior being or being monitored from above. Their uses range from carrying light loads, surveillance and mapping to supporting military operations, such as reconnaissance, and attacks including suicide bombings. It seems that people tend to reciprocate with action when someone offers them a perspective they don't have. They'll lend their power to such summoners as masters and servants, or as friends and neighbors.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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