Shennong/Strategy

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(This page is for Shennong strategy guide. For the standard Shennong page, click here.)

Overview

☆3/☆4 Shennong

  Shennong is an interesting moveslut as he introduces the new status effect   Poison Reversal. After the first turn of each phase and having applied   Poison to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and   Nourishment while having a similar net healing factor. Finally, he also has the nice ability of applying   Evasion for the first turn of each phase, either only to self or including allies depending on the rarity.

Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to   Fear and the like.

☆5 Shennong

While regular Shennong serves his purpose as a support unit well,   Shennong (Summer) takes that same support role and expands upon it, fulfilling many other niches. If you are familiar with how   Astaroth,   Gyumao (Valentine), and   Tomte function, Summer Shennong plays much like a combination of those cards.

  Shennong (Summer) has three main roles. His first is as a support unit and healer by cleansing two debuffs from your team each Phase with   Remove Debuff, by boosting their attack and defense through   Poison and   Poison Reversal, and by healing them each time he attacks and launches a Charge. His second role is as an enemy disruptor and debuffer through his infliction of   Charm,   Dazzle, and one of five stackable   Fatal Poisons each time he attacks. Finally, his third role is as a high damage dealer/screen nuke; due to his bonus damage to each stackable Fatal Poison he inflicts and his on-struck   Arousal and   Acceleration, Summer Shennong will be able to reach Charge fairly quickly, dealing potent damage up to that point, and can unleash a Charge that hits the entire enemy field and inflicts every stackable Fatal Poison at once (essentially giving him a character-unique   Crit+).

Highlights

☆3/☆4 Shennong

Class: Tank, Support

Gameplay Role: Mixed Buffer, Healer, Moveslut

Pros

+ Gives   Poison Reversal on move to self and allies, raising attack/defense and healing

+ Gives   Nourishment on move to allies, further boosting attack and healing

+ Gives   Evasion with fat heal on first turn to self (+ allies for  )

+   has  VALIANT which is neutral/resists every elemental attribute except  WORLD, can switch to   for  WOOD typing

+   Tenacity to self increases tanking abilities

+ Applies   Poison to enemies

Cons

- Applies   Poison to self and allies, making the team vulnerable to debuffs

- Ranges of skill activation can be restricting

- Slightly inconsistent procs without skill seeds, especially for   form

-   form only protects self on first turn and can't give Poison Reversal until turn 3

- Needs to move

☆5 Shennong

Class: Support, DPS

Gameplay Role: Healer/Support, Debuffer, Damage Mitigator, Damage Dealer

Pros

+ Serves numerous and distinct gameplay roles: a healer/support through   Poison +   Poison Reversal and his on-attack/Charge healing; a debuffer through   Poison,   Fatal Poison,   Dazzle, and   Charm; a damage mitigator through   Dazzle and   Charm; a DPS through bonus damage to   Poison and   Fatal Poison.

+ Doesn’t have to move to activate any of his skills.

+ Offers wide ranges for all of his skills.

+ Long Slash range lets him perform his roles at nearly any frontline position, and his attack range gives him many chances to trigger any of his on-attack skills.

Cons

- Long Slash strictly relegates him to a frontline attacker, limiting his positioning options to fully make use of his skillset.

- Many of his skills activate when he attacks. If he is out of range or unable to attack anything due to a status debuff, he cannot offer much to your team.

Gameplay Role

☆3/☆4 Shennong

For clarification regarding the timing of Shennong's skills, Shennong only triggers his   Evasion on the first turn of each phase. On the other hand, Shennong only triggers his   Poison Reversal skill on every turn except the first turn of each phase. So they are essentially mutually exclusive effects which will never stack if they come from Shennong.

Mixed Buffer/Moveslut

As mentioned before, the effects of   Poison Reversal make   Shennong comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison Reversal, on the other hand, gives a defensive buff with a 0.6x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of   Poison into account. Since Shennong also gives   Nourishment to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.

Another point of comparison to be made is between other previous offensive buffers such as   Babalon (Jiangshi),   Tomte, and   Tangaroa (Canaan). Jiangshi Babalon and Tomte both give   Ardor,   Nourishment, and   Blessing in some way, where Jiangshi Babalon also gives   Immobility for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +1200-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. Canaan Tangaroa, on the other hand, is more defensive and closer to Shennong, boasting a potential offensive buff multiplier of 3.6x, a potential 0.19x defensive multiplier, and healing of around +1200 HP, although this value can increase rapidly since it depends on how many enemies hit him. The major downside however is that Canaan Tangaroa needs to be hit for these effects to spread and his procs are inconsistent. Due to skill activation order, this also means that the offensive buffs do not have a 100% uptime since the effects only apply for the following turn, unlike defensive and healing effects.

In a similar vein, Shennong as an offensive buffer also carries a similar major flaw and that regards needing   Poison on allies as previously discussed in the overview. First, it should be mentioned that the 70% proc rate of Shennong's Poison activation skill is not a major issue since Shennong's Poison Reversal only applies to the second turn of the phase and onwards. In matters of first application, there is a 91% chance of allies having Poison for an unseeded Shennong and a 96% chance when seeded, which is consistent enough. Since Poison also has a high uptime of five turns, refreshing the debuff is also less of an issue.

What is more pressing of an issue is debuff mitigation. The presence of Poison can mess with attempts to remove or nullify debuffs, making the team open up to potential debuffs. Moreover, it makes it so that an ally will not benefit from Poison Reversal since Poison has been negated. To give an example, consider   Wakan Tanka (Fashionista). Since he has a   Nullify Debuff on [Turn Start], Shennong must precede him in team order in order to give the debuff. However, the Poison infliction will also remove Nullify Debuff for every subsequent turn as noted in the skill's description. The main result is that unless tested and planned around properly, using Shennong should be avoided in situations that call for debuff mitigation.

The following table attempts to summarize the previous discussion. Ranges are used to indicate inconsistent procs (<70%).

Summary of Movesluts/Previous Offensive Buffers
Unit Status effects for allies ATK multiplier DEF multiplier HP gain CP gain Range Moveslut Flaws Notes
       Poison,   Poison Reversal,   Nourishment 3x 0.6x +500 +0 Directly adjacent Yes Needs Poison, removes debuff immunity. Applies only after first turn of each phase.
       Protection 1x 0.45x +500 +16 One square away Yes Has   Guts.
       Tenacity,   Adamantine 1x 0.20-0.45x +500 +16 One square away Yes Can   Bind enemies.
       Protection,   DEF Up 1x 0.20-0.45x +500 +16 Cross range Yes  INFERNAL typing and occasional   Berserk weaken survivability. Has   Evasion on first turn.
       Ardor,   Nourishment,   Blessing,   Immobility 3.6x 1x +900-1200 +17 Directly adjacent Yes Immobilizes teammates. Effects do not apply to self.
       Ardor,   Nourishment,   Blessing 1.5-3.6x 1x +1200-1500 +0-5 Directly adjacent No None type, inconsistent procs especially for Ardor. Assumes that Blessing and Nourishment trigger.
       Vigor,   Nourishment,   Unction,   Protection 3.6x 0.19-0.425x +>1200 +0 Directly adjacent Somewhat Needs to be hit, inconsistent procs. Assumes that first three status effects trigger and are spread.
       Nourishment,   Limit,   Acceleration 1.5-3x 1x +700 +8 Directly adjacent - 1 square around Yes Low damage. Effects do not apply to self.

Healer

As demonstrated in the table above, the net healing effect of Shennong's kit is comparable to movesluts of the   variety. However, it is small compared to units who specialize in healing such as Jiangshi Babalon or Tomte. Still, it can be concluded that Shennong's HP drain from Poison is not something to be worried about. As an additional note, the healing from Shennong's first turn skill and his CS is somewhat large, improving overall the team's sustainability.

Damage Mitigator

Outside of Poison Reversal, Shennong also has the ability to provide   Evasion on the first turn of each phase to himself and, in his   form, also to allies.   Sitri (Christmas) also effectively had this ability, and it's worth mentioning here for   Shennong as well for the same reasons. Most of the time, this skill gives the team a free turn for putting out damage and activating skills. In particular, it's worth mentioning that units who have skills which activate [When/After Receiving Damage] are helped by this effect greatly, which includes units like Canaan Tangaroa,   Oz, and   Maria. Unlike Christmas Sitri, Shennong is also more of an active damage mitigator through Poison Reversal as well, so he enables team compositions geared around such skill timings more easily.

The   form of Shennong loses out on this ability so he won't be able to perform the same way. Since he functionally still does everything regarding Poison Reversal however, it is not too huge of a loss so this first turn can be used to move a unit who only needs to move periodically like Christmas Sitri. On the other hand, if the number of turns taken to clear each phase is low, the   form will be more of a dead weight.

☆5 Shennong

Healer/Support

Much like his regular card,   Shennong (Summer)’s gameplay revolves around his bestowal of   Poison and   Poison Reversal, which gives himself and your team an attack and defense boost and slight net healing. He automatically bestows Poison to allies in a 2-square diamond radius around himself each Phase, and Reversal 1 square around him each Turn. Compared to his regular card (which applies Poison each Turn and must be moved for Reversal), Summer Shennong can bestow his signature debuff/buff combo when left to his own devices, freeing him up for team positioning, activating AR effects, or serving other purposes.

A more nuanced explanation is that the one-time status and the continually-refreshed status have been swapped between the two cards; Shennong constantly applies Poison whereas Summer Shennong constantly applies Reversal. This seemingly simple change also gives the player a wider room for error for using Summer Shennong over his regular card. If the base card cannot move, for example, the player is stuck with Poison and none of the benefits, but if Summer Shennong cannot move, they are simply given Reversal (which is harmless by itself).

Summer Shennong cannot apply   Nourishment like his base card, but makes up for it by offering debuff cleansing and quite potent healing capabilities. Each Phase he will apply   Remove Debuff twice to himself and the teammates around him, similar to one of   Tomte’s roles. This helps guarantee a fresh Poison to use with his Reversal at the start of each new Phase, and helps team survivability by neutralizing any potentially dangerous debuffs that they might have carried over.

Summer Shennong also offers notable healing, and does so in a fashion similar to   Gyumao (Valentine); much like that card, he too can heal through his easily-accessible buffs and his All-range Charge. In addition, Summer Shennong can restore teammates’ HP by simply by attacking enemies; due to his somewhat limited but wide attack range, this avenue for healing should come into play often.

Debuffer

In general,   Poison and   Fatal Poison aren’t particularly threatening debuffs by themselves; that being said, Summer Shennong’s ability to inflict multiple copies of Fatal Poison lets him gradually drain enemies’ health in the instance where his offense is reduced down or he temporarily cannot attack. Overall, his ability to inflict multiple debuffs (Poison, five total Fatal Poisons,   Charm and   Dazzle) lets him synergize well with any other unit who benefits from or whose skills trigger with the application of debuffs.

Damage Mitigator

  Charm and   Dazzle can be inflicted each time Summer Shennong attacks. While the proc rate is average for Dazzle and fairly low for Charm, these two debuffs (combined with the defense buff from   Poison Reversal) allow Summer Shennong to easily and effectively reduce the damage your team takes. If Dazzle procs, the damage from nearby enemies is reduced to a fraction of what it once was; if Charm procs, Summer Shennong prevents them from attacking outright.

While Charm and Dazzle’s chances to proc are affected by every square Summer Shennong hits, the effective range for those debuffs is limited to enemies in Slash and Thrust range. Because of this, an optimal position for Summer Shennong would be in the middle of the field. His Long Slash attack range lets him hit across the entire front enemy row regardless of wide or regular map width, and centering Summer Shennong lets him inflict his debuffs on the greatest number of enemies.

Damage Dealer

One of Summer Shennong’s strengths is his bonus damage against   Poison and stackable   Fatal Poisons. The two debuffs don’t do much on their own, but each time they are inflicted on an enemy, Summer Shennong’s damage is multiplied further. In practice, this means that Summer Shennong’s damage output will constantly increase each time he attacks (up until he inflicts all possible Poisons + Fatal Poisons), ending with an innate x15 multiplier at maximum.

This ability most notably comes into play with his Charge, where he inflicts every stackable Fatal Poison simultaneously. The debuffs are inflicted before the damage is actually dealt, meaning that he is able to inflict nearly all of his bonus damage every single time he Charges. If he has methods for rapidly gaining CP, Summer Shennong can frequently and easily nuke the entire enemy field.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     6276 8264 3595 5179 1977 2848 2013 2900
     7726 9820 4119 5688 2265 3128 3460 4778
     7927 9864 4753 6305 1521 2018 1901 2522


☆3/☆4 Shennong

For consistency purposes, it is highly recommended to skill seed Shennong due to the presence of multiple 90% procs. Following that, since the purpose of Shennong is to tank and support the team as much as possible, HP and Level seeds should be favored. Finally, ATK seeds are nice since they actually influence his damage per square by a rather large percentage.

☆5 Shennong

Summer Shennong benefits from Skill and Attack seeds the most. With the additional 10% activation rate from Skill seeds, his Poison Reversal bestowal and Fatal Poison infliction both become guaranteed, his on-attack healing and Phase-start debuff cleansing become nearly guaranteed, and his Arousal and Acceleration proc chances are notably improved. As a damage dealer, the extra stats from Attack seeds will make his damage output considerably higher, both through his regular attacks and his Charge.

Team Synergy

☆3/☆4 Shennong

Units who do not need to move

  Shennong is a moveslut so it goes without saying that his allies generally should not have to move. There is an exception if using his   form since his first turn skill is not as useful, so units who only need to move periodically can also be useful here.

Units who do not remove/nullify debuffs/immune to Poison

As mentioned previously, the main appeal of Shennong functions only if   Poison is up, so using units who don't negate/remove the debuff actively is important. Since   Poison Reversal is rather unique, the buff will stack with most units' kits as a result. This isn't a hard and fast rule since there may be exceptions with regards to skill activation timing, etc.

No Dark Lords AR, No Jambavan.

Units with [After Debuff] skill timing

Speaking of exceptions, units with skills with [After Debuff] timing generally have some sort of debuff removal, but they can pair well with Shennong since he can force their skills to activate, something that is otherwise not always guaranteed to happen. In particular,   Breke and   Hanuman (Journey) greatly benefit. On the other hand,   Gullinbursti does not benefit as much since his skill evolution immediately removes Poison most of the time, not allowing him to enjoy the benefits of Poison Reversal.

Units with [When/After Receiving Damage] skill timings

Due to Shennong's   Evasion skill and his supportive nature as a damage mitigator, units who have these skill timings benefit quite a bit.   Tangaroa (Canaan),   Seth, and   Maria are examples of such units.

Units with extra damage to Poison

As of writing, the only units that apply here are both forms of   Astaroth.   Astaroth particularly benefits the most due to their role as an attacker and for having a higher damage multiplier than their   form.

☆5 Shennong

Defense Boosters

Like his regular card, Summer Shennong’s only method of providing defense for himself and his team is through   Poison Reversal. While he can also reduce damage taken by inflicting   Dazzle, it isn’t guaranteed, so it’s recommended to supplement his abilities with someone who can provide defense either passively or on-move, such as   Triton or   Marchosias.

Offense Boosters

Summer Shennong lacks the   Nourishment that his base card offers, meaning he cannot boost his or his team’s damage further past   Poison Reversal. Using an offensive-oriented unit such as   Babalon (Jiangshi) or   Claude will supplement that, making his regular attacks that much more potent and his Charge even more devastating.

CP Chargers

One option for Summer Shennong is to function as a board nuke, but in order to play that role, he must be given adequate CP. Units who can do so, such as   Ryota (Christmas) can help him fire off more frequent Charges.

Debuff Exploitation

Much like Summer Shennong,   Astaroth functions as a very potent damage dealer, who has bonus multipliers against all   Poisons and   Fatal Poisons. Having Astaroth attack after Summer Shennong inflicts those debuffs compounds Astaroth’s damage output considerably, which should make short work against most enemies and bosses.

  Kalki’s recent Skill Evolution changes his attack type to All-range when debuffed. Due to Summer Shennong’s application of team-wide   Poison every Phase, Kalki will swap weapon ranges and can immediately function as a second team nuke.

Combo

  Combo is a status effect that Summer Shennong benefits greatly from, as many of his skills trigger when he attacks. Of particular note are his   Fatal Poisons; with Combo, he can effectively stack two of them per turn as opposed to the usual one, ramping up his damage output much quicker than he could normally. Consider using   Volos or   Seth (Beachside).


Personal Recommendations

  Gyumao (Valentine) covers many of the gameplay roles that Summer Shennong needs help with or benefits additionally from.   Gyumao (Valentine) bestows additional attack power through   Nourishment and   Limit, additional CP through   Acceleration, draws enemies into Summer Shennong’s attack range through his Charge, provides additional healing to Summer Shennong’s, and does all of these things in a range that still allows Summer Shennong to fully make use of his skillset and Long Slash attack typing.

AR Equipment

☆3/☆4 Shennong

There aren't too many options to choose from here, but   Sunset Youth would be ideal for increasing Shennong's durability. If using   Shennong, opting for   Summoners Christmas or   Sun and Oil! is not a bad idea.

☆5 Shennong

There are many ARs that supplement Summer Shennong’s skillset.

One option is to deal more damage to enemies inflicted with his debuffs. For example, both   Which of Us is Your Real Friend?! and   Success Must Be Sought After boost Summer Shennong’s damage against   Dazzle; the latter bestowing   Glint every Phase, which also helps him trigger his on-attack or when-struck skills.

Another option is to focus on his high damage output through his Charge by giving him speedier CP generation. Both   Single Bulls Club and   Corrida de Toros grant Summer Shennong different methods of rapidly reaching Charge. The former grants him additional CP through every buff he is given and a +2 CS multiplier, boosting his Charge damage; while the latter lacks the CS multiplier, it grants him an arguably easier, more self-sustaining method for gaining CP by doing so every time he attacks, which is something he should be doing very, very often.

A third option is to grant him additional supporting roles, in case he has to move or his   Poison and   Poison Reversal cannot be triggered.   A Cup of Good Quality grants Summer Shennong the ability to bestow himself and his team   Nourishment Strengthening, which effectively boosts both their attack and defense if they are given   Nourishment from another unit. Because the AR gives Summer Shennong Nourishment regardless of your team’s individual access to the buff, it at the very least will boost his own survivability and offensive powers, cementing his role as a team support and steadfast pillar.


Checks and Counters

☆3/☆4 Shennong

Movement inhibiting debuffs

As   Shennong is a moveslut, any debuff that restricts movement such as   Fear will be a problem for him and the entire team. Moreover, as stressed previously, Shennong inherently makes warding off such debuffs difficult, so he will be easily susceptible to such an effect.

Units which pierce Evasion

Since one of Shennong's main abilities is the access to   Evasion, units which pierce said Evasion will give him a much harder time. Shennong also can't give Poison Reversal in the turns he would usually give out Evasion, so it's particularly threatening to the defense created by Shennong.

☆5 Shennong

Debuff Removal

Much of Summer Shennong’s support role is reliant on his   Poison and   Poison Reversal bestowment. If your team has frequent access to   Reflect Debuff for   Nullify Debuff, those statuses can render Summer Shennong’s own buffs moot. Be wary when using units like   Triton or   Horkeu Kamui.

Movement Restriction

While he does not have to move to activate his skills, if Summer Shennong is out of attack range, much of his skillset cannot be used. Watch out for enemies that can inflict forced movement or change weapon types.

Skill Lock

As is with most other units, being inflicted with   Skill Lock renders Summer Shennong a sitting duck.

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Using Oz

Team Details (submitted by milk)
 
Seth
【Debuffer】
 
Breke
【Damage Dealer】
 
Oz
【Damage Dealer】
 
Shennong
【Mixed Buffer, Healer】
Cost: ≥48

This is a joke team designed to make using Oz as painless of a process as much as possible. However, it is useful for demonstrating how Shennong can help units with skill timings such as [When/After Receiving Damage] and [After Debuff].

  Oz has a straightforward kit: he gets hit, buffs himself and allies, and traps enemies with   Oppression. The problem is that Oz's skills have awful proc rates such as 40% and 60%, so he needs to be hit as much as possible to compensate. Moreover, one of his offensive buffs is   Berserk which makes his survivability poor. Finally, his damage output is still mediocre despite such efforts. This is demonstrated in the following table:

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1) Notes
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     3362 3608 21194 32126 6409 8995 19226 26986 With Brawn, Berserk
     3299 3621 20556 31923 10261 14365 6840 9577 With Brawn, Berserk
     5030 6013 62903 96378 19226 26986 57677 80958 With Brawn, Berserk, Poison Reversal, Nourishment
     4999 6035 60765 95769 30782 43096 20521 28731 With Brawn, Berserk, Poison Reversal, Nourishment


With Shennong however,   Evasion provides the opportunity for triggering the offensive buffs more safely and the health drop is not as dramatic with the latter issue also being addressed by the presence of   Seth. Moreover, Shennong's own buffs provide the support needed for Oz to dish out respectable damage for a  Magic spread. Of course, for a more serious team, one can simply replace Oz with a different offensive magic unit like   Typhon (Make Sail) or   Astaroth whose stats are displayed in the table below.


Comparison Table
Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1) Notes
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     7499 9368 11496 16982 3663 4755 5232 6793 With Vigor
     11500 15614 32223 50947 10988 14265 15696 20379 With Vigor, Poison Reversal, Nourishment
     6236 8143 44988 69799 14652 19544 43957 58631 With ATK Up, Weakness, Fatal Poison
     10106 13572 25893 39658 8325 11104 24975 33313 With Poison, Poison Reversal, Nourishment
     10106 13572 266085 418794 87914 117262 263741 351787 With ATK Up, Weakness, Fatal Poison, Poison, Poison Reversal, Nourishment

Outside of Oz,   Breke is the other damage dealer of the team and has good synergy with Shennong. In particular, Breke's [After Debuff] skill grants him   Vigor and +30 CP, which he can immediately get through Shennong's application of   Poison. Moreover, he can refresh the skill by either moving to activate Drifter+ or by activating his CS which removes all debuffs. As a result, Breke almost always has both   ATK Up and   Vigor up, and he charges his CP rather quickly although it should be noted that his CS negates the effects of Poison Reversal by virtue of removing Poison. This is presented in the table below.

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1) Notes
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
     6915 8881 20573 31006 10163 13952 30489 41857 With ATK Up, Vigor
     6700 8636 21620 32299 6167 8398 32019 43604 With ATK Up, Vigor
     11038 14801 60779 93017 30489 41857 45734 62786 With ATK Up, Vigor, Poison Reversal, Nourishment (CS nullifies effects of Poison Reversal)
     10693 14393 63881 96898 18500 25193 48028 65406 With ATK Up, Vigor, Poison Reversal, Nourishment (CS nullifies effects of Poison Reversal)


Finally, Seth is used to round out the team and provide extra defense. Regarding defense, Breke is actually the powerhouse of the team since he also has   Tenacity which stacks with Seth's   Protection and Shennong's Poison Reversal. Furthermore, due to his ability to shrug off debuffs, Breke circumvents the debuff issue concerning Shennong. Breke can be used to lure enemies with problematic debuffs, soak those effects up, and retaliate while the other three units avoid them. If the situation is appropriate, Seth can also be used to give   Skill Lock to enemies whose debuffs trigger [After Attacking], since Seth's skill activates [When Receiving Damage] and will win out as a result.

Barou Sen's Defense Team

Team Details
 
Dagon
【Damage Dealer】
 
Shennong
【Mixed Buffer, Healer】
 
Lucifuge
【Debuffer】
 
Dagon
【Damage Dealer】
Cost: ≥48

See the example gameplay section for more details and the commentary in the video's description. In place of skill seeds,   Lucifuge is used to bolster Shennong's activation rates. Since   Dagon excels both in offense and defense already, Shennong is used to complement this and further boost these areas.

Gameplay examples