[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease horizontal and vertical movement by 10 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to alliesin reverse Thrust range + Resists all forced movement / 100%
[Defense ModifierAll modifiers stack with each other.]Take 0.7x damage from Slash-ranged enemies Take 0.7x damage from Thrust-ranged enemies Take 0.7x damage from Shot-ranged enemies Take 0.7x damage from Magic-ranged enemies Take 0.7x damage from Long Slash-ranged enemies Take 0.7x damage from Snipe-ranged enemies Take 0.7x damage from All-ranged enemies Take 0.7x damage from None-ranged enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to allieson the left and right of self / 45~90%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+8~16 CP to alliesdirectly adjacent to self / 35~70%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+50~100 HP to alliesin front and behind of self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to alliesdirectly adjacent to self / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) to self and allies1 square around self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 6, 9...) Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to alliesin a 2-square diamond radius around self / 45~90%
ルーザーズメモリー (138)
Attract hit units by 1 square + Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to allies and enemiesdirectly adjacent to self -500~-1000 HP to allies and enemiesin a 2-square diamond radius around self / 100%
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{"error":"invalid ID"}
(138)
Attract hit units by 1 square + Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Decrease vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self -50 HP to enemieson the entire board / 100%
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{"error":"invalid ID"}
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{"error":"invalid ID"}
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{"error":"invalid ID"}
(138)
Attract hit units by 1 square + Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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