[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesin front of self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to alliesin front of self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesin front of self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to alliesin front of self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin front of self +10000 HP to alliesin front of self +10 CP to self / 100%
"Hailing from the Land of Wa, where he led the Eastern ogres, Takemaru enjoys DIY projects. He surrendered his blade, his only form of protection, in order to protect his friends, and has instead made sure his neck will be invulnerable from now on. Since coming to Tokyo, he has joined the group that bonded his neck, the Kamata Crafters, and is attending college to learn about architecture. He recognizes his own dislike of angels and humans, races who have deceived him in the past, and yet he possesses a strong sense of duty and is easily charmed. He dreams of one day having a life companion to be lovey-dovey with, so he's devoted himself to creating a home fit for that future."
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"After losing all three of his swords, the only thing Takemaru is left with is a Rule which allows him to return home. His broken horn, which he typically uses as a hammer, can bind any location to the place where Takemaru belongs: the very image of the dark cave, connected to Takkoku-no-Iwaya Temple. With only a single difference, it is the exact same scenery as in his memories. As the Crafters' pursuits tend to burn holes in the guild budget, Takemaru collects resources from that other world created by his Sacred Artifact to cut down on costs. Takemaru has a deep-seated love for all ogres, with only a few exceptions."
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"After losing all three of his swords, the only thing Takemaru is left with is a Rule which allows him to return home. His broken horn, which he typically uses as a hammer, can bind any location to the place where Takemaru belongs: the very image of the dark cave, connected to Takkoku-no-Iwaya Temple. With only a single difference, it is the exact same scenery as in his memories. As the Crafters' pursuits tend to burn holes in the guild budget, Takemaru collects resources from that other world created by his Sacred Artifact to cut down on costs. Takemaru has a deep-seated love for all ogres, with only a few exceptions."
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+2000 HP to alliesin a 199-square horizontal line around the front of self / 100%
"Hailing from the Land of Wa, where he led the Eastern ogres, Takemaru enjoys DIY projects. He surrendered his blade, his only form of protection, in order to protect his friends, and has instead made sure his neck will be invulnerable from now on. Since coming to Tokyo, he has joined the group that bonded his neck, the Kamata Crafters, and is attending college to learn about architecture. He recognizes his own dislike of angels and humans, races who have deceived him in the past, and yet he possesses a strong sense of duty and is easily charmed. He dreams of one day having a life companion to be lovey-dovey with, so he's devoted himself to creating a home fit for that future."
"Hailing from the Land of Wa, where he led the Eastern ogres, Takemaru enjoys DIY projects. He surrendered his blade, his only form of protection, in order to protect his friends, and has instead made sure his neck will be invulnerable from now on. Since coming to Tokyo, he has joined the group that bonded his neck, the Kamata Crafters, and is attending college to learn about architecture. He recognizes his own dislike of angels and humans, races who have deceived him in the past, and yet he possesses a strong sense of duty and is easily charmed. He dreams of one day having a life companion to be lovey-dovey with, so he's devoted himself to creating a home fit for that future."
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"After losing all three of his swords, the only thing Takemaru is left with is a Rule which allows him to return home. His broken horn, which he typically uses as a hammer, can bind any location to the place where Takemaru belongs: the very image of the dark cave, connected to Takkoku-no-Iwaya Temple. With only a single difference, it is the exact same scenery as in his memories. As the Crafters' pursuits tend to burn holes in the guild budget, Takemaru collects resources from that other world created by his Sacred Artifact to cut down on costs. Takemaru has a deep-seated love for all ogres, with only a few exceptions."
"Hailing from the Land of Wa, where he led the Eastern ogres, Takemaru enjoys DIY projects. He surrendered his blade, his only form of protection, in order to protect his friends, and has instead made sure his neck will be invulnerable from now on. Since coming to Tokyo, he has joined the group that bonded his neck, the Kamata Crafters, and is attending college to learn about architecture. He recognizes his own dislike of angels and humans, races who have deceived him in the past, and yet he possesses a strong sense of duty and is easily charmed. He dreams of one day having a life companion to be lovey-dovey with, so he's devoted himself to creating a home fit for that future."
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to enemieson the entire board Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemieson the entire board Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemieson the entire board Decrease horizontal and vertical movement by 10 / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 5, 10, 15...) Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to enemieson the entire board (Phase turns 5, 10, 15...) Apply Burn-300~-600HP/turn for 5 turns (Debuff) to enemieson the entire board (Phase turns 5, 10, 15...) Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemieson the entire board Attract self by 1 square / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self -200000 HP to self Apply CharmCannot attack for 3 turns (Debuff) to self (Phase turns 5, 6, 7...) Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100%
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self and allieson the left and right of self + Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self