[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000 HP to hit units -20 CP to hit units (Total turns 5, 14, 23...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-15000 HP to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 21 statuses
/ 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 10, 19...) -100 CP to self (Total turns 2, 11, 20...) -100 CP to self (Total turns 3, 12, 21...) -100 CP to self (Total turns 4, 13, 22...) -100 CP to self (Total turns 5, 14, 23...) -100 CP to self (Total turns 7, 16, 25...) -100 CP to self (Total turns 8, 17, 26...) -100 CP to self (Total turns 9, 18, 27...) -100 CP to self (Total turns 1, 10, 19...) Push away self by 5 squares (Total turns 1, 10, 19...) Move self 2 squares to the right (Total turns 1, 10, 19...) Apply Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 1 turn. (Buff) to self (Total turns 2, 11, 20...) Attract self by 5 squares (Total turns 2, 11, 20...) Move self 2 squares to the left (Total turns 2, 11, 20...) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turns 3, 12, 21...) Push away self by 5 squares (Total turns 3, 12, 21...) Move self 1 square to the right (Total turns 4, 13, 22...) Apply Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 1 turn. (Buff) to self (Total turns 4, 13, 22...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self (Total turns 4, 13, 22...) Attract self by 5 squares (Total turns 5, 14, 23...) Apply Weapon Change (All)Changes the unit's weapon type to All-ranged for 99 turns. (Buff) to self (Total turns 7, 16, 25...) Attract self by 5 squares (Total turns 7, 16, 25...) Move self 2 squares to the right (Total turns 7, 16, 25...) Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to self (Total turns 8, 17, 26...) Move self 2 squares to the left (Total turns 8, 17, 26...) Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self (Total turns 9, 18, 27...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self (Total turns 9, 18, 27...) Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self (Total turns 9, 18, 27...) Apply Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 1 turn. (Buff) to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 7, 16, 25...) -100 CP to self / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply OppressionCannot move at will for 2 turns (Debuff) to enemieson the entire board Move enemiesin Snipe range 1 square to the right / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-30 CP to enemieson the entire board Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 1, 10, 19...) Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hit units and enemies1 square around them (Total turns 1, 10, 19...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hit units and enemies1 square around them (Total turns 2, 11, 20...) Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units (Total turns 2, 11, 20...) Push away hit units by 2 squares (Total turns 2, 11, 20...) Move hit units randomly for 2 squares (Total turns 2, 11, 20...) Push away self by 5 squares (Total turns 3, 12, 21...) Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hit units (Total turns 4, 13, 22...) Apply FearCannot move at will, -10CP/turn for 5 turns (Debuff) to hit units (Total turns 4, 13, 22...) Apply Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units (Total turns 5, 14, 23...) Push away hit units by 2 squares (Total turns 5, 14, 23...) Move hit units randomly for 2 squares (Total turns 5, 14, 23...) +100 CP to self (Total turns 5, 14, 23...) Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 2 turns. (Buff) to self (Total turns 5, 14, 23...) Push away self by 5 squares (Total turns 7, 16, 25...) Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to hit units and enemiesin front and behind of them (Total turns 7, 16, 25...) Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hit units and enemiesin front and behind of them (Total turns 8, 17, 26...) Move hit units randomly for 2 squares (Total turns 8, 17, 26...) Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units (Total turns 8, 17, 26...) Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units (Total turns 9, 18, 27...) Move self 1 square to the right / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 3, 12, 21...) +100000 HP to self (Total turns 3, 12, 21...) Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self (Total turns 3, 12, 21...) Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self (Total turns 4, 13, 22...) Attract enemiesin Snipe range by 4 squares (Total turns 9, 18, 27...) Move self 1 square to the right (Total turns 8, 17, 26...) Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self (Total turns 8, 17, 26...) Move self 1 square to the right / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease horizontal and vertical movement by 10 / 100%
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祭政一血 (1340)
-1500 HP to hit units + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to hit units + -20 CP to hit units
3x
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Sex/GenderAs defined in the game data, might not be accurate to official localization
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-100 CP to hit units / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self (Total turns 4, 13, 22...) +100 CP to self / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Total turns 5, 6, 7...) -4500000 HP to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
In this iteration, he takes on the appearance similar to Seth as the demon Bael may have been derived from the Canaanite deity Baal, who was a deity of storms and with Canaan and Egypt's close geographical proximity, may have had some overlap with the Egyptian deity of the desert and storms Seth.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
this wretched twink with big pleading wet eyes trembled toward me at the bus stop today so i slammed him into a wall and knocked his prostate into his esophagus
He's going to get a Valentine alt and his SQ is going to be like
"Let's say you've been a bad boy. Let's say, hypothetically, you've been a naughty boy even. Ok, and if you were a naughty boy, you would be my dirty little slut right? Then hypothetically speaking, you would be my little cumslut. Now that we have established that you are both a bad boy and daddy's boy, I believe you'd agree with me when I say that you deserve a spanking. Am I not correct? A bad boy deserves a spanking, and as I am daddy, you are my boy, so I am the one who must provide punishment."
Remind ya, I'm kinda
Wet, runnin' down my vagina (Uh)
Wet, runnin' down my vagina (Uh)
Wet, runnin' down my vagina
Remind ya, I'm kinda
Wet, runnin' down my vagina (Uh)
Wet, runnin' down my vagina (Uh)
Wet, runnin' down my vagina, uh
Slurp that dick 'til it cum
Slurp that dick 'til it cum
Slurp that dick 'til it cum
Smack my ass like a drum
Slurp that dick 'til it cum
Suck that dick 'til it cum
Slurp that dick 'til it cum
I would be open to discussion if anyone could see things as they are, but you are all free to continue your simple views on how the story goes so bye sisters.
You are the one spewing nonsense as that phrase makes no sense in any context.
Also, the rule makers are (like a few other guilds) pretty much on the antagonistic side of things. And as Bael has been listed as a member, but not suspected to be a spy or anything, it is most likely he may become an antagonist in the story, just like he was in the special event. I think Anon is just hoping he is wrong or at the very least, Bael is redeemable.
All that said, I suggest you think before typing anything, you are obviously the one being rude when comments are meant for discussion, not slamming people.
saw this on the taswikicomments account and you know what? You are all booing me but are you not horny? Do you not yearn for the sweet touch of your fictional beloved? Let he who is without sin cast the first stone
i would let someone stab me for 10 hours straight before pouring lemon and salt all over my wounds if it meant i could spend but a single hour in the presence of mr bael housamo
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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