[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin Shot range / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to allies1 square around self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 8~16%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and allies1 square around self / 30~60%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to alliesdirectly adjacent to self
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to allies1 square around self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 8~16%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and allies1 square around self / 30~60%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"The Pot Sacred Artifact produces old, oval coins called koban, said to have been stolen by Goemon Ishikawa. Goemon is known for gleefully scattering these coins from the rafters as he either fights or flees. Between his innate Tanuki abilities, stagecraft learned from his youth, and his childhood temple training, Goemon has access to a wide variety of techniques. He could even be called a Jack of all trades, albeit master of none. He often implements these techniques in his short skits. He tends to be partial to those who possess similar Sacred Artifacts that never run dry of what they create."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to allies1 square around self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 8~16%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and allies1 square around self / 30~60%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"The Pot Sacred Artifact produces old, oval coins called koban, said to have been stolen by Goemon Ishikawa. Goemon is known for gleefully scattering these coins from the rafters as he either fights or flees. Between his innate Tanuki abilities, stagecraft learned from his youth, and his childhood temple training, Goemon has access to a wide variety of techniques. He could even be called a Jack of all trades, albeit master of none. He often implements these techniques in his short skits. He tends to be partial to those who possess similar Sacred Artifacts that never run dry of what they create."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin Shot range / 40~80%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to alliesdirectly adjacent to self
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"The Pot Sacred Artifact produces old, oval coins called koban, said to have been stolen by Goemon Ishikawa. Goemon is known for gleefully scattering these coins from the rafters as he either fights or flees. Between his innate Tanuki abilities, stagecraft learned from his youth, and his childhood temple training, Goemon has access to a wide variety of techniques. He could even be called a Jack of all trades, albeit master of none. He often implements these techniques in his short skits. He tends to be partial to those who possess similar Sacred Artifacts that never run dry of what they create."
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"The Pot Sacred Artifact produces old, oval coins called koban, said to have been stolen by Goemon Ishikawa. Goemon is known for gleefully scattering these coins from the rafters as he either fights or flees. Between his innate Tanuki abilities, stagecraft learned from his youth, and his childhood temple training, Goemon has access to a wide variety of techniques. He could even be called a Jack of all trades, albeit master of none. He often implements these techniques in his short skits. He tends to be partial to those who possess similar Sacred Artifacts that never run dry of what they create."
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Apply Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemieson the entire board Apply Remove BuffRemove one buff (Debuff) to enemieson the entire board Apply Remove BuffRemove one buff (Debuff) to enemieson the entire board Apply Remove BuffRemove one buff (Debuff) to enemieson the entire board -50 CP to enemieson the entire board / 100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 50% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)](Phase turns 2, 3, 4...) Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-300 HP to hit units / 100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-20 CP to hit units / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to allies1 square around self
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"The Pot Sacred Artifact produces old, oval coins called koban, said to have been stolen by Goemon Ishikawa. Goemon is known for gleefully scattering these coins from the rafters as he either fights or flees. Between his innate Tanuki abilities, stagecraft learned from his youth, and his childhood temple training, Goemon has access to a wide variety of techniques. He could even be called a Jack of all trades, albeit master of none. He often implements these techniques in his short skits. He tends to be partial to those who possess similar Sacred Artifacts that never run dry of what they create."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply SpiritDeal extra 400~800 damage to enemies for 2 turns (Buff) to self and allies1 square around self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to self and allies1 square around self / 45~90%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemiesin Shot range / 40~80%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-400~-800 HP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+100~200 HP to allies1 square around self / 45~90% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 8~16%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]-10~-20 CP to hit units / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and allies1 square around self / 30~60%
Apply Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) to hit units + Apply Remove BuffRemove one buff (Debuff) to hit units + Apply Distribute BuffThe target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). (Debuff) to alliesdirectly adjacent to self
"A renowned thief who glides across rooftops at night, this Transient from the Land of Wa goes by the name of Goemon Ishikawa. However, behind the mask, he is actually a Tanuki Therian who absorbed the original Goemon's memories from his Pot Sacred Artifact. In other words, someone else altogether. Utilizing those memories, he has performed the role of Goemon Ishikawa at the Kabukiza Theater in Asakusa ever since being summoned to Tokyo. As the original Goemon was a ninja, this Transient has been able to replicate his ninja techniques through the memories of his Pot Sacred Artifact. By virtue of the name he uses, others often treat him as they would his namesake. As a result, a certain blue-clad chivalrous thief purportedly harbors a one-sided dislike of him."