Revision as of 21:42, 16 November 2019 by Arathun(talk | contribs)(Created page with "{{#vardefine:transient acquisition| Unobtainable}} <!--main enemy Alice card dump--> {{#masterdata:Card|135801}} {{#masterdata:Card|135802}} {{#masterdata:Card|135803}} {{#mas...")
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +6~12 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+6~12 CP to self and alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +6~12 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+6~12 CP to self and alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +6~12 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+6~12 CP to self and alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +6~12 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+6~12 CP to self and alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 36~72%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +6~12 CP to self and alliesdirectly adjacent to self / 20~40%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self / 30~60% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+6~12 CP to self and alliesdirectly adjacent to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Female
Official English
"Enticed by the lively Halloween party, Alice leaves her teddy bear at home to visit Daikanyama Academy, but with her Rule that quells troubling dreams, she gets pulled into pandemonium. Alice changes up her wardrobe for the party, basing her costume on the endless possibilities of dreams; sometimes fighting as a brave knight, sometimes wielding her vampiric powers as queen of the night, and still other times providing guidance to the people around her as a pretty young detective, leading everyone into the heart of the commotion."
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-200 HP to hit units / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Remove BuffRemove one buff (Debuff) Remove Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) Remove Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) Remove Duplicate Buff (for bestowing skills)The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. (Debuff) / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Decrease horizontal and vertical movement by 10 / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Weapon Change (Blow)Changes the unit's weapon type to Blow-ranged for 3 turns. (Buff) / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Wraith enemies Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to hit units / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self / 100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and alliesdirectly adjacent to self +5 CP to self and alliesdirectly adjacent to self / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%