User:SurtrFan8511/Refrain

Quest 1

Azathoth

HP: 550000 ATK: 4000 SKILL: 60 WEAPON: ALL SA: 1 (ALL) SKILLS:

[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%

[Defense ModifierAll modifiers stack with each other.] Take 0.2x damage from  Slash-ranged enemies
    Take 0.2x damage from  Thrust-ranged enemies
    Take 0.2x damage from  Blow-ranged enemies
    Take 0.2x damage from  Shot-ranged enemies
    Take 0.2x damage from  Magic-ranged enemies
    Take 0.2x damage from  Long Slash-ranged enemies
    Take 0.2x damage from  Snipe-ranged enemies
    Take 0.2x damage from  All-ranged enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 13 statuses

/ 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove BuffRemove one buff (Debuff) to enemies on the entire board
    Apply   LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +65 CP to self
    (Total turns 10, 11, 12...) +100 CP to self / 100%

CS: Remove all buffs to hit units + instakill

Nyarls

HP: 30000 ATK: 3000 SKILL: 60 WEAPON: MAGIC SA: 1 (MAGIC) SKILLS:

[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -50000 HP to allies in a 9-square horizontal line around the back of self
    -50 CP to allies in a 9-square horizontal line around the back of self / 100%

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

CS: Who cares lol

Quest 2

Surtr

HP: 520000 ATK: 11000 SKILL: 60 WEAPON: LONG SLASH SA: 1 (LONG SLASH) SKILLS:

[Defense ModifierAll modifiers stack with each other.] Take 0.08x damage from  Thrust-ranged enemies
    Take 0.08x damage from  Shot-ranged enemies
    Take 0.08x damage from  Magic-ranged enemies
    Take 0.08x damage from  Snipe-ranged enemies
    Take 0.08x damage from  All-ranged enemies
    Take 2x damage from  Slash-ranged enemies
    Take 2x damage from  Blow-ranged enemies
    Take 2x damage from  Long Slash-ranged enemies / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to allies 1 square around self
    (Phase turns 2, 5, 8...) Apply   On GuardCannot move at will for 1 turn (Irremovable Buff) to self
    (Phase turns 3, 6, 9...) Apply   On GuardCannot move at will for 1 turn (Irremovable Buff) to self
    (Phase turns 2, 5, 8...) Apply   Movement expansion in all directions (2 turns)Increases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to allies behind self
    (Phase turns 2, 5, 8...) Apply   Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemies in Snipe range / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   OppressionCannot move at will for 2 turns (Debuff)
    Remove   ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff)
    Remove   FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove   BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ResistanceIndicator status that the enemy resists short and long ranged weapons (Irremovable Buff) to self / 100%

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

CS: DEFAULT ONE

Giants

HP: 10000000 ATK: 4900 SKILL: 60 WEAPON: SLASH SA: 1 (THRUST) SKILLS:

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 1 / 100%

CS: DEFAULT ONE

Quest 3

Hombre Tigre

HP: 98000 ATK: 5400 SKILL: 65 WEAPON: THRUST SA: 1 (THRUST) SKILLS:

[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +20000 HP to allies in a 9-square horizontal line around the 2nd square behind self
    Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 5-square horizontal line around the 2nd square behind self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move self randomly for 2 squares / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move self randomly for 1 square / 50%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movementResists forced forward movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   AnchorPrevent forced movement for 3 turns (Buff) to allies in a 9-square horizontal line around the 2nd square behind self / 100%

CS: DEFAULT ONE

Mirrors

HP: 85000 ATK: 0 SKILL: 65 WEAPON: NONE SA: NONE SKILLS:

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -1500 HP to hitting units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%

CS: NONE

Tez

HP: 10000000 ATK: 6100 SKILL: 65 WEAPON: SNIPE SA: 1 (SNIPE) SKILLS:

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
    (Total turn 3) Apply   Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to allies on the entire board / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 4, 8, 12...) Apply   PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) to hit units / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to hit units
    -600 HP to hit units
    (Total turns 8, 9, 10...) -1000 HP to hit units / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease vertical movement by 10 / 100%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to   DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff)-affected enemies
    Deal 3x damage to   Immobility+12CP/turn, cannot move at will for 3 turns (Buff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Duplicate BuffThe inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. (Debuff) to enemies in a 2-square diamond radius around self
    Apply   Remove BuffRemove one buff (Debuff) to enemies in a 2-square diamond radius around self / 100%

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

CS: DEFAULT ONE

Wrestlers

HP: 23000 ATK: 3900 SKILL: 65 WEAPON: BLOW SA: 1 (THRUST) SKILLS:

World (left)

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 2) Apply   VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in a 9-square horizontal line around the back of self + Attract allies in a 9-square horizontal line around the back of self by 1 square
    (Total turn 2) -999999 HP to self + Attract self by 1 square / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movementResists forced forward movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 5-square horizontal line around the 2nd square behind self / 100%

World (right)

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 3) Apply   ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to allies in a 9-square horizontal line around the back of self + Attract allies in a 9-square horizontal line around the back of self by 1 square
    (Total turn 3) -999999 HP to self + Attract self by 1 square / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movementResists forced forward movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 5-square horizontal line around the 2nd square behind self / 100%

Infernal (left)

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 4) Apply   BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to allies in a 9-square horizontal line around the back of self + Attract allies in a 9-square horizontal line around the back of self by 1 square
    (Total turn 4) -999999 HP to self + Attract self by 1 square / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movementResists forced forward movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 5-square horizontal line around the 2nd square behind self / 100%

Infernal (right)

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turn 5) Apply   VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies in a 9-square horizontal line around the back of self + Attract allies in a 9-square horizontal line around the back of self by 1 square
    (Total turn 5) -999999 HP to self + Attract self by 1 square / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movementResists forced forward movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 5-square horizontal line around the 2nd square behind self / 100%

CS: DEFAULT ONE

Quest 4

Shiva

HP: 220000 ATK: 5200 SKILL: 68 WEAPON: THRUST SA: 1 (ALL) SKILLS:

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 30 statuses

/ 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ResistanceDEF Up by 0.10x, increase damage taken by 4000, increase skill activation rate by 100% for 999 turns (Irremovable Buff) to self
    Apply   Darkness StrengtheningWhile user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns (Irremovable Buff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self
    Apply   ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self
    Apply   DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) to self
    (Total turns 1, 9, 17...) Apply   Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemies in a 3-square horizontal line around the 2nd square in front of self
    (Total turns 2, 10, 18...) Apply   Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemies 1 square diagonally away from self
    (Total turns 3, 11, 19...) Apply   On GuardCannot move at will for 1 turn (Irremovable Buff) to self
    (Total turns 4, 12, 20...) Apply   Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
    (Total turns 4, 12, 20...) Apply   Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self
    (Total turns 6, 14, 22...) Apply   Taunt (1 turn)Adds aggro to unit for 1 turn. (Buff) to enemies in a 3-square horizontal line around the 2nd square in front of self
    (Total turns 7, 15, 23...) Apply   On GuardCannot move at will for 1 turn (Irremovable Buff) to self
    (Total turns 8, 16, 24...) Apply   Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self
    (Total turns 8, 16, 24...) Apply   Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +50 CP to self / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 9, 17...) Apply   OppressionCannot move at will for 2 turns (Debuff) to hit units
    (Total turns 2, 10, 18...) Apply   EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self
    (Total turns 3, 11, 19...) Apply   Double LockBlock skill and CS activation for 3 turns (Debuff) to hit units
    (Total turns 5, 13, 21...) Apply   OppressionCannot move at will for 2 turns (Debuff) to hit units
    (Total turns 6, 14, 22...) Apply   Remove BuffRemove one buff (Debuff) to hit units
    (Total turns 7, 15, 23...) Apply   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units / 100%

CS: [Before Hitting (CS)For each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -3000 HP to hit units
    Apply   Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to self and hit units
    Apply   Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and hit units / 100%

1x dmg multiplier

Quest 5

The Smoky God

HP: 500000 ATK: 50000 SKILL: 75 WEAPON: NONE SA: 100 (ALL) SKILLS:

[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 5, 10, 15...) Apply   Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self and allies on the entire board
    (Total turns 6, 12, 18...) +25~50 CP to self and allies on the entire board / 50~100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 7, 14, 21...) Apply   Countdown-10000~-20000HP/turn for 2 turns (Debuff) to self, allies and enemies on the entire board / 100%

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 7, 8, 9...) +100 CP to self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Move allies 2 squares in front and behind of self 1 square to the right
    Move allies 2 squares in front and behind of self 1 square to the left / 100%

CS: Remove all buffs to hit unit + instakill

Agents

HP: 70000 ATK: 4000 SKILL: 75 WEAPON: SNIPE SA: 1 (SNIPE) SKILLS:

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Remove BuffRemove one buff (Debuff) to hit units / 20~40%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   Obstruct-15% skill activation rate for 2 turns (Debuff) to hit units / 65~100%100% proc rate achieved at level 54
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Attract self by 1 square / 100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ResistanceDEF Up by 0.1x for 1 turn (Irremovable Buff) to allies in a 9x3 area around the 2nd square behind self / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%

CS: DEFAULT ONE

Quest 6

Fuxi

HP: 1000000 ATK: 5000 SKILL: 75 WEAPON: ALL SA: 1 (SNIPE) SKILLS:

[Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies on the entire board
    Apply   ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies on the entire board / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply   ResistanceDEF Up by 0.05x for 999 turns (Irremovable Buff) to self
    Decrease horizontal and vertical movement by 10 / 100%

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

CS: DEFAULT ONE

Dragons

HP: 45000 ATK: 4000 SKILL: 75 WEAPON: THRUST SA: 1 (THRUST) SKILLS:

All of them

[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove   BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)
    Remove   Skill LockCannot activate skills for 5 turns. (Debuff)
    Remove   Double LockBlock skill and CS activation for 3 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses

/ 100%

Wood Dragon

[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -40000 HP to allies at the 2nd square to the left of self
    Apply   Weapon Change (Thrust)Changes the unit's weapon type to Thrust-ranged for 3 turns. (Buff) to allies on the entire board
    Apply   Slight ATK Up (Stackable 11)ATK Up by 1.4x for 999 turns (Irremovable Buff) to allies at 1 behind, 1 to the left square relative to self
    Apply   Increase Damage Taken (Stackable 1)Enemies deal 20000 extra damage for 999 turns (Irremovable Debuff) to allies at 1 behind, 1 to the left square relative to self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10 / 100%

Fire Dragon

[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -40000 HP to allies at 1 behind, 1 to the left square relative to self
    Apply   Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 3 turns. (Buff) to allies on the entire board
    Apply   Slight ATK Up (Stackable 12)ATK Up by 1.4x for 999 turns (Irremovable Buff) to allies at 1 behind, 1 to the right square relative to self
    Apply   Increase Damage Taken (Stackable 2)Enemies deal 20000 extra damage for 999 turns (Irremovable Debuff) to allies at 1 behind, 1 to the right square relative to self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10
    Apply   ResistanceDEF Up by 0.05x for 999 turns (Irremovable Buff) to self / 100%

Nether Dragon

[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -40000 HP to allies at 1 behind, 2 to the right square relative to self
    Apply   Weapon Change (Snipe)Changes the unit's weapon type to Snipe-ranged for 3 turns. (Buff) to allies on the entire board
    Apply   Slight ATK Up (Stackable 13)ATK Up by 1.4x for 999 turns (Irremovable Buff) to allies at the 2nd square to the right of self
    Apply   Increase Damage Taken (Stackable 3)Enemies deal 20000 extra damage for 999 turns (Irremovable Debuff) to allies at the 2nd square to the right of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10
    Apply   ResistanceDEF Up by 0.05x for 999 turns (Irremovable Buff) to self / 100%

Aether Dragon

[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -40000 HP to allies at 1 in front, 2 to the right square relative to self
    Apply   Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to allies on the entire board
    Apply   Slight ATK Up (Stackable 14)ATK Up by 1.4x for 999 turns (Irremovable Buff) to allies in front of self
    Apply   Increase Damage Taken (Stackable 4)Enemies deal 20000 extra damage for 999 turns (Irremovable Debuff) to allies in front of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10
    Apply   ResistanceDEF Up by 0.05x for 999 turns (Irremovable Buff) to self / 100%

Water Dragon

[When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] -100000 HP to allies at the 2nd square to the left of self
    Apply   Weapon Change (None)Changes the unit's weapon type to None-ranged for 3 turns. (Buff) to allies on the entire board
    Apply   Slight ATK Up (Stackable 15)ATK Up by 1.4x for 999 turns (Irremovable Buff) to allies at the 2nd square to the left of self
    Apply   Increase Damage Taken (Stackable 5)Enemies deal 20000 extra damage for 999 turns (Irremovable Debuff) to allies at the 2nd square to the left of self / 100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists all forced movement / 100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Decrease horizontal and vertical movement by 10
    Apply   ResistanceDEF Up by 0.05x for 999 turns (Irremovable Buff) to self / 100%

CS: DEFAULT ONE