[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove Buff ImmunityUser's buffs cannot be removed for 999 turns (Irremovable Buff) to self Apply Take 8000 damage at a timeDEF Up by 0.08x, enemies deal 8000 extra damage for 999 turns (Irremovable Buff) to self Apply Debuff Strengthening (Tangaroa∞)For each removable debuff, negate debuff's ATK/DEF/skill activation rate down effects, ATK Up by 1.3x, DEF Up by 0.9x, increase skill activation rate by 10% for 999 turns (Irremovable Buff) to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 1%) Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If HP > 1%) -10~-20 CP to self (If HP < 2%) +100~200 CP to self Apply Duplicate DebuffThe inflicting card remembers a debuff of the target. (Debuff) to allies1 square around self Apply Remove DebuffRemove one debuff (Buff) to allies1 square around self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 5 statuses
/ 100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Attract enemieson the entire board by 1 square / 70% [Defense ModifierAll modifiers stack with each other.]Take 0.6x damage from Slash-ranged enemies Take 0.6x damage from Blow-ranged enemies Take 1.3x damage from Shot-ranged enemies Take 1.3x damage from Magic-ranged enemies Take 0.6x damage from Long Slash-ranged enemies Take 1.3x damage from Snipe-ranged enemies Take 1.3x damage from All-ranged enemies / 100% [While MovingWhen this unit is held by their player.]Decrease horizontal movement by 10 / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to self Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to self Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to self / 100% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin Long Slash range / 70% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 2nd square in front of self / 40% [Opponent Turn StartTriggers on turn start of their player's opponent, after [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Spread DebuffsCopies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. (Debuff) to enemiesin a 5-square horizontal line around the 3rd square in front of self / 20%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 7 statuses
-1000000 HP to hit units + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to allieson the entire board + -1000000 HP to self and allieson the entire board + Apply Remove all buffsRemoves all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. (Debuff) to hit units + Apply Inability to FightPrevent user from attacking for 999 turns (Irremovable Debuff) to self and allieson the entire board