Revision as of 22:37, 3 September 2019 by Arathun(talk | contribs)(Created page with "{{#vardefine:transient acquisition| Unobtainable}} <!--Unfurl the Sails! A Golden Treasure Ship(?)--> {{#masterdata:Card|157501}} {{#masterdata:Card|157502}} {{#masterdata:Car...")
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to self +4~8 CP to self / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+180~360 HP to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to hit units / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Research Files
Official English
"He was originally created to destroy his home world of Olympus. What he's using as a surfboard is part of the bedrock of the volcano that he was once sealed in. This Sacred Artifact holds the power to flip over the heavens, the Earth, and the seas. The only thing he's vulnerable against is lightning. Anything related to the incarnation of lightning from his home world is something he does not do well against. He can create storms, but when lightning starts raining down, he begins to cower in fear quite pitifully."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 20~40%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self +10~20 CP to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)-affected enemies / 100%
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units + Push away hit units by 1 square + Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"This sea monster Transient has taken his surf board to the sound waves with a deep, solid voice that just won't quit. Despite his burly appearance, Typhon tends to get lonely easily, and prefers to have someone to keep him company. That desire to be paired with someone else may actually be the reason he's a perfect fit for the part of a bassist. Somewhere deep in his soul lies the guilt of having flooded a whole other world. He feels a sort of camaraderie with those who hold a Role that involves devouring the world."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]+1000 HP to self and allieson the entire board / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 20~40%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self +10~20 CP to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units + Push away hit units by 1 square + Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"This sea monster Transient has taken his surf board to the sound waves with a deep, solid voice that just won't quit. Despite his burly appearance, Typhon tends to get lonely easily, and prefers to have someone to keep him company. That desire to be paired with someone else may actually be the reason he's a perfect fit for the part of a bassist. Somewhere deep in his soul lies the guilt of having flooded a whole other world. He feels a sort of camaraderie with those who hold a Role that involves devouring the world."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CharmCannot attack for 3 turns (Debuff) to hit units Apply Burn-300~-600HP/turn for 5 turns (Debuff) to self / 20~40%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self +10~20 CP to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units + Push away hit units by 1 square + Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"This sea monster Transient has taken his surf board to the sound waves with a deep, solid voice that just won't quit. Despite his burly appearance, Typhon tends to get lonely easily, and prefers to have someone to keep him company. That desire to be paired with someone else may actually be the reason he's a perfect fit for the part of a bassist. Somewhere deep in his soul lies the guilt of having flooded a whole other world. He feels a sort of camaraderie with those who hold a Role that involves devouring the world."
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to self +4~8 CP to self / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+180~360 HP to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to hit units / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Transient from a world called Olympus. He is a surfer who happens to be a sea monster, with a gigantic body made of pure energy which accumulates quickly whenever he is still, causing him to grow ever larger. As a countermeasure, he enjoys surfing. Every time he indulges, though, storms rage upon the high seas, causing trouble all around. This is not a result of malice and he is usually good natured and big-hearted. He's the type who never takes things seriously and can usually be found chasing tail at the beach. "
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 34~68%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Push away hit units by 1 square -6~-12 CP to hit units / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to self +4~8 CP to self / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 45~90% [While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+180~360 HP to self / 45~90% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+4~8 CP to self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]-1000~-2000 HP to hit units / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Transient from a world called Olympus. He is a surfer who happens to be a sea monster, with a gigantic body made of pure energy which accumulates quickly whenever he is still, causing him to grow ever larger. As a countermeasure, he enjoys surfing. Every time he indulges, though, storms rage upon the high seas, causing trouble all around. This is not a result of malice and he is usually good natured and big-hearted. He's the type who never takes things seriously and can usually be found chasing tail at the beach. "
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Blessing+300~600HP/turn for 4 turns (Buff) to self +10~20 CP to self / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to CharmCannot attack for 3 turns (Debuff)-affected enemies / 100%
Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units + Push away hit units by 1 square + Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"This sea monster Transient has taken his surf board to the sound waves with a deep, solid voice that just won't quit. Despite his burly appearance, Typhon tends to get lonely easily, and prefers to have someone to keep him company. That desire to be paired with someone else may actually be the reason he's a perfect fit for the part of a bassist. Somewhere deep in his soul lies the guilt of having flooded a whole other world. He feels a sort of camaraderie with those who hold a Role that involves devouring the world."