[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemiesin a 2-square diamond radius around self (Phase turn 1) -300 HP to enemiesin a 2-square diamond radius around self (Phase turn 2) -600 HP to enemiesin a 2-square diamond radius around self (Phase turn 3) -900 HP to enemiesin a 2-square diamond radius around self (Phase turn 4) -1200 HP to enemiesin a 2-square diamond radius around self (Phase turns 5, 6, 7...) -1500 HP to enemiesin a 2-square diamond radius around self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Fatal Poison-200~-400HP/turn for 5 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Research Files
Official English
"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemiesin a 2-square diamond radius around self (Phase turn 1) -300 HP to enemiesin a 2-square diamond radius around self (Phase turn 2) -600 HP to enemiesin a 2-square diamond radius around self (Phase turn 3) -900 HP to enemiesin a 2-square diamond radius around self (Phase turn 4) -1200 HP to enemiesin a 2-square diamond radius around self (Phase turns 5, 6, 7...) -1500 HP to enemiesin a 2-square diamond radius around self / 100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 2, 3, 4...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Fatal Poison-200~-400HP/turn for 5 turns (Debuff) / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) Remove OppressionCannot move at will for 2 turns (Debuff) / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) Remove Skill LockCannot activate skills for 5 turns. (Debuff) Remove Double LockBlock skill and CS activation for 3 turns (Debuff) / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove CharmCannot attack for 3 turns (Debuff) Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) Remove Obstruct-15% skill activation rate for 2 turns (Debuff) Remove Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) / 100%
"Shennong possesses two Sacred Artifacts. The first is his Viscera, which can freely produce medicine and antibodies inside his body from the things he's eaten. He then uses his enormous syringe to inject them into others in order to cure or ail them as he wishes. While he is reluctant to do so, he can even make soldiers who have used all their strength energetic again so they can return to the war front. His second Sacred Artifact is his Aurora, which streams through the heavens like a battle standard. With its Rule, which functions as an omen of wars to come, he can use it for the opposite of its intended purpose to predict the outbreak of war and swiftly respond with first aid. This Sacred Artifact once belonged to a former hero of Penglai, but he inherited it when they were exiled from their world, although some disagree with him over who its true successor should be. His pride in carrying his army's flag strikes a chord with a certain pep squad captain."
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Poison-100~-200HP/turn for 5 turns (Debuff) to self, allies and enemiesin a 2-square diamond radius around self / 35~70% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Poison-100~-200HP/turn for 5 turns (Debuff)-affected enemies / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turns 3, 4, 5...) Apply Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff) to self and alliesdirectly adjacent to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Resist 6 statuses
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to alliesdirectly adjacent to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.](Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self (Phase turn 1) +500~1000 HP to self / 45~90%
Sex/GenderAs defined in the game data, might not be accurate to official localization
None
Official English
"An expert in poisons and chemical substances and possessor of a cheerful and inquisitive disposition, this Transients excels in academics and has strong leadership skills. However, he has a bad habit of immediately putting things in his mouth to see if they are poisonous. Maybe because of this, he can often be seen panting and groaning with stomach pain, never learning from his mistakes. He has a passion for farming, and while his plot is small, he finds a great deal of use in it as an experimental farm to grow a variety of strange creations. He is affiliated with the Warmongers, the guild controlling Western Tokyo, where he works as a medic as well as a member of their frontline chemical and biological warfare unit. He cannot help but worry for those who unwittingly hurt themselves, and if their wounds are psychological and thus beyond his ministrations, he worries for them all the more. Conversely, he feels an aversion to those who gladly cause themselves pain; likes, in this case, repel."