[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +20~40 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +20~40 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +40~80 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them / 45~90%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and allieson the entire board / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them / 45~90%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +40~80 CP to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to alliesdirectly adjacent to self / 30~60% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to hitting units / 50~100% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 32~64% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesdirectly adjacent to self / 42~84% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Burn-300~-600HP/turn for 5 turns (Debuff) to alliesdirectly adjacent to self / 50~100% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units and enemiesin a 3-square horizontal line around the back of them / 45~90%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"Even since leaving the Tokyo Casino, this hot-blooded Transient has continuously been conned and swindled, and has taken on other work to pay back his loans. His immense physical prowess, the boasting of which got him banished from his home world, far surpasses that of even the strongest human. Within the band, his natural sense of rhythm combines with his physical strength to allow him to keep the beat through to the end of a song, supporting the other parts from behind. Add in his willingness to lend a helping hand, and he is the perfect drummer. Word on the street has it that his loud nature is catching up with him though, and that he's starting to get hearing damage, what with all the sound pressure from the drums."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +20~40 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A brand imprinted on the left side of his chest by the ring of an ancient king, signifies he is cursed to submit wholly to a master. This applies even in battle and unless the Summoner commands it, he is unable to fully utilize his Rule. The Summoner must touch the brand and issue a command in order to release the Sacred Artifact that is his Flaming Heart. After it has been released, he will attack all enemies in the area before it is sealed once more, meaning that his Rule must be released before each use. He has an overbearing personality but a strong sense of responsibility. He would make a great shift manager, raining down hell on any part-time worker who slacks off on the job."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +20~40 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Transient who works as a waiter and bouncer at the Tokyo Casino, run by the Roppongi Tycoons. Due to circumstances beyond his understanding, he found himself having to pay back an unimaginable amount of debt. Quick to anger and impulsive, the fact that he is both gullible and unable to maintain a poker face mean that he is very easy to deceive and terrible at gambling. To this day, he hasn't realized that he was manipulated by the Casino. He is easily moved by sad stories and is very active in the sports clubs at his school. He is especially fond of underclassmen who are just as passionate about sports as he is."
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply CS LockBlock charge and CS activation and for 3 turns. (Debuff) to self +20~40 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Remove DebuffRemove one debuff (Buff) to self +5~10 CP to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+80~160 HP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self +5~10 CP to hit units and alliesThe following range only applies to this group of transientsdirectly adjacent to self / 50~100%
Sex/GenderAs defined in the game data, might not be accurate to official localization
Male
Official English
"A Transient who works as a waiter and bouncer at the Tokyo Casino, run by the Roppongi Tycoons. Due to circumstances beyond his understanding, he found himself having to pay back an unimaginable amount of debt. Quick to anger and impulsive, the fact that he is both gullible and unable to maintain a poker face mean that he is very easy to deceive and terrible at gambling. To this day, he hasn't realized that he was manipulated by the Casino. He is easily moved by sad stories and is very active in the sports clubs at his school. He is especially fond of underclassmen who are just as passionate about sports as he is."